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| January 11th 2017 - Preconstructed Deck release: Lana http://forums.eredan.com/viewtopic.php?f=208&t=20979 |
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| Auteur : | Glainborough [ 11 Janvier 2017, 15:19 ] |
| Sujet du message : | January 11th 2017 - Preconstructed Deck release: Lana |
![]() 11/01/2017 Release New cards have been released on Eredan iTCG! All the following cards have from now on a Damned and Sacred evolution. (3 evolutions in total) At her last evolution: Uncommon Class: Warrior Guild: Mercenaries Race: Unknown Spirit: 0 Attack: 10/12 Defense: 2 Health points: 16 Effects: Your characters gain Spirit +1 if one of your allies is Mage. Your characters gain Attack +3/+0 if one of your allies is Marauder. Even Turns: An Axe from your Discard pile is played. Rare Axe Effects: Permanent. Attack +3. As this card activates, your characters gain Attack +1 until the end of the game. Lana and Shana: "Family Axe" is reactivated at the start of each Fight. Preconstructed Deck For this release, a preconstructed deck has been created after a concept from Ilfana. ![]() This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including , is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck Lana will be available for 1999 Fee’z in the “Deck” section of the store. Reedition The following cards have been reedited: - - - - - - Patch Changes brought to the cards are colored. (3 evolutions in total) At his last evolution: Common Class: Warrior Guild: Mercenaries Race: Human Spirit: 0 Attack: 7/11 Defense: 2 Health points: 14 Effects: Your Warriors gain Chain and immediate activation of Axes. A random opponent suffers 5 physical damage points each time an Axe is removed from Kronhan. Turn 1 and 2: An Axe from your Deck is placed in your Hand. (3 evolutions in total) At her last evolution: Uncommon Class: Marauder Guild: Mercenaries Race: Human Spirit: 2 Attack: 6/12 Defense: 2 Health points: 12 Effects: Attack +1 against Marauders. Your characters gain Defense +1 if one of your allies is Priest. Your characters gain Attack +0/+2 if one of your allies is Warrior. Odd Turns: An Axe from your Hand is played. Rare Two handed Weapon Mercenaries, Warrior, Marauder Effects: Activates after the Fight. Permanent. Attack +5. Priest Mercenary : Phantom Attack. Unique Rare Action Mercenaries Effects: Duration: 2 Turns. The opposing characters have +X to damage suffered and -X to damage dealt where X equals the number of different Classes in play. Common Axe Warrior Effects: Activates after the Fight. Permanent. Attack +4. If the opposing character is Mage or Priest: An additional Attack +2. Common Axe Marauder, Warrior Effects: Permanent. Dual Wield: "Simple Axe". Attack +1 and an additional Attack +2 if your character has another "Simple Axe" attached to him. These cards are now available in the Newcomers booster. Have fun! |
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