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February 15th 2017 - Card release: Liberated Shadow
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Auteur :  sanasoke [ 15 Février 2017, 15:19 ]
Sujet du message :  February 15th 2017 - Card release: Liberated Shadow

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15/02/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.



Rare
Zil Warriors, Marauder

Effects:
Permanent. Ambidextrie. Chain.
Spirit +2.
Attack +1 for each living Class represented amongst the opposing characters. At the end of the Turn, an opposing card attached to you is discarded.


(Fusion of Shadow and 2 "Twilight")

At his last evolution:

Rare
Classes: Warrior/Marauder
Guild: Zil
Race: Shadow Guemelite
Spirit: 3
Attack: 8/10
Defense: 3
Health points: 14

Effects:
Attack +3 against Nehantists.
Each time a Shadow Spell is played by Liberated Shadow, she wins Attack +2 and Spirit +2 until the end of the game.
If "Twilight" is attached to "Liberated Shadow" when she dies, she rises again with 1 Health point (only once).
Turns 2, 4 and 6: A "Kiss of Death" is played from your Deck.


Super Pack

For this release, the Liberated Shadow Super Pack is available in store for a limited time!

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The Shadow Super Pack contains "" + 5 Standard Zil boosters, that is 60 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards + the chance to get up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

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Patch

Changes brought to the cards are colored.



Class: Marauder
Guild: Zil
Races: Shadow Guemelite, Human
Spirit: 1
Attack: 8/10
Defense: 2
Health points: 13

Effects:
Attack +2 against Warriors.
Gain Chain if you play a card limited to Marauders.
Your Marauders gain Attack +1 until the end of the game each time they play a Zil Card.
Odd Turns:
Attack +2.



Marauder, Mystic Slayers

Races: Shadow Guemelite, Human
Spirit: 2
Attack: 6/10
Defense: 2
Health points: 14

Effects:
Attack +2 against Mages.
All opposing Mercenaries have Defense -1 and Spirit -1 until the end of the game.
At the start of the fight "Night Vision" in your Discard pile is played.
Turns 1, 2 and 4: Defense +3
.




Effects:
Attack min. +2.
Additional attack min. +4 if your character carries a One Handed Weapon.
The One Handed Weapons carried by your character are discarded.


Permanent.

Effects:
At the end of the fight, if your opponent has suffered less than 7 damage this turn, Attack +3 and Defense -1.
If you have suffered more than 7, Heals 3 health points.




Effects:
Attack +2. Ambidextrie.
Duration: 2 Turns.
At the end of the fight, two cards attached to the opposing character are discarded.
If "Telendar" or "The Liberated Telendar" is one of your living characters, Duration: 4 Turns.



Shadow Spell

Effects:
Defense -1 to Defense +4.
Zil: Attack -1 to Attack +4.



Effects:
Non-multi Class Mage: All the opposing characters become Mercenaries until the end of the turn.
Marauder: Attack +3.
Chain Spell.


These cards are now available in the Newcomers booster.

Have fun!

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