08/03/2017 ReleaseNew cards have been released on Eredan iTCG!
All the following cards have from now on a Damned and Sacred evolution.
Rare
Classes: Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 1
Attack: 6/9
Defense: 4
Health points: 14
Effects:
Defense +2 against Marauders.
+1 to Light Spell damage points for each dead or wounded WitchBlade ally.
Each time "Remember" is played by one of your WitchBlades, it lasts 1 additional Turn and you win 1 to 4 Health points.
Turn 1, 2, 5 and 6: Attack +2. Draw additional card.Super PackFor this release, the Super Pack is available in store for a limited time!
The super Pack contains: "Rejuvenated Nadarya" + 5 Standard Noz Boosters, that is 66 cards, including 41 from your Guild from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional Destiny XP cards!ReeditionThe following cards have been reedited and some modified:-
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PatchChanges brought to the cards are
colored.
Rare
Classes: Warrior, Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 2
Attack: 5/9
Defense: 2
Health points: 15
Effects:
Attack +2 and Spirit +1 against Mages.
If you play a Spell and an Item during the same Turn, an Item from your Deck limited to your Guild, will be played.
If "Anazra" is one of your characters, your WitchBlades have their maximum Health upgraded by 1 until the game ends.
Turns 2, 5 and 6: Attack +2 and Spirit +2.Uncommon
Classes: Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 2
Attack: 6/9
Defense: 2
Health points: 14
Effects:
Attack +1 and Defense +1 against Marauders.
Your other WitchBlades have Attack +1 and gain Chain if they cast a Light or Water Spell.
If "Naya" is one of your allies, "Anazra" gains +1 Magic damage points until the end of the game.
Turns 1, 4 and 7: Defense +2.Uncommon
Marauder
Effects:
A Spell or an Item attached to your opponent is discarded. He has Defense -2 if one of your characters has a Weapon attached to him.
WitchBlade: He has an additional Defense -1 and suffers 3 to 5 physical points.Uncommon
Noz'Dingard Envoys, WitchBlade
Effects:
Permanent.
Defense +2 and Max. Health point +1.
+1 to magic damage points dealt for each one of your Classes.
If you play a AoE Spell, "Naya's crown" has one out of two chances to be discarded.
Chain.Uncommon
Mage
Effects:
Spirit 1 and Attack +1.
Noz'Dingard: Heals 2 Health points.
If "Naya", "Rejuvenated Nadarya" or "Aerouant" are one of your characters: Deals X magic damage points to the opposing character, where X equals your character's Spirit +2. Common
Noz'Dingard Envoys, Mage
Effects:
The opposing character has Spirit = 2 and Defense =2.
WitchBlade: For each one of these characteristics that was above 2, Attack +1 to +2 or Defense +1 to +2.
Chain "Witchrage". Rare
Noz'Dingard Envoys, Mage
Effects:
Duration: 2 Turns.
Your characters have Spirit +1 for each one of your dead characters and Defense +4 if you have at least one dead character.
WitchBlade: If you have less than 8 Health points, a Spell from your Discard Pile is played. You can choose the Spell if you don't have any living allies.The following cards have been modified:Common
Noz'Dingard Envoys, Marauder, WitchBlade
Effects:
Permanent. Dual Wield. Chain.
Attack +1. Attack +1 until the end of the game.Rare
Noz'Dingard Envoys, Mage
Effects:
Duration 3 Turns. Attaches to your opponent.
At the start of the turn, if another Light Spell is attached to the holder, he cannot play any card until the end of the turn.
WitchBlade: Chain. Choose the character this card is attached to.These cards are now available in the Newcomers booster.Have fun!