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Message Publié : 15 Mars 2017, 15:12 
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15/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.



Uncommon
Classes: Warrior, Marauder
Guild: Sap Heart
Race: Beast
Spirit: 1
Attack: 7/12
Defense: 4
Health Points: 15

Effects:
Attack +2 against Humans and Beasts. The "Frenzy Fruits" and "Solstitial Fruit" played by your Sap Heart become Permanent.
At the end of the fight, if "Olbat, the wild claw" carries a "Frenzy fruits", he gains X Health points, where X equals one third of the damage he dealt this turn (rounded upwards).
Turns 2, 5, 6 and 7: Attack +2
.



Uncommon

Effects:
Duration: 3 Turns.
Spirit +1 and Attack +1.
At the start of each turn, your character gains Attack +1.


Super Pack

For this release, the Olbat, the wild claw Super Pack is available in store for a limited time!

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Contains: "" + 5 Standard Sap Heart Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and some modified:

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Patch

Changes brought to the cards are colored.



Common
Classes: Warrior, Mage
Guild: Sap Heart
Race: Elfine
Spirit: 1
Attack: 3/6
Defense: 1
Health Points: 14

Effects:
At the start of a turn, if you have a dead Hom'Chai or a dead Beast, "The Sachem" changes his appearance and becomes an Elfine-Beast Warrior.
He has Attack = 7/10 and deals an additional Attack that equals 6.
Odd Turns: Chain Sap Heart cards.




Rare
Classe: Warrior
Guild: Sap heart
Races: Beast, Nature Guemelite
Caste: World-Tree
Spirit: 2
Attack: 6/8
Defense: 3
Health Points: 13

Effects:
Gain Chain if you play a Warrior Item. Your other World-Tree Warriors have Defense +1 and your Beasts have Attack +1.
At the start of the fight, your other Warriors gain 2 Health points.
Turns 1, 5 and 6: Gain Attack +2 and Chain if you play a Nature Spell.




Common

Effects:
Duration: 3 fights.
As this card activates and at the start of each fight, the opposing character has Attack and Spirit -1 for each of your living Beasts.
When this card is discarded from play, the opposing character has Attack and Spirit -2 until the end of the game
.
Chain.




Common
Warrior, Marauder

Effects:
Each time your character suffers damage points, he gains Attack +1. If his Spirit = 0, he has Defense -1, otherwise he has Spirit -1.
Beast: You are not affected by the card's penalties and you draw an additional card each Turn.
Permanent.




Common

Effects:
Duration: 6 Turns. Attack -2 and Defense -2.
If "Olbat" is one of your characters and alive: Attack +2 and Defense +2 instead of -2.
Elfine: +3 to physical damage and Chain: "Opportune moment".
Beast: Chain.


These cards are now available in the Newcomers booster.

Have fun!


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