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 Sujet du message : PatchNote
Message Publié : 31 Janvier 2013, 15:53 
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Inscription : 23 Janvier 2013, 09:16
Message(s) : 412
- Correction of the bugs that stopped one from integrating some cards reserved for the Hom'Chai race in a deck that contained the new version of Ourenos.

- One cannot play Spells that are not playable by the character in fight with anymore.

-Bugs linked to direct damage modifiers have been corrected, the direct damage modified should now be calculated correctly.

- The card didn't work correctly wit the Stone Linker Guild, this has been fixed.

- The order of Level-1 didn't work correctly, this has been fixed.

- The bug that enabled one to wear with a weapon that wasn't has been fixed.

Enjoy the game!


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 Sujet du message : February 12th: PatchNote
Message Publié : 12 Février 2013, 12:28 
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Inscription : 23 Janvier 2013, 09:16
Message(s) : 412
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- The bug that stopped a mage who rose again thanks to to gain Chain when he played a spell has been fixed.

- The capacity of did not work correctly when he suffered damage coming from a non-Character card such as . This has been corrected.

- The text of has been modified to make it more comprehensible: "Permanent. Spirit +1, Heals 1 Health point. -1 to damage suffered for each "Living in harmony" in play. At the start of the fight, this card is discarded. Chain. "

- The bug that enabled one to obtain the 12 Health points from the without validating all the conditions has been corrected.

- The timing issue concerning the damage animations of ' or 's capacities that arrived too late (at the end of the turn), has been corrected.

- The bug that caused a bad counting of the bonuses of or of , when a card gave several defense bonuses (such as Icy Aura) has been fixed.

Enjoy the game!


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 Sujet du message : Re: PatchNote
Message Publié : 18 Février 2013, 15:21 
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Inscription : 23 Janvier 2013, 09:16
Message(s) : 412
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- The player level system and the level of experience required for each level have been modified, one can now upgrade to level 50.

- Some minimum access levels required to enter the campaign of the Adventure mode have been modified.

- The tournament module now contains two main tournaments, plus the format system (deck construction rules).

- The Champion's hall has open its doors, you can access it from the tournament module or straight from the store. This section offers you to buy rewards thanks to the new Champion medallions that you win by taking part in tournaments.

- Cards now have levels that define which deck they can be part of.

- Several cards have been moved from their original series to the new Basic Set series: Origin.

- All the Basic Set cards can be bought from the Marketplace with Fee'z, and be bought or sold in crystals.

- Tutorial cards that were collector ones (, , and the associated actions) can now be bought like any other Basic Set card.

- Fusions of some Basic Set cards have been modified so they don't need cards that aren't in the Basic Set, here is the list of these cards: , and , , , , , , , , , .

- Epic cards that were in the store section are now on the marketplace. What's more 3 new cards have been created for high level players: (level 35), (level 45), (level 50).

- The collector "" card has been removed from the prizes of The Ritual campaign.

- The "Beat me if you can! " campaign isn't available anymore.

- New boosters are available: The Basic Set booster which costs 159 Fee'z and contains 6 Basic Set cards including 1 Rare card, at least; the Standard booster which costs 399 Fee'z and contains 12 cards including 8 cards from the guild you selected among the acts of the Standard format (3 most recent ones) and at least 1 Rare card; the Standard Lite booster costs 120 Fee'z and contains 4 cards from the acts of the Standard format, and last, the Veteran Booster which costs 399 Fee'z and contains 16 cards from the ancient acts including one Rare card.

- Ready-made decks bought with Fee'z aren't available anymore.

- Accounts which no one had logged in since August 15th and had never bought Fee'z have been reinitialized to make place on our servers.

- "" didn't work correctly, it has been fixed.

Enjoy the game!


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 Sujet du message : Re: PatchNote
Message Publié : 26 Février 2013, 17:02 
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Inscription : 30 Octobre 2012, 16:42
Message(s) : 88
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- The characters' alternative versions (Valentyne, Olympiad, etc.) are now playable in the same Formats as their original version.

- 's order (level 1) works now correctly.

- Players who have obtained Foil Valentyne character's versions during the Valentine's day event have now the right version of these characters.

- A bug that allowed to discard cards that weren't attached has been fixed.

- Purchases of clan's upgrades now work correctly.

- The text of has been modified to make it more comprehensible: "if you don't have the initiative, the opposing characters cannot chain cards anymore".

- The button that allows you to change your Deck during a tournament is now available.

- The bug that allowed to validate several times the "10 victories" trophy during one tournament has been fixed.

- A check box has been added in the Collection: you can now search in the cards descriptions in addition to the cards titles.

- Avatar display bugs have been fixed.

- , from the "Sand of the arena" campaign, has been modified. She now counts tje level of the players divided by 4 instead of 3.

Enjoy the game!


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 Sujet du message : Re: PatchNote
Message Publié : 12 Mars 2013, 17:34 
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Inscription : 23 Janvier 2013, 09:16
Message(s) : 412
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- Improvement of the functioning of one precise point in the game, when several characters must handle effects at the same time (for instance effects that are activated by damage dealt), these effects will be tackled in the following order:

First the characters of the player who has the initiative, from the left to the right, then those of his opponent, from the left to the right too. As you might have noticed, the characters are now placed randomly at the start of the game for that reason.

Particular point: death of the characters

When characters must die at the same time, the deaths occur in the order mentioned above, while their eventual death effects are activated. If such an effect is activated, the character who activated it dies, then a verification process takes place to see if other characters must die, starting once more by the left character of the player who has the initiative.

This system corrects and clarifies interactions, specially between and . For instance: If the player who has the initiative, has and that some of his characters die, ' attacks are activated and this can lead to 's death. But 's death effect (resurrection), can only occur afterwards since her player does not have the initiative, therefore,she will rise again. Or the other way round, if has the initiative and challenges one of ' allies and that these two characters die, it is possible that she dies just after because of ' attack.

-The bug that enabled one to benefit from the Chain given by , just after his death has been corrected.

- The bug that made it impossible to select some trophies to display them in your player profile has been corrected.

-The bug that activated the direct damage of when his holder died, has been corrected.

Enjoy the game!


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 Sujet du message : Re: PatchNote
Message Publié : 19 Mars 2013, 18:26 
Administrateur

Inscription : 23 Janvier 2013, 09:16
Message(s) : 412
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- You could not see some of the cards when decks were created or edited, that problem has been fixed.

- The bug that stopped the Pokeredan versions of the basic set characters from playing in the Basic and Standard format has been fixed.

Enjoy the Game!


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 Sujet du message : Re: PatchNote
Message Publié : 26 Mars 2013, 13:34 
Administrateur

Inscription : 23 Janvier 2013, 09:16
Message(s) : 412
Hi everyone,

Further to your remarks we are going to proceed today with modifications related to the card accessibility levels and some functionalities.

Booster cards will not need minimum levels to be played now. Most of the cards are playable by all players again. The levels of cards from the Adventure series and epic cards remain the same.

What's more, boosters, trophies, tournaments will now get unlocked between level 6 and level 10 so that players can access all games functionalities more rapidly.

Enjoy the Game!


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 Sujet du message : Re: PatchNote
Message Publié : 02 Avril 2013, 15:50 
Administrateur

Inscription : 23 Janvier 2013, 09:16
Message(s) : 412
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- The bug that enabled to play weapons that were not playable by the character has been fixed.

-'s order has been corrected, it now lasts until the end of the fight.

- The bug that untapped the character chosen by the card has been corrected.

Enjoy the Game!


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 Sujet du message : Re: PatchNote
Message Publié : 16 Avril 2013, 12:15 
Marchand

Inscription : 09 Avril 2013, 16:42
Message(s) : 332
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- The Trophies for classification in the first third of Lucyan's, Quilingo's and Amnezy's Tournaments have been modified. They will now be awarded only if at least 5 games were played in the
tournament.

- The effect of , when he plays
Dreïst after the discarding, have been fixed.

- The bug that prevented obtain the rewards of a mission in
Adventure mode after using the button "Skip the cinematic" has
been corrected.

- The text of has been fixed because was inexact: the sentence "the copied item can be attached on any character" has been deleted (Note: (however an Artisan that copy an Artisan Item can still attach it where he wants).

- The evolution screen is already properly displayed after the end-game screen if a character is almost ready to evolve.


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 Sujet du message : Re: PatchNote
Message Publié : 29 Avril 2013, 17:10 
Marchand

Inscription : 09 Avril 2013, 16:42
Message(s) : 332
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- Hares the Brute doesn't require anymore the fusion with Runic Gauntlet to pass to level 3.

- The effet of Title of Master-Mage place now the cards randomly in the Deck and not anymore on the top it.

- The Attack bonuses of For the king last now correctly until the end of the game.

- The bug that caused sometimes a big Attack bonus with the card Skirmish has been fixed.

- The direct damage effect of Armor of the Thunder King has been fixed.

- The bug of Dazzling presence that prevented the player of this card to modify the direct damage point suffered by the opponent, has been fixed.


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