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 Sujet du message : Re: PatchNote
Message Publié : 03 Décembre 2015, 16:28 
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Inscription : 22 Janvier 2013, 18:52
Message(s) : 2480
Hello

For this holiday season, some important improvements have been brought to the Ice Elves.

For this occasion, two special boosters are available in the games store until December 9th at noon CET:

- The “Ice Elves Booster” contains: “12 cards including at least 8 Ice Elf cards and at least 1 Rare (or Legendary) and 4 Uncommon.”

- The “Super Ice Elves Pack” contains: “122 cards including "Fyrnir the ancient", "King Hrimnir" as well as 10 Ice Elves Boosters. That is 120 cards including 80 Ice Elves cards and at least 10 Rares (or Legendary) and 40 Uncommon.”


Have a nice month of December with us on Eredan iTCG!

Enjoy the game!



Ice Elves Patch:

The following cards have been modified:

. Uncommon. Action. Ice Elves. Permanent. Chain. Defense +1. Defense +1 each time your character suffers damage or if a "Frostbite" gets activated.

. Common. Action. Ice Elves. Deals 5 magic damage points to the opposing character. You obtain your order bonus if you don't have it yet. Priest: Chain.

. Uncommon. Action. Marauder. Warrior. Berserker. If your character has a Weapon attached to himself or is Enraged: Attack +X where X equals your character's bonus Attack (+3 max). The Pack or Berserker: +5 maximum instead of +3. Zil: Chain.

. Common. Action. Ice Elves. The opposing character has Spirit and Attack -2. If your character has his Rage bonus, the opposing character has Defense -2. Chain.

. Common. Action. Attack +1. Berserker: Your character is Enraged. At the end of the fight two Ice Elf cards from your Discard pile are placed in your Deck. Chain "Berserker Tactic".

. Uncommon. Action. Ice Elves. Duration 3 fights. Defense +1 and +1 to magic damage dealt. A "Northern Lights" or an "Amethyst Blizzard" from your Discard pile is placed in your Hand. Chain.

. Uncommon. Action. Ice Elves. All the "Frostbites" in play are removed and played. Chain.

. Common. Action. Ice Elves. Attack +1 and Defense +2. Chain. If you are Enraged: Attack +1 and Defense +1.

. Rare. Action. Ice Elves. Berserker: your character is Enraged. As this card leaves its holder: Attack +2 permanently. Priest: your other "Agmundar's Rage" in play are discarded and your characters get Enraged. Duration 3 Turns. Chain.

. Common. Action. Ice Elves. This character and another one of your characters have Attack +2 and Defense +1 until the end of the game. If both characters have their Rage bonus, they heal 4 Health points.

. Common. Other Item. Ice Elves. Permanent. Chain. You gain the Water Guemelite Race. Berserker: An "Ice skin" and an "Ice axe" from your Discard pile or from your Hand are played.

. Common. Jewelry. Berserker: Your character is Enraged. Ice Elf: +1 Magic damage points dealt by your character. Permanent. Chain.

. Rare. Theurgy Divine Anger. Priest. Mercenary. Your character becomes a Berserker Warrior. Permanent. This card becomes a Hammer and activates at the end of fight. At the end of each fight your character heals X Health points where X equals the physical damage your character has dealt.

. Uncommon. One Handed Axe Item. Ice Elves. Berserker. Attack +2. Dual Wield: One handed Axe. Permanent. Activation: A "Freeze!" is created and played.

. Uncommon. Axe. Chain. Permanent. If "Turned to the Shadow Side" or "Hamask" is attached to your character, it is discarded. Berserker: Enraged and Attack +2. Shadowmancer: Your character changes appearance. As this card activates and at the start of each fight: Attack +1, Defense +1 and Heals 2 Health points.

. (3 evolutions in all). On its last evolution: Common. Mercenary. Berserker. Ice Elves. Spirit 2. Attack 7/8. Defense 2. Health points 15. Rage: "Ayir" changes appearance and the magic and direct damage points dealt by your Ice Elves are increased by 2. Turns 2 and 5: a "Frostbite" is created and played after your cards have been already played.

. (3 evolutions in all). On its last evoluion: Legendary. Mercenary. Priest. Ice Elves. Spirit 3. Attack 4/9. Defense 3. Health points 15. The characteristics of your characters cannot be reduced more than 3 points. When "Lady Yilith" enters combat, the characteristics of the opposing characters cannot be enhanced more than 3 points. Turns 5 and 8: Heals 2 Health points.

. Mythical. Mercenaries. Priest. Berserker. Ice Elves. Spirit 2. Attack 7/9. Defense 2. Health points 16. You obtain your Rage bonus as long as one of your Ice Elves has it. Rage: you change your appearance and your characters gain 3 to 4 Health points at the start of each turn. Turns 4 and more: Attack +2.

. (3 evolutions in all). On its last evolution: Uncommon. Mercenary. Berserker. Ice Elves. Spirit 1. Attack 7/9. Defense 1. Health points 16. At the start of the game, an "Icy Aura" from your Deck is attached to one of your Ice Elves selected at random. Rage: Attack +2 and the bonus Attack of your Berserker Weapons is doubled. Turns 2 and 6: Attack +3, Defense -1 and Spirit -1.

. Collector. Mercenaries. Berserker. Undead. Ice Elves. Spirit 1. Attack 8/9. Defense 1. Health point 16. Rage: "King Hrimnir" changes his appearance. Your Berserkers have Attack +3 and Dual Wield. At the end of the fight, "King Hrimnir" heals 1 Health point if he has two Weapons of the same type attached to him. Odd turns: Defense +2.

. (2 evolutions in all). On its last evolution: Rare. Zil Warriors. Warrior. Berserker. Shadow Guemelite. Ice Elves. The Pack. Shadowmancer. Spirit 1. Attack 7/10. Defense 3. Health points 14. Rage: "Skygatt" changes appearance and each time your characters suffer damage, they have Attack +1 until the end of the game. Turns 1, 3 and 4: Gain Chain Action and Spell.

. (3 evolutions in all). On its last evolution: Rare. Mercenary. Berserker. Ice Elves. Spirit 0. Attack 7/10. Defense 1. Health points 17. Rage: "Ursyd" changes appearance and your Ice Elves gain Attack +2 Defense +2. Turns 1 and 4: your character is Enraged during one turn and an "Agmundar's Rage" from your Deck is attached to one of your other Berserkers selected at random and will activate on the next turn.

. (3 evolutions in all). On its last evolution: Uncommon. Mercenary. Berserker. Ice Elves. Spirit 1. Attack 7/11. Defense 1. Health points 16. Rage: "Yulven" changes appearance and your Ice Elves gain Chain if they play an Ice Elf Action. At the start of each turn, 2 cards from your Discard pile are placed in your Deck. Turns 2 and 5 : Attack +2.


Amnezy Tournament:

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:







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 Sujet du message : Re: PatchNote
Message Publié : 25 Janvier 2016, 14:59 
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Inscription : 22 Janvier 2013, 18:52
Message(s) : 2480
Card correction:

The spell immunity of also protects you from magic damage points.

can only be included in 3 copies max per deck.

The act 6 version of can now be played in standard.

The act 6 version of can now be played in standard.

The act 6 version of now lasts 2 turns.

At the end of its duration, is now put in your discard pile instead of being removed from the game.

The additional effects of now activate if one of your characters is elfine or beast.

Act 4 and 11 levels of are now identical.

doesn't block the game anymore when you need to choose a card.

's damage buff now works again.

Direct damage points from are now inflicted to the attacker.

attaches now to , no matter his level.

plays a light spell from your hand or deck again.

's order effect works against multi-class opponents.

can be used to evolve again


Amnezy Tournament:

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:


















Enjoy the game!


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 Sujet du message : Re: PatchNote
Message Publié : 29 Février 2016, 17:11 
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Inscription : 22 Janvier 2013, 18:52
Message(s) : 2480
Card correction:

's illustration has been fixed.

can not select itself after the cards are played anymore.

's effect against humans at level 2 is on +2 Attack again.

The maximal amount of is now again 3 per Deck.

The last evolution of does not give Attack +1 anymore, as indicated on the card.


Clans:

It is now possible to leave a Clan, even if the Govenor is gone.


Amnezy Tournament:

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:




















Bans:

The following cards remain banned from Tournament until they are corrected:




Enjoy the game!


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 Sujet du message : Re: PatchNote
Message Publié : 05 Avril 2016, 22:10 
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Inscription : 15 Mars 2016, 11:20
Message(s) : 729
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Card Correction

: the final evolution plays again a "Ptol'a's dagger" from your Deck.
: the effect of the Temple Guardians works correctly again.
: it is again possible to add all the Bows and Arrows during the creation of the Deck.
: it is again possible to add all the Destiny Theurgies during the creation of the Deck, no matter what Class they are.
: it is again possible to add all the Air Spells during the creation of the Deck.
: the Frostbites work correctly again.
: the Staff allows you again to play one single Nature Spell from your Discard Pile.
: the Heal blocking effect works only in battle again.

Amnezy Tournament

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

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-
-
-


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 Sujet du message : Re: PatchNote
Message Publié : 30 Mai 2016, 14:43 
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Inscription : 15 Mars 2016, 11:20
Message(s) : 729
Card Correction

: the reduced damage is only physical now.
: the game doesn't freeze anymore when the player's Spirit is higher than the number of cards in his Hand.
: the card's version from Act 5 now applies the Attack bonus to Undead characters.
: the bonus applies again when characters died with positive Health points.
: the card's version from Act 12 is available again in Newcomers boosters.
: the amount of playable copies is limited to 3 again.
: the card has been removed from the series "Basic Set: Origin" and is now part of the series "Act 1: Fallen from the Sky".
/ : the card has been removed from the series "Act 1: Fallen from the Sky" and is now part of the series "Basic Set: Origin".
: the card has been modified as follows.
"Duration: 3 turns. Chain.
Each time you are wounded by an opponent, an opposing card attached to a character is discarded.
Each time you are wounded by an ally, a card from your Discard pile is placed in your Deck."

Amnezy Tournament

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

-
-
-
-
-
-

- NEW
- NEW
- NEW
- NEW
- NEW
- NEW
- NEW
- NEW
- NEW
- NEW
- NEW

- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED


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 Sujet du message : Re: PatchNote
Message Publié : 07 Juillet 2016, 12:13 
Administrateur
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Inscription : 15 Mars 2016, 11:20
Message(s) : 729
Image

Card Correction

: the card now reads "is attached to one of your shieldless Warriors".
: the card now reads "is attached to one of your shieldless Warriors".
: the card no longer freezes games and now reads "If the opposing deck contains at least 2 Items, you play them, choose which one you wish to keep, the other is discarded. If not, Attack +2".
: the amount of playable copies is limited to 3 again.
: the magic damage dealt is increased permanently again.
: the amount of playable copies is limited to 1 again.
: the Chain Staff works on all allies again.

Amnezy Tournament

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

-
-
-
-
-
-

- NEW
- NEW
- NEW
- NEW
- NEW
- NEW
- NEW
- NEW

- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED


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Message Publié : 05 Septembre 2016, 12:22 
Administrateur
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Inscription : 15 Mars 2016, 11:20
Message(s) : 729
Image

Card Correction

: the card's passive effect is now deactivated if Catherine dies.
: the card's passive effect is now deactivated if Bubblelize dies.
: the card's passive effect is now deactivated if Ayir dies.
: the amount of playable copies is limited to 1.
: the Armor from your Hand that is played after your other cards is once again removed from the Hand if played by Okulus.
: the Act 10 version now uses Nox and Cor runes adapted to its Nox and Cor evolutions.

Forced Order

The following cards have been corrected, orders now work correctly when they are forced:

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Craftsman

To make the effects of the cards more readable, Craftsmen's passive effects have been moved to a tool-tip for the following cards:

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Amnezy Tournament

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

-
-
-
-
-
-

- NEW
- NEW
- NEW
- NEW
- NEW

- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED


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 Sujet du message : Re: PatchNote
Message Publié : 23 Janvier 2017, 18:00 
Administrateur
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Inscription : 15 Mars 2016, 11:20
Message(s) : 729
Image

Hello everyone,

As the new year starts, we would like to bring more diversity to Quilingo and Amnezy tournaments.

The following changes will be effective today.

New restrictions for the Standard format


In Standard format, authorized cards are:

- Cards from the Basic Set and from the last 3 Acts, cards from the Adventure Mode that are level 17 or less.
- Legendary cards are limited to 2 per deck, Rare cards to 8, Damned cards to 5 and Sacred cards to 5 as well.
- No specific card is banned, but your deck load mustn't exceed 500.

The loads of and have been increased to 250 in all their versions.

Amnezy Tournament

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

-
-
-
-
-

- NEW
- NEW
- NEW
- NEW
- NEW
- NEW
- NEW
- NEW
- NEW

- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED
- REMOVED


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