
From tomorrow onwards, the card release of
January 30th, will not be available in the NewComer Booster.
Here is the list of cards concerned:



. (3 evolutions in all). On her last evolution. Rare. Character. Desert Nomad. Immortal. Warrior. Human. Spirit 1. Attack 7/8. Defense 0. Health points 18. évolutions au total). Gain Chain if you play a One handed Sword. Each time one of your characters is wounded, you heal 2 Health points, +2 if you have less than 1 (twice per turn maximum). Turns 3, 6 and 8: Attack +2 and Spirit +1.
. Rare. Jewel Item. Desert Nomad, Priest. Permanent. As this card activates and at the start of the fight, your opponent's maximum Health point limit and his Health points are reduced by 1 until the end of the game and yours are increased by 1 until the end of the game.
. Uncommon. Action. Desert Nomads. Duration 2 turns. Choose 2 opposing characters, they have Defense -2. Immortal: they lose their casts. Chain. Eclipse: an additional Defense -1. Chain.
. Uncommon. Jewel Item. Desert Nomads, Immortal. Duration 3 turns. Each time you are wounded, an opposing card attached to a character is discarded. Chain.
. Common. Action. Desert Nomads. Permanent. As this card activates and each time an Immortal is wounded, you heal 1 to 2 Health points, then, if you have all your Health points, this card is discarded.
. Common. Action. Desert Nomads. The next Spell played by your opponent is placed in his Hand. Chain if you are a Priest or if your opponent is a Mage.
. Common. One Hand Sword Weapon Item. Desert Nomad, Warrior. Permanent. Dual Wield. Attack +1 and Defense +1. At the end of the fight, Attack +1 and one of you Immortals heals 2 Health points.
Enjoy the game!