To celebrate the arrival of our new Desert nomad, this week, we offer you to acquire a pre-built Deck that will make you experience a new game play style and get some of this week's cards. You have until Sunday, September 8th, 8:00 PM to discover the Immortality deck for 999 Fee'z.

This Deck is made of: - - - X2 - X2 - X3 - X2 - X1 - X3 - X3 - X2 - X3 - X2. What's more, this week, , and are re-edited.



. Rare. Shield. Desert Nomads. Warrior. Duration 4 fights. +1 to Heal effects. Immortal: each time you are wounded, if you have 5 Health points or less, you win 1. Temple Guardian: -2 to damage suffered.
. Rare. Action. Nehantists. Undead. Duration 3 fights. This card becomes a Necrosis. As this card activates and at the start of each turn, each one of your Undead allies Heals 2 to 6 Health points, then, those who have more than 0 Health points, rise again and are tapped.
. Rare. Action. Desert Nomads. Immortel. Attack + 2. Heal 2 Health points. At the end of the fight, if your character has dealt less than 7 damage points, he has Attack +2 until the end of the game and this card returns to your Deck. Chain.
. Uncommon. Action. Desert Nomads. Warrior. Duration 4 fights. At the end of your fights, Attack +2, Heals 2 Health points and 2 cards from your Discard pile are placed in your Deck. Immortal: Chain.
. Uncommon. Action. Nehantists. Undead. One of your Undead (dead or alive) who has less than 4 Health points Heals 6 to 8 and 3 Undead Actions in your Discard pile that are not Necroses become Necroses.
. Uncommon. Sword. Desert Nomads. Immortel. Attack + 2. Permanent. Every 3 Turns your character has an additional Attack + 1 and heals 1 Health point. Turn 5 and more: At the start of each fight, a card of the opposing Discard pile is removed from the game.
. (2 evolutions in all). On its last evolution : Uncommon. Desert Nomads. Warrior. Undead. Immortel. Spirit 1. Attack 7/8. Defense 0. Health points 17. Gain Chain if you play a One handed Sword. At the start of each turn, for each dead, you have Attack +1, Defense +1 and you heal 1 to 2 Health points. Turns 1 to 4: at the end of the fight, if you have less than 4 Health points, you win 5, otherwise, 3.
. Common. Action. Desert Nomads. Duration 2 turns. Defense +3. Immortal: your opponent loses his castes. If he didn't have any, his next Action, his next Item and his next Spell are discarded. Chain "Kapokek's pavis".
. Common. Armor. Nehantists. Warrior. Permanent. You cannot suffer anymore Attack, nor Defense penalties and if 3 or more Necroses are in the Discard piles, your Attack and Defense penalties are ignored. When it's holder loses this card, it is placed in it's owner's Deck. Chain Action.
. Common. Action. Desert Nomads. Choose up to 2 cards attached to characters in battle, they are discarded. Your character suffers 1 to 2 direct damage points per card chosen. Temple Guardian: Chain.
Enjoy the game!