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| September 17th: Cards withdrawn from the NewComer Boost7r http://forums.eredan.com/viewtopic.php?f=208&t=9513 |
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| Auteur : | kmilea [ 17 Septembre 2013, 15:12 ] |
| Sujet du message : | September 17th: Cards withdrawn from the NewComer Boost7r |
![]() From tomorrow onwards, the card release of July 17th 2013 will not be available in the newcomer booster! ![]() ![]() ![]() . Rare. Tool. Kotoba. Marauder. Your "To Track down" are considered as they have been in game during 2 fights. Tracker: Chain. . Action. Pirates. Marauder. Permanent. As this card activates and at the start of your next fights, if you hold a Powder weapon, an opposing character suffers 2 to 3 direct damage points. When the holder losts this card, an opposing character suffers 3 direct damage points. Chain Weapon. . Uncommon. Tool. Noz'Dingard Envoys. Permanent. Choose a character and attach to him this card and it becomes a Light Spell. Witchblades gain Chain if they play a Light Spell. Chain. . Uncommon. Action. Sap Heart. Elfine. If the next opposing card is an Action, a Spell or a Theurgy, you will perform an extra attack that equals your printed min. attack. Otherwise your opponent has Defense -2. Chain Item. . Uncommon. Action. Warrior. Marauder. This card is attached to the opposing character, he has Defense -2. Duration: 2 to 4 Turns. Warrior or Marauder: Chain. . (3 evolutions in all). On its last evolution : Uncommon. Kotoba. Marauder. Shadow Guemelite , War Guemelite . Traqueur, Corbeau. Spirit 2. Attack 7/9. Defense 2. Health points 14. Attack +1 against Mages. Defense +1 if you play a Marauder card. Your Crows have Attack +1. Turns 1, 2 and 4: an "the Art of tracking" from your Deck will be played following the cards already played. . Common. Action. Marauder. This card is attached to an out-of-combat character. Permanent. At the start of his fights, the holder of this card will have Attack -1 or defense -1 or he will suffer 2 direct damage points. Chain. . (2 evolutions in all). On its last evolution : Common. Sap Heart. Warrior. Elfine. Spirit 0. Attack 5/9. Defense 1. Health points 16. Gain Chain if she plays a Sap Heart weapon. She performs an extra attack that equals her Printed Min Attack. Turns 1 and 4: she performs an extra attack that equals her Printed Attack. . Common. Action. Desert Nomads. Duration 4 turns. Attack and Defense +1. At the start of your next fights a "Sol'Ra Eclipse" from your discard Pile will be played. Chain Action. |
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