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Adventure Mode, mini Boss Guide http://forums.eredan.com/viewtopic.php?f=210&t=253 |
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Auteur : | Mang Isko [ 05 Février 2013, 11:54 ] |
Sujet du message : | Adventure Mode, mini Boss Guide |
A quick guide to some of the adventure mode Bosses (will add the others later,I'll also try to add what cards the Bosses uses in their decks). Citer : Values of Zil
![]() Hidden Effect(s): - On even turns, your characters heals half the ammount of physical damage he suffered (rounded down) and it takes away that same ammount from a living character you posses. At the end of the even turns, any permanent card attached to Abyssien’s Shadow is discarded.Turns at the end of 3 and more during your discard phase, you are forced discard at least 1 card from your hand, the discard effect increases by 1 after each turn (needs verification, even if the required number of cards to discard increases you can just discard one card). Suggested Deck(s): Discard deck Demonic portal deck (you must keep attaching demon may rise because of his hidden effect) Loot: (only obtained during 1st victory), (random chance, can be acquired multiple times) Random Zil rare(random chance). -------------------------------------------------------------------------------- Values of Kotoba ![]() Hidden Effect(s): Attack +X where X is = to the cards attached in the enemy. Suggested Deck(s): Demonic portal deck Loot: (only obtained during 1st victory), (random chance, can be acquired multiple times) Random Kotoba rare(random chance). -------------------------------------------------------------------------------- Values of Sap Heart ![]() Hidden effect:none Suggested Deck(s): Demonic Portal Deck (slap demon may rise on him and he'll become bambi) A deck the has can also make him useless for 3 turns Loot: (only obtained during 1st victory), (random chance, can be acquired multiple times) Random Sap Heart rare(random chance). -------------------------------------------------------------------------------- Values of Noz ![]() Hidden Effect(s): Turns 1, 2, and 3: Plays an item from the deck. Turns 4, 5, and 6: +1 spirit until the end of the game. Turns 7 or more (needs verification) a Dragon’s Breath is created (or taken from the deck) and played. Suggested Deck(s): Corruption Deck Deck that has Temple Guardian Deck (Characters are DJ, Ahlem and Sakina. Key cards are, Punishing the Unpure, Burning Soul and Familiar ground) Loot: (only obtained during 1st victory), (random chance, can be acquired multiple times) Random Noz card (random chance). -------------------------------------------------------------------------------- Values of the Nomads ![]() Hidden Effect(s): All cards from his the discard pile are returned to the deck, if the opposing character has a card attached to himself. All opposing cards attached to “Kehperian” are attached to the opposing character at the end of the fight. Turns 2,5,8,11,14: heals 2-6 points or removes all cards attached to your opponent Suggested Deck(s): Discard deck (don’t attached cards or he’ll recycle his discard pile) Eclipse Marauder Deck Sap heart multi attack Deck Loot: (only obtained during 1st victory), (random chance, can be acquired multiple times) Random Nomad rare (random chance). -------------------------------------------------------------------------------- The Ritual ![]() Hidden Effect(s): Heals 10 health points for each opposing character killed this turn, also all opposing cards attached to "Inferno" are discarded. Suggested Deck(s): Demonic Portal Deck Loot: (random chance, can be acquired multiple times) Random Nehantists rare(random chance). -------------------------------------------------------------------------------- Treasure of Zahal ![]() ![]() ![]() Hidden Effect(s): None Suggested Deck(s): Any decent deck, lol :p Loot[\b]: (random chance, can be acquired multiple times) Random Unaffiliated rare(random chance). -------------------------------------------------------------------------------- [b]The Ursend Guild ![]() Hidden Effect(s): On odd turns removes all cards that you attached to him and heals 1 point of Health for each card removed. Suggested Deck(s): Demonic Portal Deck Discard Deck IHAS Deck Loot: (random chance, can be acquired multiple times) Random Unaffiliated rare (random chance). -------------------------------------------------------------------------------- The Sand Arena ![]() Hidden Effect(s): None Suggested Deck(s): Corruption Deck Discard Deck Queen Deck Loot: (random chance, can be acquired multiple times.) Random Unaffiliated rare (random chance). ----------------------Sand Arena(Bonus of Boss)------------------------- ![]() Hidden Effect(s): recycles her discard pile Suggested Deck(s): Kaes the Malevolent Deck Beatdown Deck that doesn't rely on affiliated cards Deck that has Lady Yilith :p Loot: (random chance, can be acquired multiple times.) Random Unaffiliated rare(random chance). -------------------------------------------------------------------------------- The Thread of Time ![]() ![]() ![]() Hidden Effect:deirf geiss: remove cards attached to him at the end of the fight. Note: Each character starts with an item equipped. Kolodan starts with , Sevylath with , and Derp Geis with and . Suggested Deck(s): Discard Deck Loot: (random chance, can be accquired multiple times) |
Auteur : | Mang Isko [ 05 Février 2013, 12:42 ] |
Sujet du message : | Re: Adventure Mode, mini Boss Guide |
The Dark Tower, one of adventures modes most annoying campaigns (well until someone figures out how to beat the new missions: p). It used to be updated, adding new floors and rewards and sometimes new trophies to earned. Here is list of what each mission has and what special rules they have in-store to try and waste your energy. But before that, here is a list of hidden trophies; Citer : Kill 300 zombies at mission 1 - You'll get the trophy "Undead Hunter" and 5 200 xp cards. Play a deck with a pirate character and win on mission 3. Have a perfect on missions 3, 4, and 5. Defeat the Lost Tracker (mission 5) with a deck from each guild. Finish missions 1-8 without losing. – You'll win the Trophy Unbreakable and 3000 xp and crystals Citer : Mission 1: Near the Dark Tower
Enemies: ![]() ![]() ![]() Cards Restricted: None Special Rules: None Note: None Suggested Deck(s): Discard Deck Mission Specific Loot: None -------------------------------------------------------------------------------- Mission 2: Dark Tower Entrance Enemies: ![]() ![]() ![]() Cards Restricted: None Special Rules: None Note: Those Lunar Stones from the Ritual missions can come in handy if you’re not using a discard deck. Losing in this mission locks missions 2-5. Suggested Deck(s): Discard Deck Mission Specific Loot: None -------------------------------------------------------------------------------- Mission 3: Ground Floor: Right Door Enemies: ![]() ![]() Cards Restricted: None Special Rules: None Note: Behem’s hidden effect is to negate the activation of the last (2nd) card you play (if you play only one card it gets negated). Losing in this mission locks missions 2-5. Suggested Deck(s): Discard Deck Pirate Golem Deck with kunai Mission Specific Loot: -------------------------------------------------------------------------------- Mission 4: Ground Floor: Central Door Enemies: ![]() ![]() ![]() Cards Restricted: None Special Rules: None Note: Big voracious one’s hidden effect is, 3 cards from your deck are removed from the game. Each time you play a card, a slime is created and attached on one of your character. If your character has 3 of those slimes attached, that character dies at the end of the turn. Losing in this mission locks missions 2-5. Suggested Deck(s): Master Mage Marzhim deck (has to have lots of fire and water spells) The Pack deck (play one black fang skin and watch Brutus have jelly for dessert.) Mission Specific Loot: -------------------------------------------------------------------------------- Mission 5: Ground Floor: Left Door (BOSS) ![]() Cards Restricted: None Special Rules: None Note:Lost Tracker starts the game with , , and equipped. Losing in this mission locks missions 2-5. Suggested Deck(s): Corruption Deck Mission Specific Loot: -------------------------------------------------------------------------------- Mission 6: First Floor: big hall Enemies: ![]() Cards Restricted: Nehantist characters aren’t allowed(how racist!), Items Have a Soul, Spiritual Duel, Dazzle, Dissidence, Mastery, Ivory Bow, Recyling, Creative Inventions. Special Rules: None Note: his hidden effect is to be able to play 3 corruptions from his discard pile so that means corruptions that were previously attached to your dead characters will be playd (how fun). Losing here locks missions 7 and 8. Suggested Deck(s): Eclipse Marauder deck Any other Marauder deck that focuses on offense Mission Specific Loot: None -------------------------------------------------------------------------------- Mission 7: First Floor: right door(BOSS) ![]() Cards Restricted: Nehantist characters aren’t allowed(how racist!), Items Have a Soul, Spiritual Duel, Dazzle, Dissidence, Mastery, Ivory Bow, Recyling, Creative Inventions. Special Rules: None Note: Losing here locks missions 7 and 8. Suggested Deck(s): Eclipse Marauder deck Master Mystic Slayer (fire proof) deck (with Mystic Slayer’s Shadow + another character both of them must die, Master Mystic Slayer must get the shadow’s effect bonus). Tracker Deck with Any golem deck the has (put 3 just in-case and hope you get it during your iniative). Mission Specific Loot: -------------------------------------------------------------------------------- Mission 8: First Floor: left door: Enemies: ![]() ![]() Cards Restricted: Nehantist characters aren’t allowed(how racist!), Items Have a Soul, Spiritual Duel, Dazzle, Dissidence, Mastery, Ivory Bow, Recyling, Creative Inventions. Special Rules: None Note: Losing here locks missions 7 and 8. Suggested Deck(s): Queen deck Wild Buds Deck Mission Specific Loot: none -------------------------------------------------------------------------------- Hidden Mission, First Floor: Secret room(BOSS) ![]() Cards Restricted: Nehantist characters aren’t allowed(how racist!), Items Have a Soul, Spiritual Duel, Dazzle, Dissidence, Mastery, Ivory Bow, Recyling, Creative Inventions. Special Rules: None Note:Mission randomly opens after beatings missions 7 and 8.Hidden Effect: creates and plays .Losing here locks missions 7 and 8. Suggested Deck(s): Queen deck Beatdown Deck with Master Mystic Slayer (Nature proof) Mission Specific Loot: (obtained only after 1st victory) -------------------------------------------------------------------------------- Mission 9: Second Floor: Landing ![]() Cards Restricted: Special Rules: You and your opponent cannot lose by mechanical discarding Note:None Suggested Deck(s): Tempus or any low attack deck Mission Specific Loot: (random chance) -------------------------------------------------------------------------------- Mission 10: Second Floor: Corridor ![]() Cards Restricted: Special Rules: You and your opponent cannot lose by mechanical discarding Note: None Suggested Deck(s): Tempus Deck (use your time spells to make sure you don’t land on even turns) Mage Blast deck (just don't blast her on even turns) Mission Specific Loot: None -------------------------------------------------------------------------------- Mission 11: Second Floor: Passageway Enemies: ![]() ![]() Cards Restricted: Special Rules: Note: None Suggested Deck(s): Hmmm, maybe a deck that buffs each character (e.g. Master Ma, Jian Qiao and Senryaku ) and don’t bring items to your deck unless you want the Saphyra Doll’s attack to increase due to her effect. Mission Specific Loot: None -------------------------------------------------------------------------------- Mission 12: Second Floor: Hall (BOSS) ![]() Cards Restricted: Special Rules: Note: None Suggested Deck(s): Eclipse Marauder Deck Queen Deck Portal Deck Golem Deck Mission Specific Loot: (only obtained during 1st victory), (random chance). -------------------------------------------------------------------------------- Mission 13: Second Floor: Backroom (BOSS) ![]() Cards Restricted: Special Rules: Note: Toxik’s hidden effect is to create a magic poison ,and if he has 0-10 hp he heals 20hp Suggested Deck(s): Queen Deck Beatdown Deck with Master Mystic Slayer (Nature proof) Mission Specific Loot: (random chance). -------------------------------------------------------------------------------- Mission 14: Third Floor: Another Corridor (first) Enemies ![]() ![]() ![]() Cards Restricted: all legendary cards, all the mythic cards, Dazzle, Demonic Portal, Multitasking,Bluff,Vital Syphon, Items have a soul, Spiritual Duel, Dissidence, Ivory bow, Recycling, Creative Inventions, Masterpiece, Germination, My Name is Legion, Emergency Generator, Mallascaria NoteYou and your opponent cannot lose via discard mechanic. Jorus’ hidden effect =? (help! :p ), try to kill the creations first. Suggested Deck(s): Master Mage Marzhim deck (I got lucky using this deck for missions 14-17) Mission Specific Loot:None -------------------------------------------------------------------------------- Mission 15: Third Floor: another corridor (second) Enemies ![]() ![]() Cards Restricted: Shu’long, Scargh, Kaes, Clumsiness, Steal, Smash the Iron!, Break the wall, Dazzle, Demonic Portal, Multitasking, Bluff, Vital Syphon, Items have a soul, Spiritual Duel, Dissidence, Ivory bow, Recycling, Creative inventions, Masterpiece, Germination, My Name is Legion, Emergency Generator, Mallascaria Note:You and your opponent cannot lose via discard mechanic.Hidden Effect: both characters starts the game with Sacred Avalonian Blade, one of your characters die. Suggested Deck(s): Master Mage Marzhim deck (I got lucky using this deck for missions 14-17) Noz Blast Deck Mission Specific Loot:None -------------------------------------------------------------------------------- Mission 16: Third Floor: At the end of the corridor (boss) ![]() Cards Restricted: all legendary cards, all the mythic cards, Dazzle, Demonic Portal,Multitasking,Bluff,Vital Syphon, Items have a soul, Spiritual Duel, Dissidence, Ivory bow, Recycling, Creative inventions, Masterpiece, Germination, My name is Legion, Emergency generator, Mallascaria, Brawl, Tadaa! You’re a bunny!,Fallback. Hidden Effect(s):Each time your character deals damage to Skar. . . er Crystal Scorpion the attacker suffers 1 direct damage. Each time you (us, the players) plays and item, Skarn. . . er Crystal Scorpion heals 1 hp points. Each time you (us, the players) plays a spell or theugry, your characters have -1 spirit till the end of the game. Note:You and your opponent cannot lose via discard mechanic. Suggested Deck(s): Master Mage Marzhim deck (I got lucky using this deck for missions 14-17) Tempus Deck War Guem Tracker Deck Mission Specific Loot:None -------------------------------------------------------------------------------- Mission 17: Third Floor: Blocked Passage Enemies ![]() ![]() ![]() Cards Restricted: Shu’long, Scargh, Kaes, Clumsiness, Steal, Smash the Iron!, Break the wall, Dazzle, Demonic Portal, Multitasking, Bluff, Vital Syphon, Items have a soul, Spiritual Duel, Dissidence, Ivory bow, Recycling, Creative inventions, Masterpiece, Germination, My Name is Legion, Emergency Generator, Mallascaria, Dark stone heart, Nehantic stone, Magicshield, Counterspell, Deflection, Mastery. Note:You and your opponent cannot lose via discard mechanic.Hidden effect: One of them revives (can’t remember who or how it revives ) Suggested Deck(s): Master Mage Marzhim deck (I got lucky using this deck for missions 14-17), Earth Elemental and Marzhim must not meet until your ready to kill him(or you can add ). Mission Specific Loot:(random chance),(random chance). -------------------------------------------------------------------------------- Mission 18: Third Floor: secret room (BOSS) Enemies ![]() ![]() Cards Restricted:all legendary cards, all the mythic cards, Dazzle, Demonic Portal, Multitasking,Bluff,Vital Syphon, Items have a soul, Spiritual Duel, Dissidence, Ivory bow, Recycling, Creative Inventions, Masterpiece, Germination, My Name is Legion, Emergency Generator, Mallascaria,Dark Stone Heart, Nehantic stone, Magic shield,Counterspell, Deflection, Tadaa! You’re a bunny!,Fallback. Note:You and your opponent cannot lose via discard mechanic.You need to kill Nivaly first before you can damage Toxik Suggested Deck(s): Queen Deck Mission Specific Loot:(obtained after first victory),(random chance). -------------------------------------------------------------------------------- |
Auteur : | shadowsrose [ 06 Février 2013, 10:30 ] |
Sujet du message : | Re: Adventure Mode, mini Boss Guide |
when will the dark tower come out? its urking me like crazy on what i should make to get all the cards offered in the tower |
Auteur : | Mang Isko [ 06 Février 2013, 12:12 ] |
Sujet du message : | Re: Adventure Mode, mini Boss Guide |
shadowsrose a écrit : when will the dark tower come out? its urking me like crazy on what i should make to get all the cards offered in the tower When I have free time to do it, maybe friday :p. I have to revisit the other mission because I forgot what enemies are in there :p |
Auteur : | h43m [ 06 Février 2013, 15:02 ] |
Sujet du message : | Re: Adventure Mode, mini Boss Guide |
Mang Isko a écrit : When I have free time to do it, maybe friday :p. I have to revisit the other mission because I forgot what enemies are in there :p Maybe this topic would help you to remember. |
Auteur : | Mang Isko [ 07 Février 2013, 05:22 ] |
Sujet du message : | Re: Adventure Mode, mini Boss Guide |
h43m a écrit : Mang Isko a écrit : When I have free time to do it, maybe friday :p. I have to revisit the other mission because I forgot what enemies are in there :p Maybe this topic would help you to remember. Thanks, now I don't need to fight them all to get their card's url :p, now compile them in a nice sheet. ![]() EDIT: Can any give me the names and rewards of the other hidden trophies pleeeease? |
Auteur : | shadowsrose [ 07 Février 2013, 20:44 ] |
Sujet du message : | Re: Adventure Mode, mini Boss Guide |
malwein cant lose to discard |
Auteur : | Mang Isko [ 08 Février 2013, 04:56 ] |
Sujet du message : | Re: Adventure Mode, mini Boss Guide |
shadowsrose a écrit : malwein cant lose to discard it doesn't say on the mission that you can't. Well, you can't try a discard deck on him anyway because of his bombs and effects, they'll die before you can empty his deck |
Auteur : | Pikadusk [ 08 Février 2013, 05:25 ] |
Sujet du message : | Re: Adventure Mode, mini Boss Guide |
For the golems I would have personally suggested Pirate Golem tank deck with a few and for Malwein I would have suggested Guemilite Trackers with . My Eclipse deck never seems to last through the Malwein's fire spells. |
Auteur : | Ryan_Allanigue [ 08 Février 2013, 05:40 ] |
Sujet du message : | Re: Adventure Mode, mini Boss Guide |
add mystic ranger green for the first two toxic floors queen decks are boring haha |
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