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Discussion about the Zil Warriors
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Auteur :  aflameinferno7 [ 03 Mai 2016, 03:35 ]
Sujet du message :  Re: Discussion about the Zil Warriors

When best to , improvements will be for evo 2 priest and his evo 3 Marauder guess?

Auteur :  Wolvos [ 03 Mai 2016, 05:11 ]
Sujet du message :  Re: Discussion about the Zil Warriors

i could argue aflame wants zil to be gamebreaking, one shoothing everything

turn 1 shadowmancy + master assasin or any decent combo results in kill, no def 3 cards played, cant avoid order bonus

Auteur :  GilgameshXII [ 03 Mai 2016, 22:53 ]
Sujet du message :  Re: Discussion about the Zil Warriors

I say for saphyra, give in evo 3 the priest class as adition and a small stat boost.
That should be enough

Auteur :  DoctorDark [ 03 Mai 2016, 22:56 ]
Sujet du message :  Re: Discussion about the Zil Warriors

GilgameshXII a écrit :
I say for saphyra, give in evo 3 the priest class as adition and a small stat boost.
That should be enough


I am sorry but i do not plan adding the Priest Class in addition to her Marauder one :(

Auteur :  GilgameshXII [ 03 Mai 2016, 23:10 ]
Sujet du message :  Re: Discussion about the Zil Warriors

Was just an idea, would maybe make some interestign decks, and you can justify her keeping the priest one.
Maybe give her a 1,2,3 order bonus?
she does not need much to be strong, she is nearly viable because the increased dmg is a very good Ability.

Auteur :  Cat_Wachter [ 04 Mai 2016, 13:04 ]
Sujet du message :  Re: Discussion about the Zil Warriors

New version of :

Marauder. Zil. Shadow Guemelite. Male.
Spirit 2. Attack 10/12. Defense 2. Health points 16

"Attacks +2 againts warriors and berserker
chain Zil card
When you played your cards the next Zil-card from your deck is played (without any restrictions) [instead of the copy-thing]
Zil have +1 on given and taken direct damage.
Turns 1, 2 and 6 (or every uneven turn): the opposing character has defense = 0"


However a change of the order bonus is the most important.
And I admit, that his actuall skill to copy the first played card in the next turns nearly never is activated since he is oneshot most time, so a change like copy first played Zil card or play next Zil card from deck should be better
and since so many new characters came out with chain, I gues a legend character who IS the guild should be able to chain ;)

A new version of:

(I would have prefered a marauder-priest on lvl 3 but since that is not planned how about this?)
Let her + on given dmg work on any dmg and on herself, too.
"+1 on given dmg to all your Zil characters"
AND
let her summon her puppet as pet in turn 1-3:
(so maybe make her tamer)
Image
/
"Pet, rare
attacking, golem
permanent

- character gets Ambidextrie (or character can wear 3 dagger)
[makes sense on a puppet to have a hand more]
- +1 on given dmg
[makes sense on Saphyra]
- if summoned, played or activated by Saphyra the Zil, she makes another attack with her basic attack
[makes sense on a puppet to double attack]
- tap or detap max 2 chars
[makes sense on a puppet to catch a character that he cant move]
- sacrifice a card (from your hand or a character) and steal a objekt from an opponent. It is played for this turn. After this turn it goes to the graveyard (or it goes out of the game)
[makes sense on a puppet to steal an objekt]
- the opponent loses his def bonus or atk bonus (or the def or atk of the opponen decreases down to the half)
[makes sense on a puppet to catch an oponnent, that he cant move]
You mess with Saphyra? You mess with me! Muhahahah!"

All of these effects together would be far to OP, but a combination of 2 or 3 of these Ideas might be a nice combination and gives the "rare" back to Saphyra.
And the Artwork is already finished (dark tower 2. stage 3. Mission).

Auteur :  Cat_Wachter [ 09 Août 2016, 23:55 ]
Sujet du message :  Re: Discussion about the Zil Warriors

Ideas for patching more cards:


Permanent, Immun Shadowspell, def and Spirit +1, Zil chain


Reduce the life and the maximal life of the opponent by the number of cards attached to him. Chain Zil card

since we have now so and


chain drink
can play drinks without restrictions
after his cards he generates a or or or


Marauder, warrior, tamer, circus, the pack
Natureguemelite, Animal, Shadowguemelite
After he played his cards he draws and plays the next spell or Item from the deck, he is able to play.


Your dmg will come random as physical, magical or direct dmg.


still thinking, maby just a remake


still thinking


Generate a random spell from your Guild and play it.


unique. permanent, defence +1
binds itself at the start of turn 1 on a Zil charakter that is no shadowguemelite and he changes him to shadowguemelite instead of his old races.

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