Come closer my friend, welcome the circus, come and see the astonishing wonders of a world you have not yet imagined and which goes beyond.... beyond your darkest nightmares. muahahahahaha
Let the show begin.Main Actors: The First Act: The Priests 3x
2x
The Second Act: The Mages3x
3x
The Third Act: The Wild Animals3x
3x
The Final Act: The Actions1x
3x
1x
1x
1x
I have put lots of thought into this deck and as of today i m running it with 64 wins vs 39 lost matches. The statistic alone may not be convincing to run this deck but i really really like the gameplay as it is a unique way of destroying you enemy
experienced players may seem the synergies quickly so i m going to explain the deck for beginners mainly.
first of all notice that is a full priest and full mage at the same time thus you have 2 chars available for playing priest and 2 chars for playing mage cards.
the deck is
NOT aiming to kill you enemy but it wins by
STEALING and
DISCARDING his cards.
the big thing in this deck are the
animals. The monkey will not only decrease card numbers of the enemy but also give a +1 def to all circus. He chains to theurgy so you can play the monkey and then protect yourself, if you have to choose between monkey and dog, always go for the monkey first
next important thing are the
theurgies. if possible get out as soon as possible, notice that it also increases the enemy spirit by 1 which makes a nice combination with
a safe for you are the
spells. notice that is healing you while increasing the defense. a tricky card can be since it denies the enemy to change you stats (usefull against some decks like runic priests with oration and elfines with their nasty def-downers. as a 2nd effect half-light also allows your mages to discard a card in game if the spirit is above 4. you may go for the dragon shield of the noz or any other bothering card like most elfine cards that give them huge bonuses on damage dealt.
lastly the
actions. i chose not to evolve the void because i m not interested in the enemy grave and this way the load is a lot smaller... i put the new start in there because i have it but it is not really needed but in general it allows me to play a bit faster by droping bad hands knowing that i may recycle my grave later on (please not that it
CAN happen that lunatic backfires at you and gives the new start to the enemy which already happened to me so please take care when to drop this card)
general gameplay: building up by getting a few animals out and reducing enemy attack, taking over control of the situation by aimed discards, winning the match by not letting the enemy draw cards anymore
the big advantage of this deck is that it deals very awesomely with recycle decks like priests with level up or runics with books and the overall load of this deck is very very small (200-400ish)
the big downside is that this deck also needs a kind of buildup phase and thus is vulnarable in the first few rounds. the biggest thread are indeed maros who easily tear this deck apart
so far thats it... i ve noticed just now that the battle of equinox and symbiote are somehow not playable anymore thus i have to check for replacements in the future but this is my circus deck for now... have fun and come back if you liked the show