Eredan iTCG BrasileiroEredan iTCG DeutschEredan iTCG EspañolEredan iTCG ItalianoEredan iTCG FrançaisEredan iTCG English
Nous sommes actuellement le 16 Juin 2024, 15:36
Publier une réponse Page 1 sur 1   [ 5 message(s) ]
Auteur Message
Message Publié : 11 Mars 2015, 19:18 
Marchand
Avatar de l’utilisateur

Inscription : 05 Février 2013, 01:08
Message(s) : 474
Just gonna throw this out there.

Most tcgs are essentially the same, in the sense that there are:
"character/monsters" "effects/buffs" "permanent/temporary cards" and so on. But the 2 types of cards I want to specifically talk about are what I will label as "Threat" and "Arena".

Now, anyone who is familiar with card games especially one like Yu**oh or in the case of "Arena" Po**mon, will know that both of these games use such cards under the titles of "trap" (Yu**oh) and "Stadium" (Po**mon). I am mentioning these two games specifically due to the fact that they are a strong basis for this topic.

So, Threats, much like "traps" would be cards that are not view-able by the opponent and only activate at a certain time, and Arenas like "stadiums" would be cards that would either affect one or both players and are usable (by choice in some cases) once every turn for as long as its in play. For example:

Have At Thee!
Action - Threat
Permanent. Can't be seen by your opponent.
Only activates when the opposing character is the 1st to attack.
Attack and Defense +1 and if your opponent is wearing a weapon it is discarded before he does damage.
This card is discarded after it activates.


Grave of the Ancients
Action - Arena
Permanent. You can choose to activate this card once every turn.
If activated one of your characters (randomly chosen) will get +1 Spirit and Defense till the end of the turn, but the opposing
character will receive it as well.
Flavor: We all got family buried here somewhere.


Again these are just examples, and no I'm not trying to suggest the Eredan be more like the other 2 games I mentioned. The point of this topic is mainly to show that Eredan has plenty of possibility for new and different types of cards, with Threat and Arena just being two of those possibilities that could add plenty of new deck strategies and game diversity overall. Just something to think about.

_________________
Runic Legion GL

Protecting the world from devastation
Uniting all people within our nation


Haut
 Hors-ligne Profil  
 
Message Publié : 11 Mars 2015, 23:51 
Immortel
Avatar de l’utilisateur

Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
creating new mechanics isnt a bad idea

_________________
My (outdated) decks

create a new post if you want to communicate with me, DONT SEND PMs!!!!

CURRENT STATUS: OFFLINE / NOT MODERATING


Haut
 Hors-ligne Profil  
 
Message Publié : 12 Mars 2015, 00:54 
Vénérable
Avatar de l’utilisateur

Inscription : 08 Octobre 2013, 17:34
Message(s) : 657
If traps are added to the game I think they should be visible in the moment of their activation or everyone suspects a new bug appeared. xD

_________________
/\_/\
>^,^<
-/ \
(__)__,
Al hail and glory to the Zil, the living Shadow and the Circus!

PS.: Right now I'm only on for calendar. Not playing activ.
We lost the balance too bad since the damned sacred cards.


Haut
 Hors-ligne Profil  
 
Message Publié : 13 Mars 2015, 21:05 
Marchand

Inscription : 05 Février 2013, 01:21
Message(s) : 536
Oh, I have an arena for undead nehants.

Overgrown Graves
Action-Arena
Permanent. You can choose to activate this card once per turn.
During the fight both characters loose there ability to chain cards.

_________________
Ty Boadicea for the awesome farewell gift. Now just to think up an avatar to go with it. Anyway, I'm still a Sap/Nomad/Pirates fan and user.


Haut
 Hors-ligne Profil  
 
Message Publié : 13 Mars 2015, 23:21 
Vénérable
Avatar de l’utilisateur

Inscription : 08 Octobre 2013, 17:34
Message(s) : 657
Then, I have an arena for marauders:

Sharping the blades
Action-Arena
Permanent. You can choose to activate this card once per turn.
During the fight the attak bonus of bouth charakters will be doubled.

- for fighters could be the same card with double-defense
- for mages / priests could be the same card with double-spirit

_________________
/\_/\
>^,^<
-/ \
(__)__,
Al hail and glory to the Zil, the living Shadow and the Circus!

PS.: Right now I'm only on for calendar. Not playing activ.
We lost the balance too bad since the damned sacred cards.


Haut
 Hors-ligne Profil  
 
Afficher les messages publiés depuis :  Trier par  
Publier une réponse Page 1 sur 1   [ 5 message(s) ]


Qui est en ligne ?

Utilisateur(s) parcourant ce forum : Aucun utilisateur inscrit et 2 invité(s)


Vous ne pouvez pas publier de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas insérer de pièces jointes dans ce forum

Recherche de :
Aller vers :  

Propulsé par phpBB® Forum Software © phpBB Group
Traduction et support en françaisHébergement phpBB