I hate what tamers are right now. It's a really neat idea but it has no direction nor does it have any real support. So I redesigned the cards to fit a more themed deck that can actually use the pets.
http://i1204.photobucket.com/albums/bb4 ... 7nkfx0.pngFirst up is Ogmar. His ability now does more dmg for each friendly pet in play and gets boosted by Cutirrel. Also he boost DF of Tamers the first time they play a Pet. Maybe he should be 1 DF. Not really sure. This one represent magic pet
http://i1204.photobucket.com/albums/bb4 ... 9lnndp.pngCutirrel redsign is simple: more spell power.
http://i1204.photobucket.com/albums/bb4 ... fhkgdx.pngVaerzar effect is simple. He gets stat boost for wearing a pet and also make sure pets don't get discarded (they can be returned to deck or hand though). He is suppose to represent offensive pets.
[http://i1204.photobucket.com/albums/bb409/Verlaat/Darkat_zpstcbtdlt9.png
Again simple thing. More attack power.
http://i1204.photobucket.com/albums/bb4 ... lxtrme.pngPamm is next, her first effect is now putting any pet you have into play. This way you're not limited and can make a more structure pet theme. Her second effect is just to retrieve a card from the discard if you wear a pet. She represent protective pets.
http://i1204.photobucket.com/albums/bb4 ... iyjhqd.pngChanged to now give -1 to dmg suffered and healing your tamers. Before it was too good. -1 to all characters and healing at the end of each turn was to powerful even as a unique effect.