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quote (
viewtopic.php?f=223&t=3674&sid=8a1c71facf6c31bdc2059c0cf7a6d5a2#p35608)
Nurvus a écrit :
This game is NOT Rock-Scissor-Paper-Rock, so forget about those concepts. High Health characters can win and lose against all sorts of Decks.
actually it is, and no, this is a rock-paper-scissors game, thats why some decks lose almost every time agaisnt the same kind of decks, because the cards, stats, the luck and the skills of the characters affect the end score
(i played a lot of games with elfines, with the 2-3 releases of the eclipse i started to lose more matches against them)
initiative may even get to decide the course of the game
this is not a static game and those factors can be modified, you are talking about a game where no strategy/luck is involved, that kind of games are boring, you know since first round when you are going to lose
if you are facing an AoE deck, having higher hp pool allows you to survive more rounds (maybe at cost of more dame, but decks with lower hp and similar stats resist less rounds)
almost the whole point of the discussion was rock (low-hp) vs scissor (high-hp)
i didnt see the paper anywhere
looks like there are no real benefits in having more hp
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quote (
viewtopic.php?f=223&t=3674&start=50#p40655)
nurvus a écrit :
Indeed, they have their own in-game disadvantages to compensate for higher HP, wich is intended to balance them out. This is not what I'm discussing.
Why are they penalized AGAIN in the End Game Score? This is the only thing I'm discussing.
they are penalized in your "ideal" scenario
in "other" scenario they are benefited
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quote (
viewtopic.php?f=223&t=3674&start=60#p40772)
nurvus a écrit :
Health is the only stat in Eredan that works against you in the End Score.
again, health works against you in your "ideal" scenario
health by itself isnt the "problem" (because the end score isnt about healt, is damage+heals), you could win with 1 hp base if you beat every enemy in every turn or 99999 if you cant do that
the "problem" is the low damage/damage reduction against a better high damage/damage reduction
you are saying, "a character with more hp can take more damage, also if a character have more hp usually have bad stats"
another point of view, a character with less hp usually dies faster
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quote (
viewtopic.php?f=223&t=3674&start=70#p105781)
nurvus a écrit :
What's the downside of dealing more damage?
you cant win only using cards that boost damage, your opponent can use your own strategy against you, infinite attack against 100% physical damage reduction is pointless
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nurvus, you are taking a one-sided argument
this is your theory:
what happens if we had a game where everyone's hp drop to 0?: the player with higher hp pool characters will lose. (
this is correct)
this is another point of view:
what happens if we had a game where the characters deal 1 damage to 1 enemy per fight?: the player with higher hp pool characters will win (
this is correct too)
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