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Wolvos
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Publié : 01 Janvier 2014, 16:36 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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lot of ways to improve adventure mode
1°create adventure tokens, every game against bosses in adventure mode gives you some tokens, you can spend those tokens in cards of a certain rarity (like champions hall, limited up to rarity: rare) this tokens have guilds, if you fight against the noz dragon, you will recieve noz tokens you can fight against mercenary bosses, you will recieve less tokens per game because those tokens can be used to buy any card of any guild (not legendary cards)
the card purchased is random, but you will not recieve a card if you have 3 or more copies of that card (the same evo)
or you can transform unsellable cards for tokens
2°allow us to select our own loot, at the end of a victory, put 9 random cards face up, allow us to pick 1
3°create new areas for specifics loots, for different acts/class or type/ (also add something of runics and pirates, i know the ai problem, just something like inferno for nehants)
4°re-roll cards, when we have more than 3 copies of a playable card give us the chance of repick a new card (no limit of times for the repick)
5°stack the % of chance of getting a rare card if the next loot isnt the special reward of the boss or a rare card
i cant think anymore by now
give me some feedback
i decided to create this post because in part, i feel adventure mode is a waste of time, and with the high pool of cards is impossible to get what you need, i farmed like 2 or 3 weeks 5 days per week, and still missing the reward of runics
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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fisting
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Publié : 02 Janvier 2014, 03:01 |
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Inscription : 04 Février 2013, 16:24 Message(s) : 14
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Another way to make it less tedious is to have medallions as a possible loot reward. It takes forever to get enough of those for a mythical card or a legendary.
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DoctorDark
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Publié : 25 Février 2014, 18:44 |
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Archonte |
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Inscription : 19 Juillet 2013, 19:27 Message(s) : 2184 Localisation : Romania
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These ideas are very good. My idea is to specify somehow the drop of the non-affiliated bosses. For example, one mercenary boss would drop cards thet belong to mage class, the other that belong to warrior and so on. It would be good, because now there are a lot of cards and it would be easier to get what we want. Post me a reply please.
_________________ Guild Leader of the Zil Warriors
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DoctorDark
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Publié : 03 Mars 2014, 13:53 |
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Inscription : 19 Juillet 2013, 19:27 Message(s) : 2184 Localisation : Romania
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The Pirate and Stone linker bosses could be easily created in the dark tower... The Water and Earth elemental could be the Linker bosses, and the two golems from the first floor would be good for Pirate boss.
_________________ Guild Leader of the Zil Warriors
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doctordeath
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Publié : 24 Novembre 2014, 06:08 |
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Aventurier |
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Inscription : 15 Février 2013, 21:47 Message(s) : 84
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The Dark Tower currently only goes to the Third Floor. I know from gt that there are MANY more floors to go. It has been over a year since a new floor was added. It's way past time to add more floors to the Dark Tower. Please do so.
I also like the ideas of bosses dropping champion medals along with reward cards and limiting drops to only cards we have fewer than 4 copies of at that evo.
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Pendos
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Publié : 30 Juillet 2015, 20:03 |
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Aventurier |
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Inscription : 06 Février 2013, 14:10 Message(s) : 70
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Agree with doctordeath. I`m want new mission in DT(=
_________________ Russian Eredan iTCG Group
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Calandra
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Publié : 31 Juillet 2015, 22:12 |
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Marchand |
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Inscription : 06 Juillet 2013, 03:38 Message(s) : 348
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GilgameshXII
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Publié : 15 Avril 2016, 11:46 |
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Vénérable |
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Inscription : 04 Février 2013, 16:56 Message(s) : 750
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Yeah, upgrade for Dark tower would be awesome
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