1. Like Experience and Crystal Gem, there should be an Energy Gem, which would double the amount of the energy you can have (so 120 instead of 60). It would be purchasable for 400 Fee'z.
2. Guilded tokens should be introduced. When you defeat a boss in adventure (only th ones with 23 energy) you get a token corresponding to its guild. As we don't have Pirate and S. Linker boss, the Dark tower Golems and Water elemental would be perfect for the role. Ursend could be the mercenary boss, and the Zahal Boss could be the non-affiliated.
these tokens could be exchanged for non-exchangable cards:
- 1 Uncommon for 15 tokens
- 1 Rare for 40 tokens
- 1 Mythical/Exploit from former events for 70 tokens
- 1 Legendary for 100 tokens
I am waiting for your opinions