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too many legendary in std
http://forums.eredan.com/viewtopic.php?f=223&t=19727
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Auteur :  chaosdark1 [ 07 Juin 2016, 17:13 ]
Sujet du message :  too many legendary in std

i would like to say than std has became who has the most legendary can we do something about it plz it no fun for anyone

allow me to give you the list of all the legendary than are allow in std







= needs a time limit or get rid of the defence and spirit=0 because make them go to 0 make it easy to trigger the effect










can we do something about like make it so than only 1 is allow in you deck for std

Auteur :  aflameinferno7 [ 07 Juin 2016, 17:55 ]
Sujet du message :  Re: too many legendary in std

The business now Feerik are legendary, and that will not change, I do not put limits to them :(

Auteur :  Calandra [ 07 Juin 2016, 21:44 ]
Sujet du message :  Re: too many legendary in std

usually the load is very high on legends... if you have a situation like now that demonhunters are back in standard and have somehow 0 load on all cards... well you can add legends to your deck but next week you cant because their load is too high...

i mean i get your point... buts impossible to put all the legends in one deck...

Auteur :  Zork13266 [ 08 Juin 2016, 04:03 ]
Sujet du message :  Re: too many legendary in std

More to the point...

No matter how high the load is on Legends in Standard, generally you can fit 1-2 into pretty much any deck and be almost guaranteed to win vs a deck without Legends...

Specifically Snow Tornado, Orb Corruption, Last Barrier and Stoneheart are the main culprits and unless they're limited or edited this is not going to change for another 2 new Acts ( Hint: Make the next Acts smaller to rotate them out of Standard )...

The only other viable option I can see would be to relegate Lucyan ( Basic ) Tournament to under Level 30 players and create a Standard Lite Tournament format ( Same as current standard but no Legends ),,, At least that would give those without a fistful of Legends an even playing field and be more accessible for newer players to be able to compete...

There's little fun to be had when you continually lose to cards that you have no hope of obtaining...

Auteur :  Zork13266 [ 08 Juin 2016, 06:17 ]
Sujet du message :  Re: too many legendary in std

Zork13266 a écrit :
Specifically Snow Tornado, Orb Corruption, Last Barrier and Stoneheart are the main culprits


Case in point... Played 5 games in current Standard Tournament... Won 1 - Lost 4...
And the 4 I lost were directly caused by these cards... Apart from them each of these matches would have been roughly 50-50 to win or lose...

Legends shouldn't be able to create a 90+% win deck in Standard vs decks without legends... 60-70% possibly but not 90+%...

Auteur :  aflameinferno7 [ 08 Juin 2016, 15:54 ]
Sujet du message :  Re: too many legendary in std

Exactly, for example now, with the new Demon Hunter, which have no loads, they can put many legendary to update loads. And as they said above, with only two broken legendaias win the game, sad.

Auteur :  John_Sebastian1748 [ 09 Juin 2016, 21:07 ]
Sujet du message :  Re: too many legendary in std

Sometimes even it can include three to four legendary depending on loads;) Of course, if the deck has no charge.

Many of us would like a limit to the legendary but that is not lucrative for Feerick =T

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