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Nous sommes actuellement le 14 Septembre 2025, 16:22
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Message Publié : 05 Août 2016, 00:21 
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Inscription : 08 Octobre 2013, 17:34
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The idea is simple:

Make symbols left from the name in the normal room to show what us player expects, when we choose an opponent. =)

We want the possibility to decide, wether we play vs "big deck" or not, but we cant see them before the game.
So there are many run-aways at turn 1 or 2, since we pick the wrong opponent.
Bouth player are angry: one because he want an opponent on eyesight (not beeing slaughtered), the other because a win in turn 1 or 2 does not count as win.

But we are too less player, so a seperate room is a bad idea.

Citer :
The solution:
Show the strength of the decks in the room with a small Symbol, like the head of:

Image = Normal deck without legends / event cards
Image = minimum 1 Legendary inside
Image = minimum 1 Eventcard (and/or legendaies) inside

Now an "Amnezy deck" could also fight vs a "Lucyan deck", if bouth player want that. But they know before the fight, what they have to expect.
Also if I want to invent some smaller Levels to play with me I can choose to play a lucyan-deck, too.

Citer :
If the , and are too associated with the tournaments we have enough other famous characters like the epic charcters:

ImageImageImage
ImageImageImage

or as maybe best choice use the weapons from the elo-trophys:
ImageImageImage

Or if any symbol is too big, then just a blue, yellow and red dot will do the thing, too.


Another idea was to just mark the 3-in-1 chars, because in adventure mode all the bosses are marked, too.

So player can avoid runaways by surpisingly have the wrong, too big, opponent. =)

_________________
/\_/\
>^,^<
-/ \
(__)__,
Al hail and glory to the Zil, the living Shadow and the Circus!

PS.: Right now I'm only on for calendar. Not playing activ.
We lost the balance too bad since the damned sacred cards.


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