Dimizar, the God of Evil Class: Mage, Warrior, Marodeur Race: Gamelit of Nehant, Demon Spirit 3 Attack 9/12 Defense 3 Health 15
chain nehant card whenever one of your cards is dealing damage to you, you are healed instead(maximum 6 every Turn). At the start of your battle deal 3 Damage to YOUR other Charakters, gain +1 attack and +1 defense for every Charakter damaged by this effekt. Turn 2,5,8: choose a nehant card from your Hand,it is played after your cards.
Well, thats one idea for the big bad antagonist of Eredan. He was given every class and race that the nehants basicly have to symbolize how strong he is with overwhelming stats. The Idea was to make him feel like he truly became a god ,a force that needs no team. Thats why he disregards the other Charakters and drains theyr life to increase his own strength. The limit on the healing was done to dont make hi mstack to many cursed items and just regenerate 20 health every turn. Overall i wanted to leave his playstyle open because demonic cards are just as fitting as corruptions. So the only restriction for chain and the play from the hand is that those cards need to be nehant cards.
It is even arguable to give him maybe a bit more stats or increse the drained defense to a solid +1 atk and +2 defense, but that might overshoot it.
Overall i thought about a card similar to . So even incresing his stats by a margin but with a even worse drawbeck for his teammates would be possible. Say something in the line of -4 hp for the other churs every Turn but +1 atk and +1 def til lthe end of the game for every damaged charakter.
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