For combo or bug testing i suggest add dummies to adventure mode, with basic rules: No rewards, No exp, No events progress, No play cost (or one energy).
And special rules divided by different dummies (one or more per dummy). For exemple: - Shuffle all graveyard into decks each turn. - Dmg immune or revive at -x hp for dummy and or all characters. - Opposing player chose a card. Discard it, if it is a character it dies. - Play only <type> cards each turn or for eg. t1 - spells, t2 - actions, t3 - items ... - Opponent always have initiative. - Each player have +X maximum hand size. At the start of the fight opponent chose up to X cards from his hand. Dummy play them without restrictions. All decisions for those cards are made by opponent.
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