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 Sujet du message : Breor's Ideas
Message Publié : 07 Décembre 2015, 17:30 
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Inscription : 08 Novembre 2015, 23:03
Message(s) : 261
hmmm I like to create cards, so I have many ideas !!
Maaaaaaaaaaaaany Ideas xD

----

Attack:5/9 Defense:2 Spirit:2 Life:15
Castes: None
Races: Human
Classes: Unknown
Guild: Mercenaries
Rarity: Mystic

You can play cards without restriction.
Cannot play cards.
At the beginning of combat, creates and plays an Uncommon and a Common card.
Turns 1, 4 and 7: Creates and plays 3 cards Rare or Legendary, choose one, the other will be removed.

----

Attack:7/7 Defense:2 Spirit:1 Life:15
Castes: None
Races: Demon
Classes: Warrior/Marauder
Guild: Nehantists
Rarity: Uncommon

In even turns, the opponents have Spirit, Attack and Defense -1.
In odd turns, your Demons have Spirit, Attack and Defense +1.
Even Turns: Spirit, Attack and Defense +2.
Odd Turns: your opponent has Spirit, Attack and Defense -2.

----

Attack:0/0 Defense:3 Spirit:3 Life:14
Castes: World Tree
Races: Daïs/Nature Guemelite
Classes: Unknown
Guild: Sap Hearts
Rarity: Rare

Your opponent can't play 2 cards Affiliated to the same Guild.
At the beginning of combat, or you win the warrior class and its printed attack turns 8/8, or the attack of your opponent becomes 3/3.
Turns 2, 3 and 5: Activates all purposes of this letter.

----

Attack:6/9 Defense:3 Spirit:0 Life:14
Castes: Circus
Races: Golem/Shadow Guemelite
Classes: Warrior
Guild: Zil Warriors
Rarity: Uncommon

For each Zil in game, have Attack, Defense or Spirit +1 permanently.
The Obscure played by your characters are duplicated and become Item Other.
Turns 1, 2 and 4: 2 Circus Items from your deck are played.

----

Attack:4/7 Defense:3 Spirit:0 Life:15
Castes: Mechanist
Races: Golem
Classes: Warrior
Guild: Pirates
Rarity: Common

Chain: Item.
Attack +1 for each Ally Mechanist
Defense and Spirit +1 for each ally craftsman.
Turns 4, 6 and 8: Attack +1 per item attached to Scrap.

----

Attack:5/8 Defense:2 Spirit:1 Life:14
Castes:None
Races:Human
Classes: Warrior
Guild: Kotoba
Rarity: Uncommon

Chain with Items if all your others characters are Female.
Attack +1 for every female character in your Team.
Defense +1 for every male character in your Team.
Turns 1, 2, 4 and 5: -3 magic damage suffered.

----

Attack: 7/9 Defense:1 Spirit:2 Life: 15
Castes: Mystic Slayer
Races: Unknown
Classes: Marauder
Guild: Mercenaries
Rarity: Rare

At the Start of the Game, a S.G.A.M.W. from your Deck is attached.
At the beginning of combat a weapon of your deck is placed in his hand.
Turns 3, 5 and 6: A Lightning Recharge from your deck is played.

----(Slinger Gun Anti Magic Wave) - One handed Weapon Powder - Unique

Permanent. Attack +1, +2 against Mages and Clerics.
Every time your Mistic Slayers activate an action, they have Attack +1 until end of turn.
Every time your Mistic Slayers an item, they have Defense +1 until end of turn.

_________________
Guild Leader Noz
>>>>> OLD NICK: BREOR DE GWAD <<<<<

How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


Dernière édition par Kelltaron le 07 Décembre 2015, 22:18, édité 1 fois.

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 Sujet du message : Re: Breor's Ideas
Message Publié : 07 Décembre 2015, 20:31 
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Inscription : 08 Octobre 2013, 17:34
Message(s) : 657
Some of these are way to OP

Citer :
"Chain if all your others characters are Female.
Attack +1 for every female character in the game.
Defense +1 for every male character in the game."


means 5 points up permanently or will they go down when a character dies?
Instead " in the game" would be better "from your team". Also the chain is very strong, even more when there are no limitations what cards he could chain (I would suggest chain for example only for mercanary cards)

Also the collector is very OP with:
Citer :
"can cards play without any restriction"

He could play any card of the game, action, spells, any guild ... that is truely way to OP. So the character should be weak to balance it, but you want him to also create many cards, wich also is very strong.

There may be some good ideas, but some are total powercreep. xD

_________________
/\_/\
>^,^<
-/ \
(__)__,
Al hail and glory to the Zil, the living Shadow and the Circus!

PS.: Right now I'm only on for calendar. Not playing activ.
We lost the balance too bad since the damned sacred cards.


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 Sujet du message : Re: Breor's Ideas
Message Publié : 07 Décembre 2015, 22:17 
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Inscription : 08 Novembre 2015, 23:03
Message(s) : 261
Cat_Wachter a écrit :

means 5 points up permanently or will they go down when a character dies?
Instead " in the game" would be better "from your team". Also the chain is very strong, even more when there are no limitations what cards he could chain (I would suggest chain for example only for mercanary cards)

...


He could play any card of the game, action, spells, any guild ... that is truely way to OP. So the character should be weak to balance it, but you want him to also create many cards, wich also is very strong.



hmmm and if the Collector can not play cards and live by the randomness?

and if the Ishbal have chain only for items?

about the sex bonus, i understand, then I modified ^^

think that Junior is OP too? and thanks for discuss xD

_________________
Guild Leader Noz
>>>>> OLD NICK: BREOR DE GWAD <<<<<

How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


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 Sujet du message : Re: Breor's Ideas
Message Publié : 20 Janvier 2016, 00:19 
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----

Attack:5/9 Defense:3 Spirit:3 Life:15
Castes: Circus
Races: Human
Classes: Craftsman
Guild: Zil Warriors
Rarity: Rare

Each time that a "" is activated, Arrelia have permanently Defense +1.
Each time that a "" is activated, Arrelia heals 1 Life Point.
Turns 1, 2 and 3: Choose an allie, he have Attack, Defense and Spirit +2 until the end of his fight.


----

Item Food - Artisan - Zil Warrior - Circus

Activated after the fight.
At start of the fight, for each "Zircus Popcorn" attached to you, another "Zircus' Popcorn" is created and played.
Attack -1.

----

Item Food - Artisan - Zil Warrior - Circus

Activated after the fight.
At start of the fight, for each "Zircus' Cotton Candy" attached to you, another "Zircus' Cotton Candy" is created and played.
Attack +1.

----

Attack:6/7 Defense:2 Spirit:3 Life:14
Castes: Avalonian
Races: Human
Classes: Priest
Guild: Mercenary
Rarity: Rare

At start of the fight, all opponents loses a level until the end of the match.
Your Priests have Spirit and Defense +1.
Turns 3, 4 and 7: a is created and played.

----

Item Jewel - Avalonian

Your Avalonians have Defense +1, and all opponents with level 2 or minor have -1 of Inflicted Damage. Chain

----

Attack:2/3 Defense:3 Spirit:3 Life:16
Castes: Compendium
Races: Human/Dragon Guemelite
Classes: Mage
Guild: Nozdingard Envoys
Rarity: Rare

At start of the fight: Sacrifice 1: A is created and played.
Your Compendium have +1 of effects in Draconic Spells(non AoE).
Turns 1, 4 and 6: a Dragon's Armor from your hand is played.

---

Item Jewel - Mage - Noz - Compendium - Unic

+1 for Spells Effects.
At start of the fight, if your opponent is a guemelite, you have Spirit +2.

----

Attack:3/6 Defense:3 Spirit:3 Life:13
Races: Elfine/Beast
Classes: Mage
Guild: Sap Heart
Rarity: Rare

After play the cards, a "" is created and played.
When a allie die, Astenaki gain the class Warrior, Impress Attack 8/8, and Chain.
Turns 3 and 5: Your elfines and beasts have +2 of inflicted damage until the end of next turn.

----

Item of Clothing - Sap Heart

Your beast have Attack, Defense and Spirit +1.
Your Elfines have -1 of suffered damage.

----

Attack:7/8 Defense:3 Spirit:1 Life:14
Races: Human
Classes: Warrior
Guild: Pirates
Rarity: Rare

If Captain Hic has a "Captain's Hipflask", chain.
At start of the fight your Allies and your opponent gain 3 Powder tokens.
Turns 4, 5 and 6: For each 4 Powder tokens in play, heals 1 Life Point.

----

Action Terrain(Only one terrain in play)

At start of Even Turns, all characters gain 3 Powder Tokens.
At start of Odd Turns, all characters loses 2 powder Tokens.
Permanent.

----

Attack:8/10 Defense:2 Spirit:2 Life:14
Races: Shadow Guemelite
Classes: Marauder
Guild: Kotoba
Rarity: Rare

At start of match, a "" is attached to each of your characters.
When you have the initiative, after play card a "" is created and played.
Turns 2 and 4: a Shadow Spell from your deck is placed in your hand.

----

Shadow Spell - Kotoba - Crow

Marauder: Chain. Attack +1.
Choose a opponent, it can't have chain and at start of the turn this opponent is untapped. Permanent.

----

Attack:4/6 Defense:0 Spirit:3 Life:17
Races: Solarian Undead
Classes: Priest
Guild: Desert Nomads
Rarity: Rare

If Atum dies, all Solarians have Spirit +2 and a "" is attached in they.
If your characters play "", they Spirit isn't altered, and no lose the class.
Turns 1, 2, 4, 7 and 8: a "" from your deck is immediately played.

----

Desert Nomads - Priest - Solarian - Item of Clothing

When a Theurgy is activated, a random opponent suffers 3 of Magic Damage.
Duration: 4 Turns.

----

Attack:5/8 Defense:3 Spirit:1 Life:14
Races: Human
Classes: Warrion
Guild: Runic Legion
Rarity: Rare
Rune Slots: 4

Chain with "".
For each Runic Warrior Human allie, you draw a additional card in next turn.
Turns 1, 2 and 3: a "Aura of the divine warrior" from your deck is played.

----

Item Two-handed Weapon - Without Guild - Human

Runic Legion: +1 of Inflicted Damage. Permanent
Cor Rune: Chain and all opponents suffer 1 of Direct Damage.
Cor Rune: adittional of +1 of Direct Damage.
Cor Rune: adittional of +1 of Direct Damage.

----

Attack:5/7 Defense:3 Spirit:2 Life:14
Races: Human
Classes: Mage - Craftsman
Guild: Stone Linkers
Rarity: Rare

After you cards, a "" is created and played.
Your Elementals have Spirit, Defense and Attack +1.
Turns 3, 5 and 6: For each Elemental, a Stone Heart of his type is created and played.

----

Item Other - Artisan - Stone Linkers

Choose a Jewel in game. A copy of it is created and played.
Chain.

----

Attack:8/8 Defense:3 Spirit:1 Life:15
Races: Human - Demon
Classes: Warrior
Guild: Nehantists
Rarity: Rare

Chain if has "".
When a Cursed Item is activated, Fengar gain Attack, Defense and Spirit +1 per 2 turns.
Turns 4, 6 and 7: Attack +1 per Cursed Item in game.

----

Item Shield - Nehantists

If you no have other Cursed Item, you suffer 2 of Direct Damage.
Defense +2 and draw a additional card durind the draw phases.


Isabelle is the mother of Aez.
Astenaki is a ancestor of Sachem.
Asal is the first Crystalomancer.
Atum is the an name of Rá, when end the day.
Nuijutsu is a prison jutsu.
Asal's Monocle is used by Marlok, the repentant.

_________________
Guild Leader Noz
>>>>> OLD NICK: BREOR DE GWAD <<<<<

How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


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 Sujet du message : Re: Breor's Ideas
Message Publié : 26 Janvier 2016, 16:13 
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Inscription : 08 Novembre 2015, 23:03
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As Ixor, Xenophon and Dalus born ?? Who Privus married ??
These questions are answered now:

Runic Cows
Easteregg: Muu, and Murana means delicate as glass, how ironic huh xD

----------------------------------------------Characters----------------------------

----- Archon - Priest/Craftsman - War Guemelite - Runic Legion - Uncommom
Can attach Craftsmen Items to any character.
If you only have one living Archon, your Guemelites have Chain with Theurgies.
Turns 4, 6 and 8: Defense +3.

----- Priest - War Guemelite - Runic Legion - Rare
If you not have a weapon after the 1st combat, a Theurgy from your deck is played after your cards.
If you suffer more that 7 Damage Points, your allies have -1 of suffered damage in next turn and you heals 1 life point.
Turns 5, 6 and 7: Attack +2, +4 if have a weapon.

----- Priest - War Guemelite - Runic Legion - Commom
If you play 2 Theurgies, chosse other Theurgy from your hand, it is played.
Your allies start the match with 1 Nox Rune or Cor Rune.
Turns 2, 3 and 4: -1 of suffered damage for each of your rune.

------------------------------------------------Theurgies----------------------------

---- - Runic Theurgy - War Guemelite - Runic Legion - Uncommom
This card immediately becomes a Two-Handed Lance.
Permanent. +4 of Inflicted Damage and your allies have +1 of Suffered Damage.
Cor Rune: Increases by 1 the effects of this card.
Nox Runa: Increases by 1 the effects of this card.

---- - Runic Theurgy - War Guemelite - Runic Legion - Commom
This card immediately becomes a Two-Handed Axe.
Permanent. At start of the combat, divide the opponent's bonus by 2.
Your allies have Attack +1 and Defense +1.
3 Cor Rune: You have Attack +2 and Defense +2.

---- - Runic Theurgy - War Guemelite - Runic Legion - Rare
This card immediately becomes a Two-Handed Sword.
Permanent. Attack +2 and your allies have -2 of Suffered Damage.
2 Cor Rune: Additional of Attack +2.
1 Nox Rune: your allies have -3 of suffered Damane, instead of 2.

_________________
Guild Leader Noz
>>>>> OLD NICK: BREOR DE GWAD <<<<<

How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


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 Sujet du message : Re: Breor's Ideas
Message Publié : 28 Janvier 2016, 03:57 
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----Modified:



Permanent. Defense +2. If you have a Champion, Arms and Armor playable by its allies will be activated automatically. Chain.



You and your opponent receive the Champion caste. You can play specific cards for Champions after this card. Chain.
Sacrifice 2: A is created and played.



Duration: 2 turns.
Attack +2 and Spirit +1 for each one of your tapped allies. Chain. If you have a dead Champion, an additional Attack +3.



You copy the Attack, Defense and the spirit of one of his champions.
Sacrifice 1: This card returns to your hand at end of combat.

New:

----

Races: Human
Classes: Marauder - Craftsman
Guild: Mercenary
Castes: Champion - Mystic Slayer

Starts the game with a attached, and another in his hand.
At the beginning of the first combat, one is attached to each of your characters.
Turns 2, 3 and 5: His Mystic Slayers have Attack, Spirit and Defense +1 this and next turn.

---- - Unique - Marauder Craftsman Item

If you not is a Craftsman, choose a marauder, this card is attached in it. Chain.
At the beginning of the fight, if the opponent's defense be less than 3, ignore it.
Champion: If the current opponent is mage or priest, he has Defense = 0.

---- - Champion - Priest - Runic Legion

At the end of fight, all your priests gain Spirit +1.
A Item Runic is placed in his hand at the start of combat.
Turns 1 to 4: A of your Deck is attached to the opponent.

----

His Priests have Spirit +1.
His Warriors have Defense +1.
His War Guemelites have Attack +1.
Champion: Your characters get -1 to damage suffered. Chain.

----

Your champion has Spirit +2 and Defense +2.
If an opponent is champion, Attack +2 and one ally has Spirit and Defense +1 until the end of the game. Chain.

----

The opposing character has Attack -3. Chain.
Champion: The opposing characters have Defense -2. Duration of 2 to 3 turns.

_________________
Guild Leader Noz
>>>>> OLD NICK: BREOR DE GWAD <<<<<

How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


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 Sujet du message : Re: Breor's Ideas
Message Publié : 01 Février 2016, 23:08 
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---- - Action
Spirit +5.
Attack -1 and Defense -1.

Chain: ""

---- - Mental Spell - Unique
If played after "" deals X+1 of Magic Damage to the opponent, where X is equal to your Spirit.
Sacrifice 2: This card returns to your hand at the end of combat.

---- - Mental Spell
In the next turn, nothing character suffers damage.

---- - Action
Duration: 3 turns. This card cannot be detached.
When this card is activated and in beginning of the turn, you have Attack +1, Defense +1, Spirit +1 and heals 1 Life Point.
When the Duration ends, you suffer 3 Direct Damage points.

----

Attack:9/9 Defense:2 Spirit:2 Life:15
Races: Demon
Classes: Marauder
Guild: Nehantists
Rarity: Uncommon

Attack +2 against Characters with a Demonic Servant.
At start of turn, a opponent with a Demonic Servant suffer 1 of Direct Damage, and one of your demons with a Demonic Servant heals 1 Life Point.
Turns 3, 4 and 6: A Blackness is created and played.

----

Attack:6/12 Defense:2 Spirit:2 Life:14
Races: Demon
Classes: Marauder
Guild: Nehantists
Rarity: Rare

Attack +1 against Marauders.
Can attach Blackness to any character.
All time that a Blackness deal damage to a opponent, Attack +1/+0 until end of the turn.
Turns 2, 4 and 5: Attack +3/+0.

---- - Stone Linkers - Fire Spell
Duration: 3 Turns. All opponents suffer 1 of Magic Damage, +1 per Fire Guemelite in play.
Fire Guemelite: At end of the 3rd turn, all opponents suffer X of Magic Damage, where X is equal to the number of Fire Guemelites in play.

----

Attack:1/1 Defense:1 Spirit:1 Life:10
Races: Beast
Classes: Unknown
Guild: Mercenary
Rarity: Event

Copy the Guilds of your allies.
If you play "", you have -2 of Suffered Damage and +2 of Inflicted Damage until the end of the game.
Odd Turns: you becomes Warrior-Mage, Printed Defense = 3, Printed Spirit = 3, Printed Attack = 6/9, Life Limit = 15
Even Turns: you becomes Marauder-Priest, Printed Defense = 2, Printed Spirit = 2, Printed Attack = 9/10, Life Limit = 18

---- - Without Guild
+1 of Inflicted Damage.
-1 of Suffered Damage.
At end of the turn, the Turn Counter retreats 2 turns.

---- Stone Linkers - Guem Spell
Attack +X, where X is equal to your Printed Defense.
Defense +Y, where Y is equal to your Printed Spirit.
Spirit +Z, where Z is equal to your Printed Minimal Attack.

---- - Action
Duration: 2 turns.
At start of the turn, the Turn Counter is restarted.

----

Attack:7/9 Defense:3 Spirit:2 Life:14
Races: Human/Dragon Guemelite
Classes: Warrior/Marauder
Guild: Noz Envoys
Caste: Dragon Knight
Rarity: Rare

Attack +2 against Ice Elf.
At end of the combat, your Guemelites heals 1 Life Point.
Your Humans have the Life Limit increased by 2.
Turns 2, 3 and 4: a Weapon from your Deck is placed in your hand.

---- - Noz Envoys - Two-Handed Weapon Axe - Warrior
Attack +3 and Spirit +2.
When you kill a opponent and you have "Dragon's Justice" attached, you heals 6 Life Points.
: Chain and this card becomes One Handed Weapon instead of Two Handed Weapon.

_________________
Guild Leader Noz
>>>>> OLD NICK: BREOR DE GWAD <<<<<

How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


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 Sujet du message : Re: Breor's Ideas
Message Publié : 04 Février 2016, 04:38 
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10 Characters with Sacrifice mechanic :P

----

Attack:4/6 Defense:3 Spirit:3 Life:14
Races: Human
Classes: Mage
Guild: Noz Envoys
Caste: Compendium

At start of fight, Sacrifice 1: a is created and played.
If your allies have 3 or more Draconic Spells attached, Chain.
Turns 4, 6 and 7: Attack +1 per each penalty in the opponent.

----

Attack:7/9 Defense:3 Spirit:1 Life:15
Races: Demon/Human
Classes: Warrior
Guild: Nehantists
Caste: None

Chain with Cursed Items and with "".
At start of fight, Sacrifice 1: all opponents have Defense -1 until the end of the game.
Turns 3, 4 and 5: Choose a Cursed Item in play, it's removed and played.

----

Attack:6/8 Defense:3 Spirit:0 Life:14
Races: Elfine
Classes: Warrior
Guild: Sap Hearts
Caste: None

Your Elfines have Chain with Arrows and Daggers.
At start of fight, Sacrifice 1: a from your Discard Pile or Deck is played.
She performs an extra attack that equals her Printed Min. Attack.
Turns 4 and 6: A Arrow from your deck is attached to the opponent.

----

Attack:8/9 Defense:3 Spirit:0 Life:16
Races: Beast
Classes: Warrior/Marauder
Guild: Zil Warrior
Caste: The Pack

Chain if you have a Folk Pet attached.
At start of fight, Sacrifice 1: your beasts have Attack +2 and Defense +1 until end of next turn.
Turns 1, 2 and 4: a "" from your deck is played after your cards.

----

Attack:4/7 Defense:2 Spirit:2 Life:16
Races: Human
Classes: Priest
Guild: Desert Nomads

Your Priests have Defense +1 permanently.
At start of fight, Sacrifice 1: +X of Magic Damage Inflicted, where X equals the half of Total Defense of your allies.
Turns 5, 8 and 9: all opponentes suffer 1 Magic Damage point for each Sacrifice that Abrack did.

----

Attack:6/7 Defense:4 Spirit:1 Life:14
Races: Human
Classes: Warrior - Craftsman
Guild: Runic Legion

Chain with Craftsman Items.
At start of fight, Sacrifice 1: All your Craftsmans gain a Cor Rune.
Even Turns: for each Craftsman Item in game, Cabiros have +1 of Inflicted Damage.

----

Attack:9/9 Defense:2 Spirit:2 Life:14
Races: War Guemelite
Classes: Marauder
Guild: Kotoba
Castes: Tracker

Attack +2 against Beasts.
At start of fight, Sacrifice 1: a from your deck is played.
Turns 1, 2 and 3: a from your deck is played.
Turns 4 and more: a is created and played.

----

Attack:6/7 Defense:3 Spirit:1 Life:15
Races: Human
Classes: Warrior
Guild: Mercenary
Castes: Avalonian

Chain if your allies have a Shield attached.
At start of fight, Sacrifice 1: a weapon from your deck is played.
Turns 2, 3, 5 and 6: a is created and attached to a ally.

----

Attack:4/5 Defense:6 Spirit:2 Life:10
Races: Human
Classes: Warrior
Guild: Stone Linkers
Castes: Abara

Chain with Jewels.
At start of fight, Sacrifice 1: all Jewels attached to you are reactivated.
At Discard Phase, your opponent discard at least 1 card.

----

Attack:8/10 Defense:1 Spirit:2 Life:15
Races: Human
Classes: Marauder
Guild: Pirate
Castes: None

Attack +2 against Marauders.
At start of fight, Sacrifice 1: choose a opponent, he suffers 1 Direct Damage Point for each Powder Weapon in game.
Turns 2 and 5: from your deck or Discard Pile is played after your cards.

_________________
Guild Leader Noz
>>>>> OLD NICK: BREOR DE GWAD <<<<<

How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


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 Sujet du message : Re: Breor's Ideas
Message Publié : 06 Mai 2016, 04:48 
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Hii, now i got an idea for the Avalonians :P

I want that the Guilds Council accept the 7 Kingdoms like a guild, then i make some cards for they.

Image

Some details:
I created too a new type of Spell, for the avalonians that don't have one specific.
Cards that will be from this guild: All from avalonian caste cards.
The others cards that not have the caste but have an effect with the caste only will change the text of Avalonian to 7 Kingdoms.
I don't minded what can be the new caste for this guild that someones will have, but can be something like Royals, or keep Avalonians but take this from some avalonians that don't are from Avalonia e.e

New cards:

The 7 Kingdoms - Warrior - Human

Spi: 1
Atk: 7/9
Def: 3
Lif: 16

The "" in game give to an additional of Attack +2, and to the character chosen an additional of Defense +1.
At start of combat: Sacrifice 1: A "" is created and played immediately.
Turns 2, 3 and 4: Attack, Defense, and Spirit +1 per each "" in game.

The 7 Kingdoms - Warrior - Human

Spi: 0
Atk: 6/9
Def: 3
Lif: 15

Chain with missions.
Always that a 7 Kingdom's character complete a mission, "" have Attack, Spirit and Defense +1 permanently.
Turns 2, 4 and 5: Your characters with a mission have +1 Level definitely, and +1 Level definitely after the next turn.

The 7 Kingdoms - Mage - Human

Spi: 3
Atk: 4/4
Def: 2
Lif: 15

Your Mages have +1 Level until the End of Turn always that they activate an Evolution Spell.
Turns 2, 3 and 5: +1 Level per Ally Human until the End of Turn. In the next Turn, will have +1 level until the end of the game.
Level 10 and more: at end of combat you receive Spirit and Attack +1 permanently.


The 7 Kingdoms - Priest - Human

Spi: 3
Atk: 4/5
Def: 3
Lif: 15

+2 of Theurgy Heals.
The Theurgies played by "" have +1 Turns of Duration.
Turns 4, 7 and 8: you have +1 Level definitely, and -2 of suffered Damage.

The 7 Kingdoms - Marauder - Undead

Spi: 2
Atk: 8/11
Def: 2
Lif: 14

Can play Powder Weapons and Jewels without restrictions.
Start the game with a Jewel from your deck attached.
At start of fight choose one of yours allies, it is tapped.
Turns 4, 5 and 6: Attack +2

The 7 Kingdoms - Marauder - Undead

Spi: 1
Atk: 9/10
Def: 2
Lif: 16

Can play Dagger and Potions without restrictions.
Start the game with a Potion from your deck attached.
At start of fight choose one of yours allies, 2 opponent's cards attached to it are discarded.
Turns 2, 3, 5 and 6: Chain.

The 7 Kingdoms - Mage/Priest - Human

Spi: 3
Atk: 2/6
Def: 3
Lif: 14

Your priests have chain with Evolution Spells.
7 and less: at start of combat, a is attached to the opponent.
9 and more: at start of combat, a is created and played.
Turns 1, 4 and 6: Spirit +2 per Sphere in game.

The 7 Kingdoms - Warrior - Human

Spi: 1
Atk: 6/9
Def: 3
Lif: 15

Chain with One handed Swords.
Dual Wield: One handed Weapon.
If Eudeselle has "" attached to her, all yours 7 Kingdoms' characters have Attack and Defense +1.
Turns 1 and 3: Attack +2, and +2 levels in the next 3 turns.

The 7 Kingdoms - Warrior - Human

Spi: 2
Atk: 7/10
Def: 3
Lif: 14

Chain with non-affiliated Items.
Your characters have Spirit +1 if an opposing Mage is alive, Defense +1 if an opposing Marauder is alive, Attack +2 if an opposing Warrior is alive and Life Limit +1 if an opposing Priest is alive.
Turns 3, 4 and 5: The opposing characters who have an Item attached to them have Defense -1 until the end of the game.

Action:

- Mission

At start of the turn if all your characters have a "" attached, the holder of this card receive permanently Attack +2, Defense and Spirit +1, and -1 of suffered damage.
Then this card is removed from the game.

Items:



Duration: 3 Turns. Choose an opponent, this card is attached to it.
-2 of Inflicted Damage.



-1 to Heals Effect.
Permanent.

Evolutions Spells:



Deal X Magic Damage to your opponent, where X equals to your Level - the opponent's level.

- Mission

If in the moment that someone's level rise, the sum of levels of yours characters is more that 100, then each of your characters receive permanently Attack +4, Defense +4, Spirit +4, Life Points Limit +4, 3 Levels and Heals 7 Life Points.
Chain



One "" is created and attached to each of your allies.
Yours "s" are attached from your deck to your characters without it.
Chain.



Duration: 4 Turns.
Always that a character's level change, two opponent suffers 1 Direct Damage Points.

_________________
Guild Leader Noz
>>>>> OLD NICK: BREOR DE GWAD <<<<<

How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


Dernière édition par Kelltaron le 06 Mai 2016, 13:47, édité 1 fois.

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 Sujet du message : Re: Breor's Ideas
Message Publié : 06 Mai 2016, 05:18 
Immortel
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Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
maybe a synergy like archon with non archons for avalonian and 7 kingdoms would be nice, having +3 in heals and +2 in theurgy duration is madness

noble supper should be a unique mission removed when activated the effect


last card could be 1 dd to 2 random enemies

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