Eredan iTCG BrasileiroEredan iTCG DeutschEredan iTCG EspañolEredan iTCG ItalianoEredan iTCG FrançaisEredan iTCG English
Nous sommes actuellement le 24 Juin 2025, 09:54
Publier une réponse Page 2 sur 2   [ 17 message(s) ]
Aller vers la page Précédent  1, 2
Auteur Message
Message Publié : 27 Février 2015, 10:13 
Guémélite

Inscription : 04 Février 2013, 17:58
Message(s) : 226
Cat_Wachter a écrit :

Old strength of the core classes was:
mage - high spirit + spells
warrior - high def
marauder - high atk
priest - high spirit + heal

so stone > scissiors > paper works like for example mage/priest > warrior > marauder > mage/priest or something like that.


It was true last time, not so much now. What the game needs is actually unique mechanics that uniquely identify castes and classes (which it has to a certain extend but not refined).

Adding Atk/Def/Spirit is getting quite old. This game comparatively to other TCG out there is solely lacking mechanics that allow creative game play.


Haut
 Hors-ligne Profil  
 
Message Publié : 28 Février 2015, 09:18 
Guémélite

Inscription : 25 Juillet 2014, 11:37
Message(s) : 200
which of course is difficult given the limited stats of the chars and the gameplay in general...

unique styles would include? discard, beatdown/blast, control? i dont yet see any other idea to add to this...


Haut
 Hors-ligne Profil  
 
Message Publié : 28 Février 2015, 12:42 
Guémélite
Avatar de l’utilisateur

Inscription : 03 Janvier 2015, 19:47
Message(s) : 165
Localisation : Berlin
Mister Loyal a écrit :
which of course is difficult given the limited stats of the chars and the gameplay in general...

unique styles would include? discard, beatdown/blast, control? i dont yet see any other idea to add to this...


Sorry, but may I correct you.

First of all control is not a mechanic but one of the mayor archetypes of TCGs (counting in Aggro/Beatdown, Burn/Blast and Midrange). The decks falling under this often criticized type can be differentiated according to their specific goals, on how they want to control the board stage. In order accomplish this they make use of a variety of mechanics, like discard, mill, hand-lock, silence, etc.
(Please, excuse me if I am being picky)

Our cardpool… -_-
Eredans characters are everything but limited in their stats, as we counting 6 unique stats (not taking Guild, Race, Type, Gender or Caste into account).
To be honest the card layout of our characters is rather deep and complex, as it acts as a substituted for the player stats. By outsourcing lifepoints, purity restrictions and casting restrictions (combined with the absence of a resourcesystem), the game went an unorthodox route by centralizing their gameplay around “gladiators”, which was innovative for its time…
…BUT know we still are concentrating on mainly combat and stats. Hell, even our counters, who are hated (what I do not understand) all come down to stat-focused combat, so do some control decks.
Actually, as you already stated, it all comes down to a lacking gameplay in general.
What do I mean?
Lack of innovative mechanics OUTSIDE of combat (and I do not mean more spells and handdisruption), followed by the introduction of an updated targeting and choice mechanism (like tutoring, outside the game, variety in may or may not options) and new card types the alter the gameplay in it tempo, possibilities and win-conditions (yes, I really mean it after taking a closer look at the our bad excuse of so called variety).

This game has so much potential. We already have seen good examples for creative carddesign, which made an impact on the game, but they were never really developed to an acceptable extend.
Well, with the changes in Feerik´s staff, I still have high hopes that Eredan will be a bit modernized.

(Sorry, if I made some gram. or voc. Mistakes, for I am not good at writing, because of reasons.)

_________________
Looking for a new Pauper Eredan (Copper/Copper&Silver) and/or Titan deck (50 cards singleton) playgroup! If you are interested just PM me. ^^

Suche nach einer neuen Pauper Eredan (Kupfer/Kupfer&Silber) und/oder Titan deck (50 Karten je eine Kopie) Spielgruppe! Wer Interesse hat, schreibt mir einfach eine PM. ^^


Haut
 Hors-ligne Profil  
 
Message Publié : 28 Février 2015, 13:26 
Guémélite

Inscription : 25 Juillet 2014, 11:37
Message(s) : 200
sorry if i didnt make myself clear...

what i actually meant was that:

we have several ways of winning a game... all chars dead, no cards left, time up, enemy leaves...

now lets sort out the onces we cant really take into consideration cause our gameplay (no matter which cards we use) wont affect them... time up, enemy left...

now we stand there with only beating enemy chars down and overloading his grave...

lets further take you discard as a kind of... unique but rather not common strategy

mainly we are having battles then where the aim is to beat down the 3 chars in front of you... no problem so far...

but to achieve that we only have 3 ways, either physical, magical or direct

only having these 3 options spread throughout all the guilds, casts, races, jobs will eventually lead to repetition... that is what i meant with limited stats... there is no fight going on on a basis of another stat...

like seperating spirit into intelect and wisdom for mages and priests appropriate could create a certain width in the gameplay which would lead to a more complex gameplay...

limited stats is where i see the biggest problem on the innovation side of the game


Haut
 Hors-ligne Profil  
 
Message Publié : 28 Février 2015, 14:26 
Guémélite
Avatar de l’utilisateur

Inscription : 03 Janvier 2015, 19:47
Message(s) : 165
Localisation : Berlin
Mister Loyal a écrit :
sorry if i didnt make myself clear...

what i actually meant was that:

we have several ways of winning a game... all chars dead, no cards left, time up, enemy leaves...

now lets sort out the onces we cant really take into consideration cause our gameplay (no matter which cards we use) wont affect them... time up, enemy left...

now we stand there with only beating enemy chars down and overloading his grave...

lets further take you discard as a kind of... unique but rather not common strategy

mainly we are having battles then where the aim is to beat down the 3 chars in front of you... no problem so far...

but to achieve that we only have 3 ways, either physical, magical or direct

only having these 3 options spread throughout all the guilds, casts, races, jobs will eventually lead to repetition... that is what i meant with limited stats... there is no fight going on on a basis of another stat...

like seperating spirit into intelect and wisdom for mages and priests appropriate could create a certain width in the gameplay which would lead to a more complex gameplay...

limited stats is where i see the biggest problem on the innovation side of the game


Well, then thats actually what I tried to say at the end...
I am sorry for misunderstanding your point.

_________________
Looking for a new Pauper Eredan (Copper/Copper&Silver) and/or Titan deck (50 cards singleton) playgroup! If you are interested just PM me. ^^

Suche nach einer neuen Pauper Eredan (Kupfer/Kupfer&Silber) und/oder Titan deck (50 Karten je eine Kopie) Spielgruppe! Wer Interesse hat, schreibt mir einfach eine PM. ^^


Haut
 Hors-ligne Profil  
 
Message Publié : 28 Février 2015, 15:41 
Immortel
Avatar de l’utilisateur

Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
i think this cant be solved, the win mechanic is reduce to 0 the hp, maybe we can add another win condition for more diversity, but the mechanis arent the problem, they need to be set in something specific, and then we have a lot of paths to complete the task, the issue (for me) then is that some decks can achieve this win condition easier than others, if a deck/srategy can dominate everything else, why we have +10 strats in the game and 2 are strictly superior?

marauders havent nothing special right now, they are unused, because their win condition is through defense, and when we have characters with permanent 10 defense points this is impossible, and this happened because the game was too fast and unfair for slow decks, now we have longer games, but they still are unfair

_________________
My (outdated) decks

create a new post if you want to communicate with me, DONT SEND PMs!!!!

CURRENT STATUS: OFFLINE / NOT MODERATING


Haut
 Hors-ligne Profil  
 
Message Publié : 28 Février 2015, 21:53 
Vénérable
Avatar de l’utilisateur

Inscription : 08 Octobre 2013, 17:34
Message(s) : 657
The Problem is not a fast or slow game.

( Well fast like total one shot by lightning spells AOE is maybe a little bit too fast ;) )

But the main problem are the total-allrounder.
High atk, high def, high spirit and heal for all 3 chars:

A mage can easy get up to 10 spirit and 10 def for example by or and can get up to over 30 atk or .

The warrior have the allround defense by and can equip this card to 3 chars ... (lets suggest this card was unique or would disappear after 3 turns or would buff only 1 point to all ... that would help a lot).

And then there are some allrounder cards like
(means in only one card: +def, +atk for all 3 chars, -def opponent, discard and chain).

Every Type of char should have a weakness that cannot be corrected without getting a new weakness on another point, like does.

_________________
/\_/\
>^,^<
-/ \
(__)__,
Al hail and glory to the Zil, the living Shadow and the Circus!

PS.: Right now I'm only on for calendar. Not playing activ.
We lost the balance too bad since the damned sacred cards.


Haut
 Hors-ligne Profil  
 
Afficher les messages publiés depuis :  Trier par  
Publier une réponse Page 2 sur 2   [ 17 message(s) ]
Aller vers la page Précédent  1, 2


Qui est en ligne ?

Utilisateur(s) parcourant ce forum : Aucun utilisateur inscrit et 1 invité


Vous ne pouvez pas publier de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas insérer de pièces jointes dans ce forum

Recherche de :
Aller vers :  

Propulsé par phpBB® Forum Software © phpBB Group
Traduction et support en françaisHébergement phpBB