Mister Loyal a écrit :
which of course is difficult given the limited stats of the chars and the gameplay in general...
unique styles would include? discard, beatdown/blast, control? i dont yet see any other idea to add to this...
Sorry, but may I correct you.
First of all control is not a mechanic but one of the mayor archetypes of TCGs (counting in Aggro/Beatdown, Burn/Blast and Midrange). The decks falling under this often criticized type can be differentiated according to their specific goals, on how they want to control the board stage. In order accomplish this they make use of a variety of mechanics, like discard, mill, hand-lock, silence, etc.
(Please, excuse me if I am being picky)
Our cardpool… -_-
Eredans characters are everything but limited in their stats, as we counting 6 unique stats (not taking Guild, Race, Type, Gender or Caste into account).
To be honest the card layout of our characters is rather deep and complex, as it acts as a substituted for the player stats. By outsourcing lifepoints, purity restrictions and casting restrictions (combined with the absence of a resourcesystem), the game went an unorthodox route by centralizing their gameplay around “gladiators”, which was innovative for its time…
…BUT know we still are concentrating on mainly combat and stats. Hell, even our counters, who are hated (what I do not understand) all come down to stat-focused combat, so do some control decks.
Actually, as you already stated, it all comes down to a lacking gameplay in general.
What do I mean?
Lack of innovative mechanics OUTSIDE of combat (and I do not mean more spells and handdisruption), followed by the introduction of an updated targeting and choice mechanism (like tutoring, outside the game, variety in may or may not options) and new card types the alter the gameplay in it tempo, possibilities and win-conditions (yes, I really mean it after taking a closer look at the our bad excuse of so called variety).
This game has so much potential. We already have seen good examples for creative carddesign, which made an impact on the game, but they were never really developed to an acceptable extend.
Well, with the changes in Feerik´s staff, I still have high hopes that Eredan will be a bit modernized.
(Sorry, if I made some gram. or voc. Mistakes, for I am not good at writing, because of reasons.)