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 Sujet du message : Sap Heart release/update idea
Message Publié : 05 Mai 2014, 16:04 
Aventurier

Inscription : 05 Février 2013, 05:56
Message(s) : 52
Just to put this out there I tried to make this fairly balanced with upgrades to Elfines and Nature guem warriors. The upgrades would reintroduce some cards that would be eliminated in the standard format as well as revamp some cards that we have not seen in a very long time. And finally, the new elfine introduces a powerful, yet risky option to the race.

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Name: Marigold
Rarity: Uncommon

Creature
At level 3

Guild: Sap hearts
Race: Elfine
Gender: Female
Class: Warrior
Caste: None

Spirit:1
Attack:4/6
Defense:3
Life:14

Chain if you play a bow or an arrow
This creature performs an extra attack equal to its minimum printed attack for each time it has suffered damage this turn.

Odd turns: Marigold's printed minimum attack is increased by 1 until the end of the game
Even turns: Marigold gets spirit and defense +1 until the end of turn and suffers 1 damage.

-----------------------------------------------------
Poisoned Arrow (nerf)
Item
Sap Hearts
Common

Durration: 2 Fights
This card attaches to the opposing character.
Attack -2
Elfine: That character has +2 damage suffered as well.

------------------------------------------------------
In a hostile environment (upgrade)
Action - Elfine - Dias - Nature Guemelite
Sap Heart
Common

Chose a character and attach this card to him.
At the beginning of the fight that character suffers 1 damage.
If he is your character he gets attack, defense and spirit +1 for each sap heart you control (+2 max) until the end of turn.
If he is not your character he gets attack, defense and spirit -1 for each sap heart you control (-2 max) until the end of turn.

------------------------------------------------------
Double Bow (upgrade)
Item
Sap Heart
Uncommon

Attack +1 and Defense +1
Elfine: chose any number of arrows in your hand. They are played. Your character suffers 2 direct damage for each arrow beyond the first.
-----------------------------------------------------
Querecus (Upgrade)
Character
Guild: Sap Heart
Class: Warrior
Gender: Unknown
Caste: World Tree - Champion
Race: Dias - Nature Guem
Rare

On final evolution
Spirit: 2
Attack: 6/8
Defense: 3
Health: 16

At the start of each turn Quarecus and a World Tree ally gain attack, defense, or spirit +1 until the end of the game
At the start of the fight chose any number of opposing characters. 6 magic damage is divided among them.
Turns 4+: gains chain.

-----------------------------------------------------
Amber Fetish of Protetion (upgrade)
Item - Amulet
Craftsman - Warrior

If played by a craftsman can be attached to any character.
Attack +1 for each other living nature guemelite.
This character gains the nature Geumelite class if he does not have it. He gains chain Nature spell if he does.

If played by Gaya: spirit and defense +1 for each other living nature guemelite.

------------------------------------------------------
Off To War (upgrade)
Action, without a guild

Duration: 3 fights
Attack +1
At the start of each Fight printed attack +1 and printed defense -1
chain.


Dernière édition par Ellias le 22 Mai 2014, 07:17, édité 1 fois.

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Message Publié : 18 Mai 2014, 16:07 
Guémélite

Inscription : 05 Février 2013, 02:40
Message(s) : 243
Thank god you don't design cards.


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Message Publié : 18 Mai 2014, 16:37 
Immortel
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Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
Oscar_Gomez a écrit :
Thank god you don't design cards.


chill out man, give some constructive ideas

this ideas arent terrible as you said, maybe only the last one

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Message Publié : 22 Mai 2014, 07:16 
Aventurier

Inscription : 05 Février 2013, 05:56
Message(s) : 52
Wolvos a écrit :
Oscar_Gomez a écrit :
Thank god you don't design cards.


chill out man, give some constructive ideas

this ideas arent terrible as you said, maybe only the last one


That last one was suppose to be at the end of the fight, not at the end of the turn. Oopsie! off to edit that rightaway!


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