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 Sujet du message : Zil card Ideas
Message Publié : 26 Février 2016, 18:57 
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Hello everyone! I am the new Guild Leader of Zil. If any of you have card ideas related to the Zil Guild, please feel free to post it here or send me in private message. :) Have a good game my friends!

_________________
Guild Leader of the Zil Warriors


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 Sujet du message : Re: Zil card Ideas
Message Publié : 26 Février 2016, 21:56 
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All from my topic :D

----

Attack:6/9 Defense:3 Spirit:0 Life:14
Castes: Circus
Races: Golem/Shadow Guemelite
Classes: Warrior
Guild: Zil Warriors
Rarity: Uncommon

For each Zil in game, have Attack, Defense or Spirit +1 permanently.
The Obscure played by your characters are duplicated and become Item Other.
Turns 1, 2 and 4: 2 Circus Items from your deck are played.

----

Attack:5/9 Defense:3 Spirit:3 Life:15
Castes: Circus
Races: Human
Classes: Craftsman
Guild: Zil Warriors
Rarity: Rare

Each time that a "" is activated, Arrelia have permanently Defense +1.
Each time that a "" is activated, Arrelia heals 1 Life Point.
Turns 1, 2 and 3: Choose an ally, he have Attack, Defense and Spirit +2 until the end of his fight.


----

Item Food - Artisan - Zil Warrior - Circus

Activated after the fight. The character that have this card attached can use Zircus' Popcorns without restriction.
At start of the fight, for each "Zircus Popcorn" attached to you, another "Zircus' Popcorn" is created and played.
Attack -1.

----

Item Food - Artisan - Zil Warrior - Circus

Activated after the fight. The character that have this card attached can use Zircus' Cotton Candies without restriction.
At start of the fight, for each "Zircus' Cotton Candy" attached to you, another "Zircus' Cotton Candy" is created and played.
Attack +1.

----(this was released only in the Eredan Arena)

Attack:8/9 Defense:3 Spirit:0 Life:16
Races: Beast
Classes: Warrior/Marauder
Guild: Zil Warrior
Caste: The Pack

Chain if you have a Folk Pet attached.
At start of fight, Sacrifice 1: your beasts have Attack +2 and Defense +1 until end of next turn.
Turns 1, 2 and 4: a "" from your deck is played after your cards.

_________________
Guild Leader Noz
>>>>> OLD NICK: BREOR DE GWAD <<<<<

How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


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 Sujet du message : Re: Zil card Ideas
Message Publié : 29 Février 2016, 04:54 
Marchand

Inscription : 05 Février 2013, 01:21
Message(s) : 536
Congrats, how about expanding the mental, more mental guemelites, aspect of the circus with a fortuneteller, a esper, or other psychic types you would see around a circus, so that the psychurgist isn't so lonely anymore?

_________________
Ty Boadicea for the awesome farewell gift. Now just to think up an avatar to go with it. Anyway, I'm still a Sap/Nomad/Pirates fan and user.


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 Sujet du message : Re: Zil card Ideas
Message Publié : 29 Février 2016, 10:40 
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Joseph_Strom a écrit :
Congrats, how about expanding the mental, more mental guemelites, aspect of the circus with a fortuneteller, a esper, or other psychic types you would see around a circus, so that the psychurgist isn't so lonely anymore?


The Mental Guemelites were my base idea, but it would require lots of work :) We will see what can we do... If you have any idea, please share it :)

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Guild Leader of the Zil Warriors


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 Sujet du message : Re: Zil card Ideas
Message Publié : 02 Mars 2016, 01:42 
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Inscription : 07 Février 2013, 22:33
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Here I would like to present my idea Zil of Mental guemelites, because I think that race could be part of the innovative future of the Zils, I hope that you like ;)


ImageImage


The idea begins here, which is to cause damage by the hand adverse, although you can win by discard, (you play with two weapons)


Image


Image


Image



Thanks ;)


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 Sujet du message : Re: Zil card Ideas
Message Publié : 07 Avril 2016, 23:08 
Vénérable
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Inscription : 08 Octobre 2013, 17:34
Message(s) : 657
My suggestions:

new caste
: Knife-thrower


existing charakters:







Bonus ideas for knife-thrower:
- ambidextrie on dagger
- when only wearing daggers a third dagger hand
- + 1 on given and taken dmg as long as wearing a dagger
- 1 direct dmg on an opponent character when playing dagger
- Every knife-trower could make 2 point direct dmg, when he plays his own dagger.


actual named dagger:





card-ideas:

BTW:The new cards ideas are even possible without building the caste. 8-)

new charakter:
Citer :
Emeraude
level 3
guild- zil
race- guemelite of shadow (or human)
class- marauder
caste - Knife-thrower
(uncommon)

Spirit1
attack 7/9
defense 2

chain dagger
attack + 1 per dagger in the graveyard
Turn 1,2,4 plays "Emeraude's sharpened blade-hoop" from your hand or deck.


(another idea:
The character could be named "Amethyst und Emeraude" on level 1, and Amethyst could envolve into a circus character or a more-than-one-guild courtesan.)

If there was a big update I would like a new edition of with 2 lifepoints more on every level.
(11 life-points on level 3 is really less.)

Citer :
spike-amor:
guild - zil
class - marauder
caste - knife-thrower, the pack
(rare)

item amor
duration: 2-3 fights
Everytime an opponent character damages your character, he gets x direct damage damage, at which x matches with the defense of your character.
knife-thrower: sacrifice 2: a dagger from your deck is played and a character gets 1 direct damage
the pack: sacrifice 1: defense +2 Atk +1 until end of the turn


Explantion: , , etc. give a good bonus, but the pack marauders are weaker than the pack warriors, because the can play less the pack cards like no axe and they do not grow unlimited.

Citer :
Emeraude's sharpened blade-hoop
guild - zil
caste - knife-thrower (or: class - maraudere)
(uncommon)

item: dagger one handed
duration: 2 fights
ambidextrie
attack +2
The character wins ambidextrie and can wear another dagger, too (maximal up to 4).
All other temporary daggers get 2 turns or 1 fight more.
chain dagger

Alternative version:
attack +2
The character can wear up to 3 daggers.
If played by Emeraude or Dancing-blade up to 4 dagger.
All other temporäry daggers get 2 turns or 1 fight more.
chain dagger


The artwork could be hoop, that is a blade at the same time.
I think of something like this:
http://sabishikukage.deviantart.com/art/Tira-Soul-Calibur-5-436129720

Citer :
Dancing-blade's Throwingknife
level 1
guild - zil
caste - knife-thrower (or: class - maraudere)
(rare)

item: dagger one handed
duration: 2 fights
ambidextrie
Binding on the opponent character and he gets x physical damage, at which x matches to the min attack of the character who threw this dagger and at the start of every turn he gets - 1 defense until the end of the game.
chain dagger


For the artwork I think about a dagger with a hole in the middle like wears in level 1 and 3.

Citer :
poisened throwingknife
Stufe 2
guild - zil
caste - knife-thrower (or: class - maraudere)
(rare)

item: dagger one handed
duration: permanent
Binding on the opponent character and he gets x direct damage, at which x matches to the min basic attack of the character who threw this dagger and gets every turn 1 point direct damage or -1 defense until the end of the game.
chain dagger


(Needs a fusion of 2 Throwingknife of the Dancing-blade for envole or a card like:
Citer :
weapon poison
caste - knife-thrower (or: class - maraudere)
item Potion
duration 2 turns
Every dagger played by one of your (Knife-trower) characters gets +2 Attack.
chain dagger
)

Citer :
Ashtra's claw
guild - zil
caste - knife-thrower (or: class - maraudere)
(common)

item: dagger one handed
duration: 2 fights
ambidextrie
The opponent character gets x direct damage, at which x matches to the number of daggers the char is wearing +2. The other opponent characters get 1 point direct damage.
chain dagger


For the artwork I think of the claw wears.

Citer :
Boomerang-blade
guild - zil
caste - knife-thrower (or: class - maraudere)
(common)

item: dagger one handed
duration: 6 turns
Binding on an opponent character and he gets 3 points direct damage.
At the end of every turn binding to a random other character.
If this character is a zil he gets 1 point direct damage.
If the character is non-zil he gets 3 points direct damage.
chain dagger

"Inpredictable."


For the artwork I think of 3 bounded blades with a hole in the middle like this:
http://images.manufactum.de/manufactum/produktdetail/83749_1.jpg

Citer :
Bag over the head
class: marauder
caste: Knife-trower, Eclipse (or guild: Zil, Nomade)
(rare)

item andere
duration 2 fights
Binding on the opponent character.
If his defense is 6 or lower, it will be cut in a half (rounded up).
If his defense is 7 or higher, it wil be set to 2.
sacrifice 1: The opponent gets 1 point direct damage and loses an item
chain

"Uh, who turned of the light?!"


Citer :
breaking legs
class: marauder
caste: Knife-thrower, Eclipse, Tracker, Mysic slayer
(uncommon)

Aktion
duration: 2 fights
Defense and spirit of the opponent is set to 2 and cannot get increased more than 2 points, chain.

"That looks painful!"

_________________
/\_/\
>^,^<
-/ \
(__)__,
Al hail and glory to the Zil, the living Shadow and the Circus!

PS.: Right now I'm only on for calendar. Not playing activ.
We lost the balance too bad since the damned sacred cards.


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 Sujet du message : Re: Zil card Ideas
Message Publié : 07 Avril 2016, 23:17 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2179
Localisation : Romania
Thank you for your Ideas Cat_Watcher :) They are very good ;) IDK if you played Dynasty Warriors, but some of your weapon ideas are very similare to those appearing in there :)

_________________
Guild Leader of the Zil Warriors


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 Sujet du message : Re: Zil card Ideas
Message Publié : 10 Avril 2016, 17:26 
Duelliste

Inscription : 04 Février 2013, 21:44
Message(s) : 39
I would like to share some ideas , mainly to find a use of all those BIG characters of Zil
(Abberation and Abomination ) , since they have been forgotten for a bit.


Master Almady (Female)
Races: Shadow guem , Beast
Caste. The Pack , Tamer
Class: Warrior - Marauder

At lvl 7: Combination = Nehantic Stone lv2 + Master Almady lv6
Spirit = 4
Attack = 6/9
Defense = 4
HP = 16
Effect:
Attack + 2 against Beast races
At the start of the game grants Beast race to all Characters until the end
of the game. If Master Almady is the only tamer in the game she gain +3/0 attack until the end of the game.
Turns 2,3,6,9 The opponent can't activate spell cards.

At lvl6:
Combination = Master Almady lv5 + 1 Whip + 1 Black Fang Skin + The Alpha
or Master Almady lv5 + 2 Whip + 1 Black Fang Skin
Spirit = 3
Attack 5/8
Defense = 4
HP= 15
Effect:
Attack + 1 to Beast Races
At the start of the game grants Beast race to all characters until the end of the game. If Master Almady is the only tamer in the game she gain Attack +3/0 until the end of the game.
Turn 2,3,6,9 Draw 2 card , opponent have -2 Defense, gain Zil card chain.


At Lvl5 : Combination = Saphyra the Zil lv3 + The Shadow lv4 + Wild lv3
Spirit = 3
Attack 5/8
Defense = 3
HP = 14
Effect:
Attack + 1 Against Beast races.
At the start of the game grants Beast races to all character until the end of the game. If Master Almady is the only Tamer Caste in the game she gain Attack +2/+3
until the end of the game.
Turn 1-3 Draw 2 Zil Card and gain chain.




Additional things to PATCHES:
- Remove Nature Guem Races to Abomination , and add Shadow guem instead.
- Add Marauder Class to Abberation.
-


Additional Cards:

Over-Domination (Zil unique card - rare): action (Permanent)
effect: attach to one of your character at the start of the fight , gain -2 defense +4 attack .
If remove from the character , Attack -4 until the end of the end of the game and - 1 Spirit.


Rabies Virus ( action card - un common card - 2turns ) chain. activate immediately.
Effect: if you damage your opponent with this equipped they discard 1 random card in hand randomly and they gain (+2 attack - 1 spirit) until the end of the game.
At the end of each fight you receive 1 direct damage.
Only 1 card per character can be equipped.
Berserker Class: gain Rage effect + 1 attack until the end of the game.


Familiar Pet: Wolf Rabbid (Zil rare card - unique )
At the start of the fight will attach to lady Almady if she belongs to one of your character. Otherwise will attach to one of your opponent randomly.
Effect:
Tamer: gain Zil chain card , at the start of the fight create 2 Rabies Virus and will attach to any character out of combat randomly.
If not tamer: Have -3 damage inflicted and discard 1 random card in deck at the start of fight.


Terror Grins: Zil common , action card
If your Attack if superior to your opponent , this have - 2 Spirit and Defense for 2 turns. Otherwise you have - 3 attack.



The deck will center exclusively to have decent attack ,while permanently reducing the opponent characteristic (defense and spirit) but giving them attack boost instead ,reducing the effectiveness of mages on long run, But if mage are super Aggro your play will be spoiled fast and you need to find another strategy.

The only character a little bit resistant to mages is "Master Almady" since she got fused with the "nehantic stone" and "The shadow" which is initially have decent defense and spirit. I might try to draw Master Almady later ...
Although i'm not good at drawing ... but she looks like:

Orange Hair - from the Wild with some hint red hair from saphyra the zil
Have a whip in her Hand - being a Tamer
Wears a necklace - nehantic stone
Have a strip (purple/Black) gloves and shoes with some spike to make her look like badass Master Tamer.
And a black wolf fur Cloak

She's a bit Overpowered , but not that much and i think it is justified since she's a Fusion of some awesome Female Zil. I Made her cause, so far we only have Big Male Zil and no Big Alpha Female hahaha.

Hope you guys like the idea.


Dernière édition par Jc_Villa le 10 Avril 2016, 21:29, édité 2 fois.

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 Sujet du message : Re: Zil card Ideas
Message Publié : 10 Avril 2016, 17:35 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2179
Localisation : Romania
Jc_Villa a écrit :
I would like to share some ideas , mainly to find a use of all those BIG characters of Zil
(Abberation and Abomination ) , since they have been forgotten for a bit.


Master Almady (Female)
Races: Shadow guem , Beast
Caste. The Pack , Tamer , Tenebramante
Class: Warrior - Marauder

At lvl 7: Combination = Nehantic Stone lv2 + Master Almady lv6
Spirit = 4
Attack = 6/9
Defense = 4
HP = 16
Effect:
Attack + 2 against Beast races
At the start of the game grants Beast race to all Characters until the end
of the game. If Master Almady is the only tamer in the game she gain +3/0 attack until the end of the game.
Turns 2,3,6,9 The opponent can't activate spell cards.

At lvl6: Combination = Master Almady lv5 + 1 Whip + 1 Black Fang Skin + The Alpha
Spirit = 3
Attack 5/8
Defense = 4
HP= 15
Effect:
Attack + 1 to Beast Races
At the start of the game grants Beast race to all characters until the end of the game. If Master Almady is the only tamer in the game she gain Attack +3/0 until the end of the game.
Turn 2,3,6,9 Draw 2 card , opponent have -2 Defense, gain Zil card chain.


At Lvl5 : Combination = Saphyra the Zil lv3 + The Shadow lv4 + Wild lv3
Spirit = 3
Attack 5/8
Defense = 3
HP = 14
Effect:
Attack + 1 Against Beast races.
At the start of the game grants Beast races to all character until the end of the game. If Master Almady is the only Tamer Caste in the game she gain Attack +2/+3
until the end of the game.
Turn 1-3 Draw 2 Zil Card and gain chain.




Additional things to PATCHES:
- Remove Nature Guem Races to Abomination , and add Shadow guem instead.
- Add Marauder Class to Abberation.
-


Additional Cards:

Over-Domination (Zil unique card - rare): action (Permanent)
effect: attach to one of your character at the start of the fight , gain -2 defense +4 attack .
If remove from the character , Attack -4 until the end of the end of the game and - 1 Spirit.


Rabies Virus ( action card - un common card - 2turns ) chain. activate immediately.
Effect: if you damage your opponent with this equipped they discard 1 random card in hand randomly and they gain (+2 attack - 1 spirit) until the end of the game.
At the end of each fight you receive 1 direct damage.
Only 1 card per character can be equipped.
Berserker Class: gain Rage effect + 1 attack until the end of the game.


Familiar Pet: Wolf Rabbid (Zil rare card - unique )
At the start of the fight will attach to lady Almady if she belongs to one of your character. Otherwise will attach to one of your opponent randomly.
Effect:
Tamer: gain Zil chain card , at the start of the fight create 2 Rabies Virus and will attach to any character out of combat randomly.
If not tamer: Have -3 damage inflicted and discard 1 random card in deck at the start of fight.


Terror Grins: Zil common , action card
If your Attack if superior to your opponent , this have - 2 Spirit and Defense for 2 turns. Otherwise you have - 3 attack.



The deck will center exclusively to have decent attack ,while permanently reducing the opponent characteristic (defense and spirit) but giving them attack boost instead ,reducing the effectiveness of mages on long run, But if mage are super Aggro your play will be spoiled fast and you need to find another strategy.

The only character a little bit resistant to mages is "Master Almady" since she got fused with the "nehantic stone" and "The shadow" which is initially have decent defense and spirit. I might try to draw Master Almady later ...
Although i'm not good at drawing ... but she looks like:

Orange Hair - from the Wild with some hint red hair from saphyra the zil
Have a whip in her Hand - being a Tamer
Wears a necklace - nehantic stone
Have a strip (purple/Black) gloves and shoes with some spike to make her look like badass Master Tamer.
And a black wolf fur Cloak since


Well I think having this character is a bit too exaggerated :/ Seriously, if She needed Saphyra the Zil and Nehantic Stone for upgrade, not to mention the alpha, that is 3 rare cards, and neither of them is cheap.. So the character's price would not fall below 1 million crystals... And above all of this, the lvl 7??? What would be of its use?

I must disappoint all of those who are waiting for Aberration and Abomination to return. I will surely work on them in the future, but currently there are more important things to do. Besides, they would need some good actions, and idk if you noticed but we are not releasing any Action, Spell or Theurgy nowadays.

_________________
Guild Leader of the Zil Warriors


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 Sujet du message : Re: Zil card Ideas
Message Publié : 10 Avril 2016, 19:04 
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Inscription : 04 Février 2013, 21:44
Message(s) : 39
Lol yeah i know the card i choosen are costly ; but i initially didn't consider the Alpha (rare) but instead i thought of 3 whips or 2 whips + black fur ... i guess Saphyra and the Nehantic stone is a must fusion cards considering she has a lot of Spirit for a Warrior-Marauder. Actually those are the 2 rare cards that are really costly ... considering :

Abomination requires Cigue and Mashtok ( can't be found in the mkt these days )
Aberation requires N'taba and Oukandari - atleast 2 rares each fusion character , on their release date both character cost a lot.

Lady Almady -- will require 3 rares if we remove the alpha : the Wild (rare but cheap) + Saphyra the Zil (around 100K-150K) the stone around 250K .
The level is justified because that will make the deck susceptible to the "Dark Destiny - forgotten card (trophy)" giving -7 attack to Lady Almada and -6 to both Aberation and Abomination , wrecking the deck strategy like the Sentence for priest and healers. I know levelling is a pain in the a** but if you want a better effect and character that's the only way to do it unless you are going to spend the destiny exp cards of course.
If i ain't wrong from lv6 to lv7 it will require 28k or 29k exp --- will need you to use the character a lot if you want to make it max lv and use it in Tournaments.


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