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New Legendary card, Jugdement
http://forums.eredan.com/viewtopic.php?f=224&t=19886
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Auteur :  Blue_Knight109 [ 06 Juillet 2016, 07:19 ]
Sujet du message :  New Legendary card, Jugdement

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Auteur :  Blue_Knight109 [ 06 Juillet 2016, 16:49 ]
Sujet du message :  Re: New Legendary card, Jugdement

Here the texts if anyone can't read that
And i also fix something

For each opponent classes, gains X where X equals 5 minus each opponent classes.
Mage : Spirit +X and next opposing guilded spell is discarded
Warrior : Attack +X and next opposing action or item discarded
Marauder : Defense +X and opposing character attack reset to printed score
Priest : Heals X and next opposing Theurgy is removed and played without restriction
Other classes : -X damage suffered and all other character suffers 1 to 5 direct damage
Chain. This card removed from the game at the end of the fight

Auteur :  GriefStone [ 06 Juillet 2016, 19:26 ]
Sujet du message :  Re: New Legendary card, Jugdement

Ooooookaaayyy... interesting.

and somewhat overpowered in Witchblade and the likes. considering the fact that your character gains a statusincrease of 4 or 6 with an additional ability.... damn that card is broken and i cannot think of a deck where it would be bad. (-.-;)!?

...well, the complain i have is, that Judgement would turn into a must have legendary (sadly, we have a lot of those already) with no drawback. If we would would play Eredan Itcg as a paperback card game, I would ask my Opponent after playing this card:

me: Dude, do you play characters?
op.: What?
me: Dude,... do you... play characters?
op.: Yes!? I mean duh. (pointing at his side of the table)
me: (looking at the board) I gain stuff you lose and cannot activate stuff and basically deal no damage.
op.: Wait what!?
me: (holding Judgement in hand after it resolved) Just read the card and you'll understand.
op.: (reads the card) Well,... Fµ@%§K!!
(looks at the board and scoops)

(ps.. for those wondering I am playing with a bunch of guys irl, by proxying eredan cards. we also do that with community card ideas.)

I'll repeat myself interesting...no, excellent idea, but too damn powerful (even for a legendary)

Auteur :  Blue_Knight109 [ 07 Juillet 2016, 00:45 ]
Sujet du message :  Re: New Legendary card, Jugdement

You're right.
But how about this.


For each opposing character classes, gains X where X equals 5 minus each classes he have.
If your opponent is :
Mage : Spirit +X and next opposing guilded spell is discarded
Warrior : Attack +X and next opposing action or item discarded
Marauder : Defense +X and opposing character attack reset to printed score
Priest : Heals X and next opposing Theurgy is removed and played without restriction
Other classes : -X damage suffered and all other character suffers 1 to 5 direct damage
Defender : Chain.


Not to really overpower and good for fight Witchblade and other multiclass character.

Auteur :  GriefStone [ 07 Juillet 2016, 01:45 ]
Sujet du message :  Re: New Legendary card, Jugdement

Now this is what I call a balanced legendary. and the change was for the better.

thumbs up. ^^

Auteur :  Blue_Knight109 [ 07 Juillet 2016, 07:27 ]
Sujet du message :  Re: New Legendary card, Jugdement

An All-Rounder card that can fit every deck.
If they really make this card, i'll be really damned, because it will be really pricey and i don't event have the crystal to buy it.
BTW, thanks for the advice :D

Auteur :  GriefStone [ 07 Juillet 2016, 07:46 ]
Sujet du message :  Re: New Legendary card, Jugdement

Blue_Knight109 a écrit :
An All-Rounder card that can fit every deck.
If they really make this card, i'll be really damned, because it will be really pricey and i don't event have the crystal to buy it.
BTW, thanks for the advice :D


Well there is still the part, where your character gains a stat bonus of 4 or 6...
it might be better to change the wording, so that the bonuses get lower or cutting out the part "for each of the opposing character's classes"

Auteur :  Cat_Wachter [ 07 Juillet 2016, 09:21 ]
Sujet du message :  Re: New Legendary card, Jugdement

This cards makes the strength of a class stronger. So I would change it to akt for marauder and def for warrior, Since marauder want (and need) to oneshot an opponent and warrior are more defensiv.

Auteur :  Blue_Knight109 [ 07 Juillet 2016, 11:04 ]
Sujet du message :  Re: New Legendary card, Jugdement

I do what i could, but FYI i don't have really good english. But here it is.


If opposing character is :
Mage : Spirit +X and next opposing spell is discarded
Warrior : Defense +X and next opposing action or item discarded
Marauder : Attack +X and opposing character attack reset to printed score
Priest : Heals X and next opposing Theurgy is removed and played without restriction
Other classes : -X damage suffered and all other character suffers 1 to 5 direct damage
X equals 5 minus each classes opposing character have.
Defender : Chain


And about the part that character get 4 or 6 stat bonus, is still acceptable for a legendary, because if you got 6 stat bonus (if opposing character have 2 or 3 classes) you got distribute stat, not focusing stat.
And by making only defender could chain, lower the power of this card.
Except he have The big means.

Auteur :  GriefStone [ 07 Juillet 2016, 14:44 ]
Sujet du message :  Re: New Legendary card, Jugdement

Cat_Wachter a écrit :
This cards makes the strength of a class stronger. So I would change it to akt for marauder and def for warrior, Since marauder want (and need) to oneshot an opponent and warrior are more defensiv.


cat: the card checks the class of the oppossing character.

blue: Version 2.0 did what cat pointed out.

...and I understand where you coming from, but the current iteration of Judgement can be recycled. So either make it a one time use power house or a repeatable card with decent coverage. If you want to leave it like that Shulong control and Centurion actions matters gain new toys.... and nobody likes bullies with cool toys.

and the price.... 870k ~ 1mil

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