With her craftsman Item getting a reprint I think Gaya should somehow comeback to the playable area.
My toughts are that she works with Amber Items and has to get something to work with Natur Guemlites. So she should work with many of those items and maybe with Nature Spells.
Meaning Ydiane can be another character for the theme but we still need another one.
First of all
GayaSap Heart
Craftsman - Warrior (I would've keept her as a Craftsman alone but it's easier this way than add the class craftsman to all "Amber" cards that are only for warriors)
Elfine - Nature Guemelite
Spirit: 2 Attack: 6/7 Defense 3 Life 15
Can attache craftsman Items to any character.
When one of your items is discarded placed it in your deck instead of your discard pile. (This applies if an Character dies)
Turns 1, 3, 5 and 6: A Craftsman Item from your Hand is played after your other cards.
YdianeElfin - Natur Guemelite.
Spirit: 1 Attack: 6/9 Defense 2 Life 14
Gain Chain if you play a Bow.
At the begin of the round each opposing character with a "
Magic Poison" attached to him has +1 to damage taken.
"Yidiane" will deal an additional Attack that equals her printed Min Attack.
Even Turns: Attack +1 and Chain Spell.
Ember
Sap Heart
Craftsman - Warrior
Elfine - Nature Guemelite
Spirit: 2 Attack: 4/7 Defense 3 Life 14
Can attache craftsman Items to any character.
Your Elfine gain Chain when they play an Item and have +1 on damage dealt for each Craftsman Item attachet to them.
If a natur Spell is attachet to the opposing character it has has Spirit -2 and "Ember" deals a Magic Attack instead of physical Attacks.
Turns 2, 4 and higher: "Ember" deal an additional Attack that equals her printed min Attack plus her Spirit.
Ivory Bow (because it feels like it's only worth is to evolve Chestnut)
As this card activates and at the start of the Fight. Attack +2 until end of the game if a "Magic Poison is attached to the opposing Character. If not, Attack -2 until end of the Game and a Magic Poison is created and attached to him.
Permanent.
Some updates for Amber Weapons:
Amber Javelin
Warrior
Activates after the fight. Permanent.
Choose an opposing character, he suffers 1 direct damage then this card becomes an Item others and attaches to him.
The holer (and his allies if unknon race or played by Ember) has +1 to damage points suffered.
Chain Dagger.
Amber Sword
Warrior - Craftsman
Attack +2 for each of your dead Sap Hearts as his card activates.
If played by "Ember" or "Gaya" an additional Attack +2 and Attack +2 until end of the game when one of your Characters dies.
Amber Spear
Warrior - Craftsman
Activates at the end of the fight. Permanent.
Attack +2.
Heals 3 Health points of this card is discarded.
If played by "Ember" Attack +1 until end of the Game and Duration: 3 Turns.
This version should basically work similar to the Zil Natur Gems but with Items. I think we somehow need new items for Ember. I don't know if the changes to the old items I suggested work that good but I'm certainly sure they should be playable for Craftsman because Gaya produces them.
New Item Idea:
Amber Shrapnel
Item others
Elfine
Craftsman - Warrior
When Amber Shrapnel is discarded it deals 1 direct damage to the characterit was attached to and its allies.
Non-Craftsman: Permanent.
Craftsman: Duration: 3 Turns.