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| Undeads 2 http://forums.eredan.com/viewtopic.php?f=224&t=20166 |
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| Auteur : | Mr. Zub [ 20 Août 2016, 13:00 ] |
| Sujet du message : | Undeads 2 |
Inspired by Zejabel's attack on Zil Circus. Rise the army! - Common Action Nehantist Undead Each character(dead or alive) gains 2 "undead minion" tokens. Warrior: chain. Priest: +2 tokens. Mage: -2 to damages suffered. Reinforcements - common Action Nehantist Undead Choose a character. He gains 5 "undead minion" tokens. Chain item, spell or theurgy. Living shield - common Action Nehantist Undead Permanent. Each time one of your characters should suffer damage points, if he has at least one "undead minion" token, that damage is reduced by X (max. 5) and that character looses the amount of "undead minion" tokens equal to half of prevented damage. Priest or Warrior: chain. Get him! - rare Action Nehantist Undead Choose a character. If he is yours, he gains attack, defence or spirit +1 equal to the number of "undead minion" tokens attached to him. If he is opponent's, he gains -1 instead. All "undead minion" tokens attached to him are then discarded. Priest: each character gains 1 "undead minion" token. Rush - uncommon. Action Nehantist Undead Choose up to 2 characters. You gain attack +1 for each "undead minion" token attached to them. These tikens are then discarded. Priest: only half of these tokens is discarded (rounded up). Take and flee - uncommon. Action Nehantist Undead Choose up to 2 characters - for every 2 "undead minion" tokens attached to them one of your opponent's card attached to them is discarded. Priest or warrior: you can choose the cards. The Ritual - rare Action Nehantist Undead - Necromancian At the start of each turn, each character with an "undead minion" token gains +1 to Attack, defence or spirit if he is yours, otherwise -1 until the end of the game. If this card is discarded it is attached to one of your living Necromancians instead. Permanent. When I initially thought about it, it was an idea for undead priests to get their own playstyle and increase their usability. |
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| Auteur : | GriefStone [ 21 Août 2016, 09:49 ] |
| Sujet du message : | Re: Undeads 2 |
Interesting and unique take on the token mechanic in the game. Not bad at all... ...the only thing I think is missing, is the specification for the phrase halve the amount of UTs. (is it rounded up or down?) |
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| Auteur : | Mr. Zub [ 21 Août 2016, 11:06 ] |
| Sujet du message : | Re: Undeads 2 |
Thank for the coment. I totally forgot about rounding. =( Also, modified some cards for them to look more in undead style (usually undeads have bonuses until end of the game). Change is red colored. |
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| Auteur : | GriefStone [ 22 Août 2016, 23:08 ] |
| Sujet du message : | Re: Undeads 2 |
Pretty good update d(^.^ ) ...but, I personally think that a 4 or 5 Turn clock (not 4-5) on "The Ritual" sounds more balanced (but it should keep its recousion effect). A pseudo permanent actually has a psychological component. And if used poorly, will punish a player, for doing so. |
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| Auteur : | Marvin_Surig [ 26 Septembre 2016, 18:05 ] |
| Sujet du message : | Re: Undeads 2 |
I like the Idea of undead minion cards and Tokens. It feel just like Necromancy. one thing first: always keep in mind that undead nearly never can use Chain. I would somehow suggest a way to include the current Necrosis Action theme in the idea. Like Action Creates 3 undead Minion token. If this card is a Necrosis or your character is a Necromancer create 3 additional undead Minion token. Necromancer: this card becomes a Necrosis. Chain. Item, Spell or theurgy. Plus I'd really like something like At the start of the fight 3 undead minion tolens are removed and you play a necrosis |
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