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Undeads 2
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Auteur :  Mr. Zub [ 20 Août 2016, 13:00 ]
Sujet du message :  Undeads 2

Inspired by Zejabel's attack on Zil Circus.

Rise the army! - Common
Action
Nehantist
Undead
Each character(dead or alive) gains 2 "undead minion" tokens.
Warrior: chain.
Priest: +2 tokens.
Mage: -2 to damages suffered.

Reinforcements - common
Action
Nehantist
Undead
Choose a character. He gains 5 "undead minion" tokens.
Chain item, spell or theurgy.

Living shield - common
Action
Nehantist
Undead
Permanent. Each time one of your characters should suffer damage points, if he has at least one "undead minion" token, that damage is reduced by X (max. 5) and that character looses the amount of "undead minion" tokens equal to half of prevented damage.
Priest or Warrior: chain.

Get him! - rare
Action
Nehantist
Undead
Choose a character. If he is yours, he gains attack, defence or spirit +1 equal to the number of "undead minion" tokens attached to him. If he is opponent's, he gains -1 instead. All "undead minion" tokens attached to him are then discarded.
Priest: each character gains 1 "undead minion" token.

Rush - uncommon.
Action
Nehantist
Undead
Choose up to 2 characters. You gain attack +1 for each "undead minion" token attached to them. These tikens are then discarded.
Priest: only half of these tokens is discarded (rounded up).

Take and flee - uncommon.
Action
Nehantist
Undead
Choose up to 2 characters - for every 2 "undead minion" tokens attached to them one of your opponent's card attached to them is discarded.
Priest or warrior: you can choose the cards.

The Ritual - rare
Action
Nehantist
Undead - Necromancian
At the start of each turn, each character with an "undead minion" token gains +1 to Attack, defence or spirit if he is yours, otherwise -1 until the end of the game. If this card is discarded it is attached to one of your living Necromancians instead. Permanent.


When I initially thought about it, it was an idea for undead priests to get their own playstyle and increase their usability.

Auteur :  GriefStone [ 21 Août 2016, 09:49 ]
Sujet du message :  Re: Undeads 2

Interesting and unique take on the token mechanic in the game.
Not bad at all...

...the only thing I think is missing, is the specification for the phrase halve the amount of UTs. (is it rounded up or down?)

Auteur :  Mr. Zub [ 21 Août 2016, 11:06 ]
Sujet du message :  Re: Undeads 2

Thank for the coment. I totally forgot about rounding. =(

Also, modified some cards for them to look more in undead style (usually undeads have bonuses until end of the game). Change is red colored.

Auteur :  GriefStone [ 22 Août 2016, 23:08 ]
Sujet du message :  Re: Undeads 2

Pretty good update d(^.^ )
...but, I personally think that a 4 or 5 Turn clock (not 4-5) on "The Ritual" sounds more balanced (but it should keep its recousion effect).
A pseudo permanent actually has a psychological component. And if used poorly, will punish a player, for doing so.

Auteur :  Marvin_Surig [ 26 Septembre 2016, 18:05 ]
Sujet du message :  Re: Undeads 2

I like the Idea of undead minion cards and Tokens. It feel just like Necromancy.
one thing first: always keep in mind that undead nearly never can use Chain.

I would somehow suggest a way to include the current Necrosis Action theme in the idea. Like
Action
Creates 3 undead Minion token. If this card is a Necrosis or your character is a Necromancer create 3 additional undead Minion token.
Necromancer: this card becomes a Necrosis.
Chain. Item, Spell or theurgy.

Plus I'd really like something like At the start of the fight 3 undead minion tolens are removed and you play a necrosis

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