Give mercenary buff by buffing old outdated cards.
Attack + 2. Chain. Runic or Mercenary: An Additional Attack +2.
Mercenary or Elfine: Chain.
Mercenary: Return 4 cards from your discard pile to your deck.
Discard a "Shell" from your hand or your deck. -2 to damage suffered for each "Shell" in your Discard Pile. Chain. Mercenary: If no "Shell" was discarded, return all "Shells" in your discard pile to your deck.
The opposing characters have Defense -2. Durations 2 turns. Warrior and Marauder: Chain. Additional 1 turn. Mercenaries: An additional 2 turns.
Mercenary: Opposing character suffers 5 direct damage.
Mercenary: A weapon from your hand is played.
Attack +X where X is the number of cards in your hand. Mercenary: Draw an additional 2 cards next turn.
Attack +2. Sacrifice 1: Attack +2 Mystic Slayer: Attack +1. Chain.
Mercenary: Chain. The opponent attack bonuses are ignore.
Opposing character has Attack -X and Defense -2, where X is your spirit. Mercenary: Attack +X.
Mercenary: -2 to damage suffered.
Mercenary: Spirit and Attack +1.
Spirit and Defense +2. Chain: Theurgy. Mercenary: Return 3 cards from your Discard Pile to your deck.
Discard 3 random opposing cards attach to your characters. You suffer 1 for each card discarded. Chain. Mercenary: Attack +2 until the end of the game for each damage suffered this way.
Discard "A Warrior's Fury" from your hand or deck. Attack +2 for each "A Warrior's Fury" in your Discard Pile. Chain. Mercenary: If no "A Warrior's Fury" was discard, return "A Warrior's Fury" in your discard pile to your deck.
Attack +2 and Defense +1. Chain. Duration: 2 fights. Mercenary: Permanent.
-1 to damaged suffer. Activation: A "Short Sword" from your deck, hand or discard is played.
Attack +2. Permanent. Dual Wield. Mercenary: Attack +2.
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