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 Sujet du message : Guild Idea - The Monzón
Message Publié : 28 Avril 2013, 15:56 
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Inscription : 04 Février 2013, 21:28
Message(s) : 100
Hey, guys. To those of you that are familiar with this idea, yep. I'm bringing it back! :D Others who aren't, this is a forum to continue from this guild idea I have with some help: http://forum.eredan.com/viewtopic.php?id=43914 .


Quebrada
Race: Multi (Remolo/Water Guemelite)
Gender: Female
Guild: Monzón
Class: Warrior or Mage
Levels: 3 (Quebrada starts off as a mage, but on level 3, you can choose her to be a mage, or a warrior)
Rarity: uncommon

Mage
Spirit: 3
Attack: 3/4
Defense: 2
HP: 14
Tide slots: 3
Leviathan
At the end of the fight, "Quebrada" deals X magic damage, where X equals the number of tide counters on her +1
Turns 2 & 5: Defense + 1 and Spirit +1

Warrior
Spirit: 2
Attack: 7/9
Defense: 3
HP: 14
Tide slots: 3
Leviathan
Gain chain if you play a Monzón weapon
Your Leviathan have their maximum health increased by one until the end of the game.
Turns 2 & 5: Spirit +1 until the end of the game.
Flavor text: "The ocean can be your salvation, or your doom."

Cleansing Waters
Guild: Monzón
Spell: Water
Rarity: Uncommon
At the end of the fight, your character heals 5 health points.
Leviathan: Your characters out of battle heal 3 health points
3 tide counters: Duration: 2 fights.
Flavor Text: "The sea can wash all your pain away"

As I said before, if you have some ideas for cards for this guild, feel free to post! :D


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 Sujet du message : Re: Guild Idea - The Monzón
Message Publié : 03 Mai 2013, 15:48 
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Inscription : 04 Février 2013, 21:28
Message(s) : 100
Arroyo, Former War Prisoner
Race: Remolo
Gender: Male
Guild: Monzón
Class: Multi (Mage - Warrior)
Spirit: 2
Attack: 6/8
Defense: 1
HP: 14
Tide slots: 3
Rarity: Uncommon
Leviathan
Your Remolo have Defense +1 until the end to the game
At the end of the fight, choose one of your characters. He gains 1 tide counter
Turns 1 and 4: A Monzón weapon from your deck is placed in your hand.
Flavor Text: He escaped from his captors by sheer willpower alone.

Deep Sea Piercer
Card: Item
Guild: Monzón
Class: Multi (Warrior - Berzerker)
Rarity: Rare
Item One-handed sword
Activates after the fight. Attack +2, and Defense +3
Your Monzón have their tide slots upgraded by 1 until the end of the game. Dual Wield. Permanent.

Arroyo, The Adviser
Race: Multi (Remolo - Water Guemelite - Air Guemelite)
Gender: Male
Guild: Courtier (Monzón - Kotoba - Stone Linkers)
Class: Warrior
Spirit: 2
Attack: 7/9
Defense: 3
HP: 14
Tide slots: 3
Rarity: Rare
Leviathan
Gain chain if you play a Water Spell
At the start of the fight, "Arroyo, The Adviser" gains Spirit +1 if a Stone Linker card is attached to him, Defense +1 if a Kotoba card is attached to him, and Attack +1 if a Monzón card is attached to him
Turns 1 and 4: A Monzón weapon from your deck is place in your hand.
Flavor Text: "People say that I have a cold touch... Well, I can't say they're wrong."

Wipeout
Card: Spell
Guild: Monzón
Rarity: Rare
Spell Water (AOE)
Deals 5 magic damage + 1 for each tide counter attached to your character to each opposing character. Your characters have their total number of tide slots upgraded by one until the end of the game.
Flavor Text: "I know that deserts have to have erosion, but this is RIDICULOUS!!"


Dernière édition par Tony_Hall le 01 Septembre 2013, 05:24, édité 5 fois.

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 Sujet du message : Re: Guild Idea - The Monzón
Message Publié : 04 Mai 2013, 00:16 
Marchand

Inscription : 05 Février 2013, 01:21
Message(s) : 536
Actually, floods in the middle of a desert are very common during a rainy season. Since deserts don't have any proper topsoil to hold the water, the water drains to whatever point has the lowest elevation taking any decent soil with it, which causes erosion.

_________________
Ty Boadicea for the awesome farewell gift. Now just to think up an avatar to go with it. Anyway, I'm still a Sap/Nomad/Pirates fan and user.


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 Sujet du message : Re: Guild Idea - The Monzón
Message Publié : 05 Mai 2013, 06:20 
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Inscription : 04 Février 2013, 21:28
Message(s) : 100
Joseph_Strom a écrit :
Actually, floods in the middle of a desert are very common during a rainy season. Since deserts don't have any proper topsoil to hold the water, the water drains to whatever point has the lowest elevation taking any decent soil with it, which causes erosion.


Ah, I see. Well, you learn something new everyday. Btw, what do you think of the ideas in this topic, so far?


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 Sujet du message : Re: Guild Idea - The Monzón
Message Publié : 05 Mai 2013, 07:17 
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Inscription : 04 Février 2013, 21:28
Message(s) : 100
Tibura
Race: Water Guemelite
Gender: Female
Guild: Monzón
Class: Berzerker
Levels: 3
Spirit: 2
Attack: 7/10
Defense: 1
HP: 17
Tide slots: 3
Rarity: Rare
Sea Lord
Rage: Changes appearance(turns into a shark), and at the start of the fight, your Sea Lords gain 1 tide counter
"Tibura" has -1 to magic damage suffered for each Sea Lord card attached to her (-3 maximum)
turns 1 and 5: a "Shark Hammer" from your deck is placed in your hand.


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 Sujet du message : Re: Guild Idea - The Monzón
Message Publié : 05 Mai 2013, 17:56 
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Inscription : 04 Février 2013, 21:28
Message(s) : 100
Tidal Aura
Card: Action
Race: Remolo
Guild: Monzón
Rarity: Uncommon
Duration: 3 turns
All of your Remolo have Spirit +1, and Defense +1.
3 Tide Counters: Permanent
Flavor Text: "Even the fiercest of flames will be extinguished by our presence."


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 Sujet du message : Re: Guild Idea - The Monzón
Message Publié : 06 Mai 2013, 09:00 
Marchand

Inscription : 05 Février 2013, 01:21
Message(s) : 536
Tony_Hall a écrit :
Joseph_Strom a écrit :
Actually, floods in the middle of a desert are very common during a rainy season. Since deserts don't have any proper topsoil to hold the water, the water drains to whatever point has the lowest elevation taking any decent soil with it, which causes erosion.


Ah, I see. Well, you learn something new everyday. Btw, what do you think of the ideas in this topic, so far?


I think its a neat idea, I just wish they would do somethings with what they already have like mage Hom'chai's first.

_________________
Ty Boadicea for the awesome farewell gift. Now just to think up an avatar to go with it. Anyway, I'm still a Sap/Nomad/Pirates fan and user.


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 Sujet du message : Re: Guild Idea - The Monzón
Message Publié : 06 Mai 2013, 17:03 
Guémélite

Inscription : 04 Février 2013, 21:28
Message(s) : 100
Joseph_Strom a écrit :
Tony_Hall a écrit :
Joseph_Strom a écrit :
Actually, floods in the middle of a desert are very common during a rainy season. Since deserts don't have any proper topsoil to hold the water, the water drains to whatever point has the lowest elevation taking any decent soil with it, which causes erosion.


Ah, I see. Well, you learn something new everyday. Btw, what do you think of the ideas in this topic, so far?


I think its a neat idea, I just wish they would do somethings with what they already have like mage Hom'chai's first.


Tell me about it. :|


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 Sujet du message : Re: Guild Idea - The Monzón
Message Publié : 25 Mai 2013, 19:32 
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Inscription : 04 Février 2013, 21:28
Message(s) : 100
Lluvia, Militia Captain
Race: Multi ( Remolo, Water guemelite )
Gender: Female
Guild: Monzón
Class: Warrior
Levels: 2
Spirit: 2
Attack: 6/8
Defense: 3
HP: 16
Tide slots: 3
Rarity: Rare
Champion - Leviathan
Every time "Lluvia, Militia Captain", plays cards restricted to the the Leviathan, one of your ally Leviathans gain a tide counter
At the end of the fight, one of your characters who has the most tide counters among them has Spirit +1 or Defense +1 until the end of the game
Turns 5, 6, and 8: your Leviathan have -2 to damage suffered.
Flavor Text: "Underestimate the Leviathan, and you'll sink into the Abyss!"


Dernière édition par Tony_Hall le 14 Juillet 2013, 05:47, édité 1 fois.

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 Sujet du message : Re: Guild Idea - The Monzón
Message Publié : 30 Mai 2013, 17:51 
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Inscription : 04 Février 2013, 21:28
Message(s) : 100
Geyser Wall
Card: Spell
Rarity: Uncommon
Spell Water
Duration: 3 turns
Your characters have -2 to Fire and Draconic magic damage they suffer.
Monzón: An additional -2 to the damage and your characters gain 1 tide counter.


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