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Crards Idea
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Auteur :  ZyronHD [ 21 Mai 2017, 16:49 ]
Sujet du message :  Crards Idea

Yomi the Ice Witch
Guild: Kotoba,Zil
Race:Gemelith of Water, Gemelith of Shadow, Demon, Iceelf
Class: Magician
Caste: Circus, Crow
Spirit: 3
Atk: 3/5
Def: 3
Health: 16
Your Zils got +2 of magic damage and your Crow got -2 of damage taken .
Rage: After Playing cards a Amethyst Blizzard are creating and playing after your Cards
After round 4 every round all enemy chars getting 1 or 0 direct damage
Round 1,2 Your Chars gains Atk+2 and Def +1 at the end of the game

Bunny
Guild: Zil
Race: Gemelith of Shadow,Iceelf
Spirite: 2
Atk:6/11
Def:1
Health:14
At the Beginning of the Fight a Rabbit Iceclaw Claw from your deck are binding on Bunny
Rage: Your Chars gains Atk+1 and after playing your cards the latest cards form your discard are playing
Round:1,2,4 Cains Zil and Iceelf Cards

Rabbit Iceclaw
one handed Claw
permantly
Your Char gains Rage and at the end of the turn the Char with the most health losing X direct damage x are the dagger of the game

Auteur :  yoming [ 21 Mai 2017, 16:52 ]
Sujet du message :  Re: Kotoba Zil

it will be a strong card :)

Auteur :  De Killer [ 21 Mai 2017, 17:39 ]
Sujet du message :  Re: Crards Idea

It looks interesting but I think the following would be more appropriate:

Yomi, the Dark Ice Princess.
Guild: Mercenary - Kotoba - Zil
Race: Water Guem - Shadow Guem - Ice Elf.
Class: Mage
Caste: Courtier - Shadowmancer - Crow
Spirit 3
Attack 4/6
Defense 2
HP 15
Your Ice Elf gains "Water Guemelite" and "Chain: Water Spell" until the end of the game.
Your Shadowmancers and Crows have +1 to magic damage dealt and -1 to damage taken.
Rage: "Yomi, the Dark Ice Princess" changes appeareance and an Amethyst Blizzard is created and played after your Cards.
Turns 1, 2 & 4: Your Characters gain Attack +2 and Defense +1 until the end of the game.

What do you think?

Auteur :  ZyronHD [ 21 Mai 2017, 17:47 ]
Sujet du message :  Re: Crards Idea

De Killer a écrit :
It looks interesting but I think the following would be more appropriate:

Yomi, the Dark Ice Princess.
Guild: Mercenary - Kotoba - Zil
Race: Water Guem - Shadow Guem - Ice Elf.
Class: Mage
Caste: Courtier - Shadowmancer - Crow
Spirit 3
Attack 4/6
Defense 2
HP 15
Your Ice Elf gains "Water Guemelite" and "Chain: Water Spell" until the end of the game.
Your Shadowmancers and Crows have +1 to magic damage dealt and -1 to damage taken.
Rage: "Yomi, the Dark Ice Princess" changes appeareance and after playing your cards a Amethyst Blizzard is created and played after your Cards.
Turns 1, 2 & 4: Your Characters gain Attack +2 and Defense +1 until the end of the game.

What do you think?


is good but demon would be fit in because she can be realy called a ice demon

Auteur :  ZyronHD [ 21 Mai 2017, 18:05 ]
Sujet du message :  Re: Crards Idea

I got some more ideas :D

Ace the Trickster
Guild: Zil
Caste: Nightterror, Circus, Shadowmancer
Race: Mental Gemelith, Gemelith of Shadow
Class: Mage
Spirit 3
Atk 6/7
Def 3
Health 15
Your Shadowmancher and Mental Gemelith are +1 of dealing Magic Damage
At the Beginning of the fight a Deck of Card from your Deck are binding on Ace the Trickster
Then a Zil Char Playing a Shadow Spell or Menta Spell he heals 1 health
Round 1 3 5 2 Random play card are creating and playing

Magic Gun
object other
permantly
at the end of the fight the char with the lowest health are getting x direct damage
x are the spell they are bound on your

Deck of Card
objekt other unequi permantly
At the beginnign of every round a random play cards are creating and playing
(About the player cards that like this eggs and so)

Auteur :  De Killer [ 21 Mai 2017, 21:47 ]
Sujet du message :  Re: Crards Idea

Let me make slight modifications ;)


Guild: Zil Warriors.
Caste: NightTerror - Circus - Shadowmancer
Race: Mental Guem - Shadow Guem
Class: Mage - Priest
Spirit 3
Atk 4/6
Def 2
Health 14
Your Shadowmancer and NightTerror have +1 to magic damage dealt. (Non-AoE)
At the start of the fight, a "Deck of Cards" from your Deck is attached on "Ace the trickster".
Your Shadow and Mental Guems heals 1 Health point if they play a Spell.
Turn 1, 3 & 5: A "Deck of Cards" is created and played.


Guild: Zil Warriors.
Type: One Handed Weapon.
Class: Mage - Priest
At the end of the fight, the opposing character with the lowest amount of Health Points suffers X Mental Magic Damage where X is the amount of Spells and Theurgies attached to you. (Maximum 6).
Duration: 2 to 3 Fights.
Circus: When this card is discarded, is placed in the opposing Deck.



Guild: Zil Warriors.
Caste: NightTerror - Circus.
Type: Item Other.
Spirit +1.
At the end of the Fight, you can choose a card in your Discard Pile. The choosen card is placed in your Hand.
Each time a card from your Discard Pile is placed in the opposing Deck or in your Hand, heals X Health points where X is the number of your cards in the opposing Hand and Deck. (Heals 5 Maximum).
Duration: 5 Turns.

Btw, I'm not the GL Zil, so MesterL (GL Zil) could have a different opinion.

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