Eredan
http://forums.eredan.com/

Another Judge & others cards.
http://forums.eredan.com/viewtopic.php?f=224&t=22389
Page 1 sur 1

Auteur :  Khirr [ 26 Octobre 2017, 23:04 ]
Sujet du message :  Another Judge & others cards.

Name: Judge Eleniel
Design: Angel like creature, with sword.
Race: Unknown - Light Guemelite - War Guemelite
Class: Warrior - Priest
Gender: Unknown

Spirit: 2
Attack: 8/9
Defense: 3
Health: 16

Spell or Theurgy Chain to non-Theurgy and non-Spell.
May play Light, War and Demon Hunter Spells without restrictions.
All damage dealt and suffered modifications are ignored.
Turn 2, 3, 4 and 7: Attack, Spirit and Defense +1, +2 instead versus Demons.
Only Turn 1*: Each character ignore all active opposing penalties and gain highest bonuses to attributes between self and all opposing characters. Both until the end of the game.

*Activate always before opponent order bonus unless it is also Only Turn 1.

-----------------------------------------------------------------------------------------------

Name: Party Hard
Design: Picture with Marauder stealing something, Mage casting a powerful spell, Warrior training with his sword and Priest reading some scrolls.
Type: Action - Unique
Class: Marauder - Warrior - Mage - Priest
One character can trigger only one effect:
Have Marauder: Opponent discard a card from deck, if can't then from hand.
Have Warrior: Attack and Defense +1 until the end of the game. Chain.
Have Mage: At the end of fight: Put random Unique Spell from your discard pile into your hand.
Have Priest: Opposing characters lose one maximum Health and your character gain one until the end of the game.

-----------------------------------------------------------------------------------------------

Great Maze

Type: Place - Dungeon
Permanent.
Characters out of fight have -2 damage suffered.
Character chosen to fight gain -4 damage suffered until her first card activates or she didn't play any.
Beast: Attack +1 and gain Cor rune.
Human: Spirit +1 and gain Nox rune.
Craftsman or Runic: Chain.
----------------------------------------------------------------------------------------------

Grand Theatre
Type: Place - Public

Permanent.
As this card activates and at the start of fight Decoration from your deck is played before yours others cards.
Courier or Craftsman: Chain.
Unknown Class Courier: Spirit +1 and Heal 1 each time Decoration is activated.
----------------------------------------------------------------------------------------------

Deadulos (Dea-dulos not Dead-ulos)
Design: Greek mythology.

Spirit: 1
Attack: 6/9
Defense: 3
Health: 15
Max Runes: 3

Guild: Runic Legion
Race: Human
Class: Craftsman
Gender: Male
Caste: Architect
Chain Place to Craftsman Item.
If a character die, reactivate as played by Deadulos all yours Places from that character on another character same player control.
If after turn 6, there is 6 or more yours Places in game with at least three different subtypes and you have a living Architect, you win the game.
Turn 1, 2, and 5: Spirit +1 per allied Priest, Defense +1 per allied Warrior and Draw a card per allied Craftsman.

----------------------------------------------------------------------------------------------

Fake Castle
Design: Blown tanks WWII.
Class: Craftsman - Marauder - Warrior
Type: Place - Military

Duration 3 fights.
Defense +2.
Next time when one or more of your characters receive damage by opposing card,
that damage is ignored and this and opponents card is discarded.
Architect: This card isn't discarded by previous effect.

---------------------------------------------------

Ikarois
Design: Greek mythology.

Spirit: 1
Attack: 7/10
Defense: 3
Health: 15
Max Runes: 3

Guild: Runic Legion
Race: Human
Class: Warrior
Gender: Male

Chain Item Other or, if you have an Architect also Place.
Spirit +1 per equipped Item Other*.
If alive, redirect all magic damage suffered by your other characters to himself.
When die, chose a character then deal X fire damage to her where X is equal to (6 + 1 per rune worn) x 2 if Ikarois suffered fire damage during this turn.
Turn 1, 2 and 4: Gain Craftsman and Priest Class for 2 turns.

*Starting from Item Other activation turn.
--------------------------------------------------------------------------------------------

Temple of the goddes (rework)
Action -> Place - Sacred
none -> Have Architect: Duration +1 fight, min 2.
Enchaînement -> Chain (missed during translation)
--------------------------------------------------------------------------------------------
Runic Wings:
Guild: Runic
Class: Warrior - Craftsman - Marauder
Type: Item Other
Pernament. Chain Place. One copy per character only.
If played by "Deadulos" or "Ikarois" create and play a copy on your another Runic character. Defense +2 and -2 direct damage suffered.
Ignore yours Spirit penalties.
Suffer draconic and lightning damage as fire damage instead.
-------------------------------------------------------------------

Htol, Judge of The Web
Desing: Anagram
Guild: Nethanic
Race: Human - Beast(Spider) - Nethan Guemelite
Class: Warrior - Marauder
Gender: Male

Spirit: 2
Attack: 3/3
Defense: 3
Life: 15

Deals addional attack aganist diffrent Classes equal to opposing character Spirit.
"Htol" and "Anagram" have addional attack equal to their printed. min Attack.
If a character deals 0 damage, that character gain +1 Damage dealt until the end of the game.
Turn 2, 3 and 5: Reverse your Nethan Guemelites Spirit penalties for two turns.
Only Turn 1: All characters lose their maximum Life points equal to twice of its bonus until the end of the game.

Auteur :  Khirr [ 09 Décembre 2017, 03:13 ]
Sujet du message :  Re: Another Judge & others cards.

Stand Up Be Strong
Desing: https://www.youtube.com/watch?v=4ZSp8CJLZg8
Class: Warrior
Type: Action
Duration 2 fights.
Reverse all current penalties on your character.
Demon Hunter: Pernament.

------------------------------------------------------------------------------------------------

Imperial Diplomatic Escort
Action
One copy start game in your hand if you have two Couriers.
Courier: Spirit +1. Imperial: Defense +1.
Have Courier: Gain Courier caste and one of your allies Guild.
Have Imperial: Gain Imperial caste and Kotoba Guild.
All until the end of the game.

------------------------------------------------------------------------------------------------

Military Strategy (rework idea)
Race: Human
Class: Warrior
Action
Attack and Defense +1.
Have Imperial*: Until the end of the game.
Draw a card then return a card duplicated in your discard pile to your deck. Chain.

* Commander effect for other characters.

Page 1 sur 1 Le fuseau horaire est UTC+1 heure [Heure d’été]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/