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Another Judge & others cards. http://forums.eredan.com/viewtopic.php?f=224&t=22389 |
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Auteur : | Khirr [ 26 Octobre 2017, 23:04 ] |
Sujet du message : | Another Judge & others cards. |
Name: Judge Eleniel Design: Angel like creature, with sword. Race: Unknown - Light Guemelite - War Guemelite Class: Warrior - Priest Gender: Unknown Spirit: 2 Attack: 8/9 Defense: 3 Health: 16 Spell or Theurgy Chain to non-Theurgy and non-Spell. May play Light, War and Demon Hunter Spells without restrictions. All damage dealt and suffered modifications are ignored. Turn 2, 3, 4 and 7: Attack, Spirit and Defense +1, +2 instead versus Demons. Only Turn 1*: Each character ignore all active opposing penalties and gain highest bonuses to attributes between self and all opposing characters. Both until the end of the game. *Activate always before opponent order bonus unless it is also Only Turn 1. ----------------------------------------------------------------------------------------------- Name: Party Hard Design: Picture with Marauder stealing something, Mage casting a powerful spell, Warrior training with his sword and Priest reading some scrolls. Type: Action - Unique Class: Marauder - Warrior - Mage - Priest One character can trigger only one effect: Have Marauder: Opponent discard a card from deck, if can't then from hand. Have Warrior: Attack and Defense +1 until the end of the game. Chain. Have Mage: At the end of fight: Put random Unique Spell from your discard pile into your hand. Have Priest: Opposing characters lose one maximum Health and your character gain one until the end of the game. ----------------------------------------------------------------------------------------------- Great Maze Type: Place - Dungeon Permanent. Characters out of fight have -2 damage suffered. Character chosen to fight gain -4 damage suffered until her first card activates or she didn't play any. Beast: Attack +1 and gain Cor rune. Human: Spirit +1 and gain Nox rune. Craftsman or Runic: Chain. ---------------------------------------------------------------------------------------------- Grand Theatre Type: Place - Public Permanent. As this card activates and at the start of fight Decoration from your deck is played before yours others cards. Courier or Craftsman: Chain. Unknown Class Courier: Spirit +1 and Heal 1 each time Decoration is activated. ---------------------------------------------------------------------------------------------- Deadulos (Dea-dulos not Dead-ulos) Design: Greek mythology. Spirit: 1 Attack: 6/9 Defense: 3 Health: 15 Max Runes: 3 Guild: Runic Legion Race: Human Class: Craftsman Gender: Male Caste: Architect Chain Place to Craftsman Item. If a character die, reactivate as played by Deadulos all yours Places from that character on another character same player control. If after turn 6, there is 6 or more yours Places in game with at least three different subtypes and you have a living Architect, you win the game. Turn 1, 2, and 5: Spirit +1 per allied Priest, Defense +1 per allied Warrior and Draw a card per allied Craftsman. ---------------------------------------------------------------------------------------------- Fake Castle Design: Blown tanks WWII. Class: Craftsman - Marauder - Warrior Type: Place - Military Duration 3 fights. Defense +2. Next time when one or more of your characters receive damage by opposing card, that damage is ignored and this and opponents card is discarded. Architect: This card isn't discarded by previous effect. --------------------------------------------------- Ikarois Design: Greek mythology. Spirit: 1 Attack: 7/10 Defense: 3 Health: 15 Max Runes: 3 Guild: Runic Legion Race: Human Class: Warrior Gender: Male Chain Item Other or, if you have an Architect also Place. Spirit +1 per equipped Item Other*. If alive, redirect all magic damage suffered by your other characters to himself. When die, chose a character then deal X fire damage to her where X is equal to (6 + 1 per rune worn) x 2 if Ikarois suffered fire damage during this turn. Turn 1, 2 and 4: Gain Craftsman and Priest Class for 2 turns. *Starting from Item Other activation turn. -------------------------------------------------------------------------------------------- Temple of the goddes (rework) Action -> Place - Sacred none -> Have Architect: Duration +1 fight, min 2. Enchaînement -> Chain (missed during translation) -------------------------------------------------------------------------------------------- Runic Wings: Guild: Runic Class: Warrior - Craftsman - Marauder Type: Item Other Pernament. Chain Place. One copy per character only. If played by "Deadulos" or "Ikarois" create and play a copy on your another Runic character. Defense +2 and -2 direct damage suffered. Ignore yours Spirit penalties. Suffer draconic and lightning damage as fire damage instead. ------------------------------------------------------------------- Htol, Judge of The Web Desing: Anagram Guild: Nethanic Race: Human - Beast(Spider) - Nethan Guemelite Class: Warrior - Marauder Gender: Male Spirit: 2 Attack: 3/3 Defense: 3 Life: 15 Deals addional attack aganist diffrent Classes equal to opposing character Spirit. "Htol" and "Anagram" have addional attack equal to their printed. min Attack. If a character deals 0 damage, that character gain +1 Damage dealt until the end of the game. Turn 2, 3 and 5: Reverse your Nethan Guemelites Spirit penalties for two turns. Only Turn 1: All characters lose their maximum Life points equal to twice of its bonus until the end of the game. |
Auteur : | Khirr [ 09 Décembre 2017, 03:13 ] |
Sujet du message : | Re: Another Judge & others cards. |
Stand Up Be Strong Desing: https://www.youtube.com/watch?v=4ZSp8CJLZg8 Class: Warrior Type: Action Duration 2 fights. Reverse all current penalties on your character. Demon Hunter: Pernament. ------------------------------------------------------------------------------------------------ Imperial Diplomatic Escort Action One copy start game in your hand if you have two Couriers. Courier: Spirit +1. Imperial: Defense +1. Have Courier: Gain Courier caste and one of your allies Guild. Have Imperial: Gain Imperial caste and Kotoba Guild. All until the end of the game. ------------------------------------------------------------------------------------------------ Military Strategy (rework idea) Race: Human Class: Warrior Action Attack and Defense +1. Have Imperial*: Until the end of the game. Draw a card then return a card duplicated in your discard pile to your deck. Chain. * Commander effect for other characters. |
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