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New race & Caste idea- Realm Guemelites & "Galux"
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Auteur :  Schrei_VonWeisheit [ 08 Juin 2013, 18:44 ]
Sujet du message :  Re: New race & Caste idea- Realm Guemelites & "Galux"

Wolvos a écrit :
d.d. warrior. at the start of the fight send 1 card from your hand to the discard pile, 1 weapon "d.d." from your deck is equipped to a character who can carry a weapon, attack +1 for every weapon attached to him.

warrior attack 7/9, defense 3, hp, 14, spirit 1

d.d. knight: discard up to 3 cards to the discard pile the same ammount of cards in the discard pile are removed from game.

warrior attack 6/10, defense 3, hp 14, spirit 2

d.d. queen: discard X cards in your hand to the discard pile, select and heal X h.p. in one of your characters, spirit +1 if d.d king is alive.

warrior attack 7/9, defense 3, hp 15 spirit 2

d.d. king: return X cards in the discard pile from game, where X is equal to every hp healed by the effect of the d.d. queen, attack +1 for every D.D character alive

warrior attack 6/9, defense 4, hp 14, spirit 2

and some counters against this deck:

return to reality: common. 5 card removed from play of the enemy are placed in the discard, and cannot be removed from game. attack + 2. chain

cards removed from game can return:


Try not to use D.D., considering it's an archetype that only shows up in YGO, legal problems.

Auteur :  Tony_Hall [ 08 Juin 2013, 18:49 ]
Sujet du message :  Re: New race & Caste idea- Realm Guemelites & "Galux"

Schrei_VonWeisheit a écrit :
Wolvos a écrit :
d.d. warrior. at the start of the fight send 1 card from your hand to the discard pile, 1 weapon "d.d." from your deck is equipped to a character who can carry a weapon, attack +1 for every weapon attached to him.

warrior attack 7/9, defense 3, hp, 14, spirit 1

d.d. knight: discard up to 3 cards to the discard pile the same ammount of cards in the discard pile are removed from game.

warrior attack 6/10, defense 3, hp 14, spirit 2

d.d. queen: discard X cards in your hand to the discard pile, select and heal X h.p. in one of your characters, spirit +1 if d.d king is alive.

warrior attack 7/9, defense 3, hp 15 spirit 2

d.d. king: return X cards in the discard pile from game, where X is equal to every hp healed by the effect of the d.d. queen, attack +1 for every D.D character alive

warrior attack 6/9, defense 4, hp 14, spirit 2

and some counters against this deck:

return to reality: common. 5 card removed from play of the enemy are placed in the discard, and cannot be removed from game. attack + 2. chain

cards removed from game can return:


Try not to use D.D., considering it's an archetype that only shows up in YGO, legal problems.


Oh, yeah. I agree with Schrei. Not saying that your ideas aren't good, just name them something a little different.

Auteur :  Wolvos [ 08 Juin 2013, 18:57 ]
Sujet du message :  Re: New race & Caste idea- Realm Guemelites & "Galux"

Schrei_VonWeisheit a écrit :
Try not to use D.D., considering it's an archetype that only shows up in YGO, legal problems.


ok schrei .-.

twisted time line: unique. rare. discard half of your removed cards to the discard pile -X (max -6) in damage suffered where X is equal to the discarded cards, chain "time line" card

time line revenge: remove from game X (max 5) cards from the opponent's deck, where X is equal to the ammount of cards sent to your discard pile in this round

Auteur :  Tony_Hall [ 08 Juin 2013, 19:00 ]
Sujet du message :  Re: New race & Caste idea- Realm Guemelites & "Galux"

Wolvos a écrit :
Schrei_VonWeisheit a écrit :
Try not to use D.D., considering it's an archetype that only shows up in YGO, legal problems.


ok schrei .-.

twisted time line: unique. rare. discard half of your removed cards to the discard pile -X (max -6) in damage suffered where X is equal to the discarded cards, chain "time line" card

time line revenge: remove from game X (max 5) cards from the opponent's deck, where X is equal to the ammount of cards sent to your discard pile in this round


Nice job so far, man! :)

Auteur :  Wolvos [ 08 Juin 2013, 19:06 ]
Sujet du message :  Re: New race & Caste idea- Realm Guemelites & "Galux"

summoning of the time line: attack +2, your next "time line" card removed from the game is played, chain, attack +2 if your next card isnt a "time line" card

searching of the time line: defense +X where X es equal to the number of removed cards from play of the enemy

Auteur :  Tony_Hall [ 08 Juin 2013, 19:20 ]
Sujet du message :  Re: New race & Caste idea- Realm Guemelites & "Galux"

Okay, here's one from me

Dimension Rearranging
Card: Spell
Rarity: Rare
Spell Realm - Galux
The opposing character suffers X magic damage where X equals your spirit + 1 for each of your cards removed from game (+6 max.)
Turns 7 or more: At the start of your next turn, the turn counter will revert back to 1.

Auteur :  Wolvos [ 08 Juin 2013, 19:30 ]
Sujet du message :  Re: New race & Caste idea- Realm Guemelites & "Galux"

dimension fighting style formation

permanent. 1 copy only of the card can be activated at the same time,

at the start of each round:

if you have 3 characters alive: all your characters have +1 in their stats

if you have 2 characters alive: one of your characters have attack +2 and the other one have defense +2

if you have only 1 character alive: all the enemy characters have -1 in their stats

Auteur :  Tony_Hall [ 08 Juin 2013, 19:34 ]
Sujet du message :  Re: New race & Caste idea- Realm Guemelites & "Galux"

Wolvos a écrit :
dimension fighting style formation

permanent. 1 copy only of the card can be activated at the same time,

at the start of each round:

if you have 3 characters alive: all your characters have +1 in their stats

if you have 2 characters alive: one of your characters have attack +2 and the other one have defense +2

if you have only 1 character alive: all the enemy characters have -1 in their stats


Nice!

Auteur :  Tony_Hall [ 08 Juin 2013, 19:39 ]
Sujet du message :  Re: New race & Caste idea- Realm Guemelites & "Galux"

I'm going to move the characters from the old forum topic to here. Tell me what improvements they need.

Citer :
Seer of Beyond
Race: Realm Guemelite
Gender: Male
Guild: Mercenaries
Class: Mage
Levels: 3
Spirit: 3
Attack: 4/7
Defense: 2
HP: 13
Rarity: Uncommon
Galux
Turns 2 and 6: Spirit +1
Flavor Text: "I hold much secrets of this galaxy, and I'm willing to tell you some. That is... If you can prove to me that you can listen to them."

Astronomer of Beyond
Race: Realm Guemelite
Gender: Female
Guild: Mercenaries
Class: Mage
Levels: 3 (Astronomer of Beyond's evolution tree has two branches that start from level 1. "Cosmic" and "Dimensional")
Spirit: Cosmic: 2, Dimensional: 3
Attack: Cosmic: 4/8, Dimensional: 3/6
Defense: Cosmic: 3, Dimensional: 2
HP: 14
Rarity: Rare
Galux
Turns 2, 5, and 7: Defense +1
Flavor Text: "All right. If you have the mind to control it, I'll give you knowledge on how to harness the Cosmos, deary."

Auteur :  Tony_Hall [ 08 Juin 2013, 19:43 ]
Sujet du message :  Re: New race & Caste idea- Realm Guemelites & "Galux"

Citer :
The Inspector
Race: Realm Guemelite
Gender: Male
Guild: Mercenaries
Class: Mage
Levels: 2
Spirit: 2
Attack: 2/5
Defense: 2
HP: 12
Rarity: Rare
Galux
Turns 3 and 5: Spirit +1
Flavor Text: Nothing gets past through our eyes, no matter how far it is.

The Reporter
Race: Realm Guemelite
Gender: Female
Guild: Mercenaries
Class: Priest
Levels: 2
Spirit: 2
Attack: 3/6
Defense: 2
HP: 13
Rarity: Uncommon
Galux
Turns 2 and 5: Defense +1
Flavor Text: Our words reach the universe. Go against them, and face the consequences.

The Emissary (Merge The Inspector level 2 + The Reporter Level 2)
Race: Realm Guemelite
Gender: Female
Guild: Mercenaries
Class: Multi (Mage, Priest)
Level: 3
Spirit: 2
Attack: 3/5
Defense: 2
HP: 14
Rarity: Rare
Galux
Gain chain if you play a Galux card.
Cannot play Divine Anger Theurgy
Turns 1 and 5: Spirit +1

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