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New Spell & Guemelite Ideas- Acid, Iron, Ghost and Light
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Auteur :  Tony_Hall [ 16 Juin 2013, 05:12 ]
Sujet du message :  New Spell & Guemelite Ideas- Acid, Iron, Ghost and Light

Hey, everyone! I was thinking about some new type of Guemelites that could be interesting to play with. The reason I have this idea is that I saw some Light spells, but no light guemelites, so I made this thread to see if you guys have some ideas for the types I listed in the topic, and which guilds should they be used in. Don't be shy. Let your creativeness flow into your posts(corny, I know). Have fun. :)

Auteur :  Nurvus [ 20 Juin 2013, 19:53 ]
Sujet du message :  Re: New Spell & Guemelite Ideas- Acid, Iron, Ghost and Light

Just like there's no ice vs water, since ice is effectively related to water, I also think iron falls under earth, and acid falls under nature.

How is ghost different from undead?
I think Ghost would be a Air Guemelite-Undead.

I agree it would be nice to have Light.

Auteur :  Tony_Hall [ 20 Juin 2013, 22:36 ]
Sujet du message :  Re: New Spell & Guemelite Ideas- Acid, Iron, Ghost and Light

Nurvus a écrit :
Just like there's no ice vs water, since ice is effectively related to water, I also think iron falls under earth, and acid falls under nature.

How is ghost different from undead?
I think Ghost would be a Air Guemelite-Undead.

I agree it would be nice to have Light.


Hmm. You're probably right. But yeah, once feerik is at the point of finishing straighten the archtypes, they should make a light guemelite race, do you have any car ideas, and which guilds they should be with?

Auteur :  Nurvus [ 26 Juin 2013, 17:27 ]
Sujet du message :  Re: New Spell & Guemelite Ideas- Acid, Iron, Ghost and Light

I think the various guilds should all have some "main" guemelite types.
By recurring, I mean more than one character with it.

Noz'Dingard
- Dragon
- Light

Desert Nomads
- Light

Pirates
- Lightning

Nehantists
- Nehant

Zil Warriors
- Shadow
- Nature (would love to see more BigRage awesomeness)

Kotoba
- War
- Shadow

Sap Hearts
- Nature

Runic Legion
- War

Stone-Linkers
- Fire
- Water
- Air
- Earth
---

Ideas for cards...

Blinding Light
Citer :
Spell Light
Light Guemelite: Opposing character has Spirit -X where X equals your Printed Spirit.
Opposing character has Attack -X until the end of the fight where X equals 10 minus his Spirit plus Defense.
At the end of the fight, this card returns to your Hand.
Chain: Light Spell.


Radiant Blade
Citer :
Spell Light
Light Guemelite: The opposing character has Defense -X where X equals your Printed Spirit.
At the end of the fight, the opposing character suffers X Physical Damage where X equals your Max Attack minus his Min Attack.
Duration: 2 Fights.
Chain: Light Spell.

Auteur :  ZeroZone_Core [ 27 Juin 2013, 11:30 ]
Sujet du message :  Re: New Spell & Guemelite Ideas- Acid, Iron, Ghost and Light

you forgot fire on pirates

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