Ill be honest, Pirates aren't one of the decks I usually play. But Iv'e been tinkering with a mechanist deck lately.
Problem is, Golems have no or little Spirit, and you could blasted away by a magical barrage before you set up the needed items. And personally I think the craftsmen could use a higher amount of Defense and Attack, and again you might not get the necessities in time...
Name: Steelbrain
Guild: Pirates
Rarity: Rare
Class: Warrior-Craftsman
Caste: Mechanist-Champion
Human-Golem
If this is your only Golem, your other mechanists have Spirit +2 and Chain for the first 3 turns. If it is your only Human, your other mechanists have Attack and Defense +2 for the first 3 turns.
Turns 3, 4, and 6: Attack +1 and heals 2 health.
"After finishing his greatest creation...he fused his mind with it"
I made it a champion at the last minute
And every Champ needs an item (the stone-linker Champ got cheated.)
Mecha lizard
Pirates
Pet Protective- Unique
Reduces magical damage by 2 if attached to a golem.
Reduces physical damage by 2 if attached to a human.
Champion: An item from your deck is played after your other cards.