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Multiple Guild card ideas http://forums.eredan.com/viewtopic.php?f=224&t=8866 |
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Auteur : | Tony_Hall [ 23 Août 2013, 07:18 ] |
Sujet du message : | Multiple Guild card ideas |
Hey, guys. Long time no ideas. I made this thread for people who have ideas for multiple guild cards like . I'll start it off with these 4. Jin Han, The roaring Flame Race: Fire Guemelite, War Guemelite Guild: Kotoba, Stone Linker Gender: Male Class: Mage, Warrior Levels: 3 Spirit: 2 Attack: 6/8 Defense: 2 HP: 14 Rarity: Uncommon Demon Hunter Gain chain if you play a One-handed Sword After you played your cards, if you play at least 1 Fire Spell, "Jin Han, The roaring Flame" has Attack +2 until the end of the turn. Turns 1, 3, and 5: +2 Fire Spell damage dealt. Aurora, The Soothing Stream Race: Water Guemelite, Dragon Guemelite Guild: Noz-Dingard Envoys, Stone Linkers Gender: Female Class: Mage Levels: 3 Spirit: 3 Attack: 5/8 Defense: 2 HP: 14 Rarity: Uncommon Copendium -2 to Fire Spell damage suffered After you played your cards, if you play at least 1 Water Spell, "Aurora, The Soothing Stream" heals 2 Health Points Turns 2,3, and 4: Your characters heal 2 health points Ritza, The Creeping Mist Race: Air Guemelite, Shadow Guemelite Guild: Zil Warriors, Stone Linkers Gender: Female Class: Mage Levels: 3 Spirit: 3 Attack: 5/7 Defense: 2 HP: 15 Rarity: Uncommon Defense +2 against Marauders After you played your cards, if you play at least 1 Air Spell "Ritza, The Creeping Mist" has Spirit +2 until the end of turn Turns 1 and 6: The opposing character suffers 2 direct damage. Makan, The Quaking Stone Race: Earth Guemelite, Nature Guemelite Guild: Sap Heart, Stone Linkers Gender: Male Class: Mage, Warrior Levels: 3 Spirit: 2 Attack: 6/9 Defense: 2 HP: 14 Rarity: Uncommon World-Tree Gain chain if you play an armor After you played your cards, if you play at least 1 Earth Spell, "Makan, The Quaking Stone" gains Defense +2 until the end of turn Turns 2 & 5: The opposing character has Defense -1 |
Auteur : | Darken Rahl [ 26 Août 2013, 16:31 ] |
Sujet du message : | Re: Multiple Guild card ideas |
i like your idea they are balanced |
Auteur : | Tony_Hall [ 26 Août 2013, 18:38 ] |
Sujet du message : | Re: Multiple Guild card ideas |
Darken Rahl a écrit : i like your idea they are balanced Thanks! Glad you think so! ![]() |
Auteur : | Pikadusk [ 26 Août 2013, 18:51 ] |
Sujet du message : | Re: Multiple Guild card ideas |
I forgot how many earth spells that the Sap Hearts have. Though that just makes me want your Makan to be Earth Guemelite, Hom'chai instead of Nature Guemelite, because the earth spells are related to the Hom'chai's and not the Dais'. Hmm... maybe I will make my own Earth Guemelite, Hom'chai. And while I'm at it maybe I'll make a pack, Zil Warrior, Sap Heart, Beast, Hom'chai, too... |
Auteur : | Tony_Hall [ 26 Août 2013, 18:56 ] |
Sujet du message : | Re: Multiple Guild card ideas |
Joseph_Strom a écrit : I forgot how many earth spells that the Sap Hearts have. Though that just makes me want your Makan to be Earth Guemelite, Hom'chai instead of Nature Guemelite, because the earth spells are related to the Hom'chai's and not the Dais'. Hmm... maybe I will make my own Earth Guemelite, Hom'chai. And while I'm at it maybe I'll make a pack, Zil Warrior, Sap Heart, Beast, Hom'chai, too... That's not a bad idea, in all honesty. I say go for it! |
Auteur : | skadooosh [ 27 Août 2013, 11:27 ] |
Sujet du message : | Re: Multiple Guild card ideas |
I'd rather see an elfine zil/sap like bloodsword, imagine her chaining dagger, with a small damage buff and an extra attack |
Auteur : | Pikadusk [ 27 Août 2013, 19:07 ] |
Sujet du message : | Re: Multiple Guild card ideas |
I said Hom'chai/Beast Sap/Zil, because of and the cards that came in that release, I personally think Saps would need more useful dagger cards and cards that use daggers before going the other route. |
Auteur : | Pikadusk [ 28 Août 2013, 07:04 ] |
Sujet du message : | Re: Multiple Guild card ideas |
Sargorn, the Wall Race: Earth Guemelite, Hom'chai Guild: Stone Linkers, Sap Heart Gender: Male Race: Warrior, Mage Levels: 3 Spirit: 1 Attack: 6/8 Defense: 3 HP: 15 Rarity: Not sure Gains chain if you play item other. As long as “Sargorn, the Wall” is dead, all your Sap Heart and Stone Linkers get +1 attack and +1 Defense each time they play an Earth Spell or Sap Heart action. Turns 2, 4, and 6: Your characters have +1 spirit until the end of the turn. I am still trying to figure out a name for my Sap Heart, Zil Warrior and how he would fit into the pack dynamic as well as the Hom'chai dynamic. Oh, and Skadoosh if you want to make a Sap Heart/Zil Warrior Elfine go ahead. I'm not going to come up with one, but nobody said we couldn't have multiple same guild combinations in a suggestion thread. |
Auteur : | Tony_Hall [ 29 Août 2013, 08:35 ] |
Sujet du message : | Re: Multiple Guild card ideas |
Ah, I like the ideas so far, and I agree with Joseph. This is a thread for anyone that has multi-guild card ideas. Don't hesitate to share your ideas! ![]() |
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