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Multiple Guild card ideas
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Auteur :  Tony_Hall [ 23 Août 2013, 07:18 ]
Sujet du message :  Multiple Guild card ideas

Hey, guys. Long time no ideas. I made this thread for people who have ideas for multiple guild cards like . I'll start it off with these 4.

Jin Han, The roaring Flame
Race: Fire Guemelite, War Guemelite
Guild: Kotoba, Stone Linker
Gender: Male
Class: Mage, Warrior
Levels: 3
Spirit: 2
Attack: 6/8
Defense: 2
HP: 14
Rarity: Uncommon
Demon Hunter
Gain chain if you play a One-handed Sword
After you played your cards, if you play at least 1 Fire Spell, "Jin Han, The roaring Flame" has Attack +2 until the end of the turn.
Turns 1, 3, and 5: +2 Fire Spell damage dealt.

Aurora, The Soothing Stream
Race: Water Guemelite, Dragon Guemelite
Guild: Noz-Dingard Envoys, Stone Linkers
Gender: Female
Class: Mage
Levels: 3
Spirit: 3
Attack: 5/8
Defense: 2
HP: 14
Rarity: Uncommon
Copendium
-2 to Fire Spell damage suffered
After you played your cards, if you play at least 1 Water Spell, "Aurora, The Soothing Stream" heals 2 Health Points
Turns 2,3, and 4: Your characters heal 2 health points

Ritza, The Creeping Mist
Race: Air Guemelite, Shadow Guemelite
Guild: Zil Warriors, Stone Linkers
Gender: Female
Class: Mage
Levels: 3
Spirit: 3
Attack: 5/7
Defense: 2
HP: 15
Rarity: Uncommon
Defense +2 against Marauders
After you played your cards, if you play at least 1 Air Spell "Ritza, The Creeping Mist" has Spirit +2 until the end of turn
Turns 1 and 6: The opposing character suffers 2 direct damage.

Makan, The Quaking Stone
Race: Earth Guemelite, Nature Guemelite
Guild: Sap Heart, Stone Linkers
Gender: Male
Class: Mage, Warrior
Levels: 3
Spirit: 2
Attack: 6/9
Defense: 2
HP: 14
Rarity: Uncommon
World-Tree
Gain chain if you play an armor
After you played your cards, if you play at least 1 Earth Spell, "Makan, The Quaking Stone" gains Defense +2 until the end of turn
Turns 2 & 5: The opposing character has Defense -1

Auteur :  Darken Rahl [ 26 Août 2013, 16:31 ]
Sujet du message :  Re: Multiple Guild card ideas

i like your idea they are balanced

Auteur :  Tony_Hall [ 26 Août 2013, 18:38 ]
Sujet du message :  Re: Multiple Guild card ideas

Darken Rahl a écrit :
i like your idea they are balanced


Thanks! Glad you think so! :D

Auteur :  Pikadusk [ 26 Août 2013, 18:51 ]
Sujet du message :  Re: Multiple Guild card ideas

I forgot how many earth spells that the Sap Hearts have. Though that just makes me want your Makan to be Earth Guemelite, Hom'chai instead of Nature Guemelite, because the earth spells are related to the Hom'chai's and not the Dais'. Hmm... maybe I will make my own Earth Guemelite, Hom'chai. And while I'm at it maybe I'll make a pack, Zil Warrior, Sap Heart, Beast, Hom'chai, too...

Auteur :  Tony_Hall [ 26 Août 2013, 18:56 ]
Sujet du message :  Re: Multiple Guild card ideas

Joseph_Strom a écrit :
I forgot how many earth spells that the Sap Hearts have. Though that just makes me want your Makan to be Earth Guemelite, Hom'chai instead of Nature Guemelite, because the earth spells are related to the Hom'chai's and not the Dais'. Hmm... maybe I will make my own Earth Guemelite, Hom'chai. And while I'm at it maybe I'll make a pack, Zil Warrior, Sap Heart, Beast, Hom'chai, too...


That's not a bad idea, in all honesty. I say go for it!

Auteur :  skadooosh [ 27 Août 2013, 11:27 ]
Sujet du message :  Re: Multiple Guild card ideas

I'd rather see an elfine zil/sap like bloodsword, imagine her chaining dagger, with a small damage buff and an extra attack

Auteur :  Pikadusk [ 27 Août 2013, 19:07 ]
Sujet du message :  Re: Multiple Guild card ideas

I said Hom'chai/Beast Sap/Zil, because of and the cards that came in that release, I personally think Saps would need more useful dagger cards and cards that use daggers before going the other route.

Auteur :  Pikadusk [ 28 Août 2013, 07:04 ]
Sujet du message :  Re: Multiple Guild card ideas

Sargorn, the Wall
Race: Earth Guemelite, Hom'chai
Guild: Stone Linkers, Sap Heart
Gender: Male
Race: Warrior, Mage
Levels: 3
Spirit: 1
Attack: 6/8
Defense: 3
HP: 15
Rarity: Not sure
Gains chain if you play item other.
As long as “Sargorn, the Wall” is dead, all your Sap Heart and Stone Linkers get +1 attack and +1 Defense each time they play an Earth Spell or Sap Heart action.
Turns 2, 4, and 6: Your characters have +1 spirit until the end of the turn.

I am still trying to figure out a name for my Sap Heart, Zil Warrior and how he would fit into the pack dynamic as well as the Hom'chai dynamic.

Oh, and Skadoosh if you want to make a Sap Heart/Zil Warrior Elfine go ahead. I'm not going to come up with one, but nobody said we couldn't have multiple same guild combinations in a suggestion thread.

Auteur :  Tony_Hall [ 29 Août 2013, 08:35 ]
Sujet du message :  Re: Multiple Guild card ideas

Ah, I like the ideas so far, and I agree with Joseph. This is a thread for anyone that has multi-guild card ideas. Don't hesitate to share your ideas! :D

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