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Message Publié : 27 Août 2017, 03:10 
Guémélite
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Inscription : 04 Février 2013, 16:37
Message(s) : 186
Hi guys...
I'm also interested in being a sap heart guild leader.
So, here my ideas ...

Citer :
1. Create a new Sap Heart character (no artwork needed, only effects).

Citer :
– Dais
Class – Mage
Caste – World-tree
3 5/5 2 15

At the start of the game, if all your characters are pure Dais all your characters has spirit, defense and maximum health +1.
At the start of the game, a ‘’ is created and attached to each opposing character.
When ‘Ceiba’ die, two ‘’ are created and attached to one of your other living characters.
Turns 1, 2 and 5: A ‘’ from your deck or discard pile is placed in your hand.

Here, I imagined a team with and , where lose his Nature Guemelite race. Just this modification...


Citer :
2. Create a new Action / Item / Nature Spell (no artwork needed, only effects).

Citer :
– Sap Heart
Action

Permanent.
At the end of the fight, if your character’s Health Points are inferior to 3, he will heal X Health points where X is equal to your printed spirit.
Dais: A copy of this card is created and attached to another ally with the lowest health points.

The artwork... I imagine Taraxa spreading his seeds/pollen creating a cloud...


Citer :
3. Create an update for 3 cards that would work with an already existing strategy.

Citer :
– Sap Heart / Nehantists
Mage – Spell Nature

Permanent.
Choose a character and attach to him this card.
-1 to damage dealt.
At the start of the combat, lose 2 Health points.

Nehantists: This card becomes a Corruption Nehant Spell.

Citer :
– Sap Heart
Action

Duration: 3 turns.
All the Non Nature Guemelite or Dais characters have defense and spirit -2.
World-Tree: Chain and defense +2.

Citer :
– Sap Heart
Action

Permanent.
Attached to opositing opponent. One per character.
-2 damage dealt.
Suffer 1 direct point each time that you active a card.



Citer :
4. Share your ideas with us. What possibilities do you see in the Sap Hearts, what would you like to improve or balance?

Citer :
Elfines.

This deck has solid gameplay and I don’t think many changes are needed... but there are a lot of arrows left in our inventory and I would like to use them.
I think in a system in which the Elfines would start the game with one or two equipped arrows and when they active an arc the arrows equipped to them would be unequipped and attached to the opponent (their choice or not). This effect could be on the item itself (arrow) that would already have been equipped in the characters at the start the game or be a rune-like ability of the Rune Warriors where the Elfines would have 'slots' (one or two) that would be filled by the arrows.

Citer :
Multi-races.

In this section I believe that some modifications need to be made. Magic cards, action or items have bonuses for different races, however it is almost impossible to take advantage of all the bonuses. In this way I believe that it would be better for the cards to be generic such as 'If you have more than X races, ALL your characters receive ...'
For example:

– Seiva
Action

3 turns. Chain.
If at least 4 diferentes races are represented by your characters (living or dead), all of them have attack and defense +1, heal 2 health points and have -2 to damage suffered.
If there are more than 5 races: +1 defense additional.
If there are more than 6 races: heal 2 health points additional.


Another option would be to set up 3 character decks and release / reissue cards thinking about them.

Note: It’s common to find pure decks Elfine, Hom'Chai or Dais and thinking about this we can do something opposite to the Multi-race, creating cards that give bonuses of synergy if all the characters are of the same race. The idea may seem strange, but it is worth remembering that the Sap Heart Guild is composed of different tribes and doesn’t always accept the mix of races.

Citer :
Hom'Chai.

Hom'Chai work well together and generally always form pure race decks. Here the concept of synergy could be worked out by all belonging to the same race.
Another possibility is to complete the deck of Hom'Chai - Mage. We have some Mages Hom’Chai but they don’t work...

Citer :
Kuars.

Taking advantage of the idea of tribes, we have stopped in our collections the Kuars. A reedition has recently been made, but my ideas still apply. I have some ideas for them that can generate 3 new decks (pure Kuars and mixed).

Citer :
Castes.

The Sap Heart Guild currently has only one caste !!! I have two ideas. The first one is Tamer. I know that is obvious, but it’s a perfect caste for this Guild because it’s involved with nature and with animals. The other caste is a surprise, but I assure you that it's a very good idea ... A totally new caste with a nice mechanic...

Citer :
Courtier of nature - Wild song.

We have , and as unknown courtiers within the Guild. Why not use them on a deck? The card I reedited 'Leaf Tornado' I did thinking about them...

Citer :
Beasts.

We don’t have a pure beast deck. In this line I see two decks, one like Beasts/Tamers ( + ) and the other with beasts that can work together (, , and ).

Citer :
Blast.

Currently we have the decks + + , and + + in this category, but there are other wizards in the Guild being underused or gathering dust. In this way, for my part I would gather three wizards (Keizan + Taraxa + X) to form a new blast.

_________________
Lançamentos 2012 - 2013
Índice de traduções
Deck – Kaes maléfico


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Message Publié : 27 Août 2017, 19:38 
Duelliste
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Inscription : 09 Février 2013, 04:27
Message(s) : 20
My turn...

Citer :
New character...



2 6/9 3 15
Race(s): Dais / Nature Guemelite / Water Guemelite
Caste(s): World-Tree
Class(es): Mage / Warrior

Can play water spells without resctrictions.
Each time that a ‘’ is played, your characters heal +1 health.
Your characters have spirit, attack and defense +1 per ‘’ played, after all opponents have a ‘’ attached to them.
Turns 1, 2 and 3: A ‘’ is created and played.

This character must be with and with some modifications...
I know that was just one character, but I want to explain my idea...




2 6/9 3 15
Race(s): Dais / Nature Guemelite
Caste(s): World-Tree
Class(es): Mage / Warrior

As long as ‘’ is alive, your characters can attach ‘’ to any opposing character.
Has attack +1 if you cast a nature spell.
Turns: 1, 3 and 5: Spirit -1, and your allies have attack and defense +1 permanently.




2 5/7 3 15
Race(s): Dais / Nature guemelite
Caste(s): World-Tree
Class(es): Mage / Warrior

Until the game ends, your guemelites gain chain with nature spell.
Your Dais have spirit and defense +1 when play a nature spell.
If ‘’ is one of your characters, a ‘’ is created and played after your cards.

Turns 1, 3 and 6: Your opponent cannot chain cards.


Citer :
New Card

(Sap Heart, World-Tree, Action)

The Health points of your characters equal X, where X equals the average of your maximum Health points.
World-Tree: If X is less than 8, your characters heals 3 Health points.


Citer :
Upgrade for 3 cards

(Sap Heart, Warrior, Action)

Duration: 2 combats.
This card is attached to your your opponent. Spirit and attack -2.
Nature Guemelite: Heals 2 Health points, +1 per each ‘’ in game.

Chain Sap Heart Item.

(Sap Heart, Natureza Spell)

Duration: 3 turns.
Mage: Choose one of your characters and attach this card to him. This character gains 2 Health points at the end of each turn.
Nature Guemelite: Your characteristic penalties are ignored.
World-Tree: The choosen character have their maximum Health upgraded by 2 until the end of the game.

(Sap Heart, Dais, Action)

Choose an opposing character, if he is tapped he gets untapped otherwise he is tapped.
Mage: He has spirit -2 until the end of the game.
Warrior: He has defense -2 until the end of the game.


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Message Publié : 31 Août 2017, 11:22 
Archonte
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
Hello Warriors!
The applications for the Sap Heart GL position are closed.
The Guild Leaders will make their choice and forward it to the staff.
The final decision will be made by the staff.
Have a nice day!

_________________
Guild Leader of the Zil Warriors


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Message Publié : 13 Septembre 2017, 14:57 
Archonte
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
Congratulations to Willshiro2, he is now the new Sap Heart Guild Leader.
Lead the forces of nature to victory, my friend ;)
Congratulations for the other contestants as well!

_________________
Guild Leader of the Zil Warriors


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Message Publié : 13 Septembre 2017, 15:24 
Archonte
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Inscription : 07 Février 2013, 22:33
Message(s) : 2546
Localisation : The demon of time
mesterl a écrit :
Congratulations to Willshiro2, he is now the new Sap Heart Guild Leader.
Lead the forces of nature to victory, my friend ;)
Congratulations for the other contestants as well!


Congratulations Willshiro2 ;)

Hopefully the guild Sap Heart is in good hands ;)


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