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Message Publié : 30 Septembre 2016, 20:37 
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Inscription : 25 Février 2013, 19:17
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Salut, Suite au départ de Tichan ( et je le remercie pour tout le travail qu'il a apporté à la guilde ) J'aimerai prendre la relève de l'une des guildes les plus monstrueuses d'Eredan ( les pirates :P )

Donc moi c'est megamoncef4 membre de la Consortium je joue à Eredan depuis maintenant plus de 6ans.

Je suis un grand fan de la guilde pirate , et je compte bien améliorer cette guilde.

Eredan en général :
Je pense que Eredan est un jeu très stratégique de par l'anticipation du jeu de l’adversaire ou par la richesse de son gameplay.
Le jeu rencontre aussi pas mal de bugs et c'est ça qui le tue un peu et en étant Guild Leader j'essaierai d'apporter mon aide pour corriger les bugs.

Les pirates :
Pour moi les pirates sont l'une des guildes avec le plus de gameplay différents d'Eredan ( foudre , golem , poudre , maraudeurs , artisans.. )
En Tournoi je trouve que c'est un peu triste de ne pas voir beaucoup de pirates dans les salles malgré le nombre de cartes et de decks de très bonne qualités.

Les modifications de cartes :

Ciel Menaçant :
Rare
Effets :
Esprit +2
Un "Electrochoc" et une "Attirer la foudre" sont créés et joués.
Choisissez l'une de ces 2 carte , l'autre est détruite

Donc pourquoi j'ai choisi cet effet ?
Pour moi même avec ce nerf cette carte reste jouable , le fait de choisir une des deux cartes réduit fortement de son potentiel énorme et à mon avis l'effet actuel de Ciel Menaçant est juste injouable pour l'adversaire.

Ekrou : 4 évolution
A sa dernière évolution :
Classe : Combattant
Guilde : Pirate
Races : Golem
Esprit : 0
Attaque : 7/10
Défense : 4
Vie : 15

Effets :
Gagne Enchaînement si vous jouez une Armure.
Au début de chaque combat +2 vie
Tant que Klémence est en vie , les dégâts subis par Klémence sont transférés à Ekrou
Tour 1,3,5 : Défense +2

La poudre au yeux :

Effets :
Durée 3 tours , Choisissez une Arme à poudre de votre Main/Défausse celle ci est créée et jouée.Les personnages en combats gagnent 3 marqueurs "poudre"
A la Fin de chaque tours vous perdez un marqueur poudre et vos personnage ont Attaque et Défense +1


Une petite présentation s'impose :
Donc moi c'est Moncef , j'ai 18 ans je suis étudiant , j'ai pas mal de temps libre que je peux considérer à Eredan.

Et pour la Fin l'esprit de la Guilde :
L'esprit de la guilde et son gameplay est plutôt modulable ( golem foudre , maraudeurs poudre , foudre poudre .. ) et j'ajoute en dernier comment je vois actuellement les pirates :
Foudre : Beaucoup trop cheat avec ciel menaçant qui peut os une LU en 1 tour.
Poudre : Un peu délaissé mais qui est très fort quand on s y connais un peu
Maraudeurs : Pas mal de bonne carte mais une intégration de ce type en tournoi Standard serait une bonne chose.
Golem : Le meilleur type de deck actuellement avec beaucoup de bonne carte et qui font très mal en Global

_________________
Guild Leader Pirate
Le Consortium


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Message Publié : 15 Octobre 2016, 13:13 
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Inscription : 07 Février 2013, 22:33
Message(s) : 2546
Localisation : The demon of time
Hello ;) ... I would like to present myself to one of the GL candidates available because with my experience in the game I am quite capable of carrying any of them, but especially I would like to introduce to pirate GL or Nehantist GL. Here I have a few cards as an example:

Image

ImageImageImage

Image

Image
Image Image

ImageImage Image




Image
Image . . . . . . . . . . Image



I like to be original in some cards, but I will devote much more time to strengthen the main strategies of each guild.


On my language, I speak Spanish and English and can perfectly understand the French. I have great computer skills and very good control programs of drawing by if need help with anything. I have the time necessary and I would love to put all my will to help the community to make a better game.

Thank you ;)


Dernière édition par Puigx le 19 Octobre 2016, 17:07, édité 2 fois.

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Message Publié : 18 Octobre 2016, 22:38 
Immortel
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Inscription : 04 Février 2013, 21:21
Message(s) : 4209
Hello Again! ^^

Well, You know me, I'm Dreico and I wanna present myself for the charge of GL Stone Linkers. They're pretty good guys and I love play with the elemental decks.

So here is my ideas:

The new card

Citer :
Galyn Nudarga

Rare
Stone Linker
Mage/Warrior
S 2
A 5/7
D 4
PV 14

Gain chain if is more than 2 fire stone heart in game. Each time that one Fire stone heart in game is discarded, an opposite character suffer 3 magic damage of fire type.
Turns 2, 4 y 6: 1 choose until 2 opposite card in game, they are discard and creates the same number of Fire Stone Hearts.


Citer :
Patch

Add: Fire Guemelite: Duration 3 fights- Every time that a Fire stone heart is played, the opposite characters with spirit 3 or more have spirit -1.

[...] Duration 3 Turns […]


Citer :
Reedition






_________________
Ignis aurum probat, miseria fortes viros.

Guild Leader Stone Linker.

Moderador foro español/Spanish Forum Moderator.


¿Tienes algún problema?

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Reportar un bug
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Message Publié : 19 Octobre 2016, 18:42 
Golem
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Inscription : 04 Février 2013, 18:01
Message(s) : 916
I would like to be the new leader Nehant guild.

I have gained more than 5000 times with this guild.
I have all the cards of this guild.
My issues in other forums exceed more than 2600 visits.
I have contributed ideas and new strategies.

Modifications:

Grief
Demon - Marauder
Spirit: 2
Attack: 8/11
Defense: 2
Life: 16

Attack + 2 against Mages and Priests.
If " Grief" dies before 6 turn, your Demons have Attack + 3 until the end of the game.
Turns 1, 2 and 4 : "Grief" suffers 1 direct damage points and has Attack + 2.

Decomposition:
Attaches to the opposing character. Permanent.
Attack – 2 and Spirit – 2.
Demon and dais: He suffers 6 magic damage points.
Guemelite: Gain Chain.
Nehantist: this card becomes a Corruption Nehant Spell.

Hesitation
A card attached to an opposing character is discarded.
Your opponent discards a card from is Hand and Deck.
Guemelite: Gain Chain.

In the name of Nehnat:
Nehant Guemelite.
Permanent.
Your character gain his Order Bonus at the beginning of the fight.
Even Turns: : A Nehantic Spell from your discard, is it played.

Sealed Mask:
Permanent.
Warrior: Attack + 2
Marauder: Defense + 2
Mage: Spirit +2
Priest: - 2 to suffered damages.
Chain.

Torment:
Demon – Warrior - Marauder
Spirit: 2
Attack: 9/11
Defense: 3
Life remaining: 15
Attack + 2 against Mages, Marauders and Priests. When “Torment” dies the opposing characters suffer 2 direct damages points. Turns 1, 2, 3 and 5: Choose an opposing character, he suffers 2 direct damager.

new characters:

Krakal:
Nehant Guemelite – Hom´chai.
Warrior
Spirit: 1
Attack: 7/9
Defense: 3
Life remaining: 16
Gain Chain if you play a spear.
As long as “Kralkal” is dead., all your other Nehantist allies gain Attack + 2 and Defense +2.
Turns 2 , 4 and 5 : A Nehantic Spell from your discard, is it played.


Dragul
Undead
Warrior – Mage – Necromancian.
Spirit: 2
Attack: 7/8
Defense: 3
Life remaining: 14
Gain Chain if you play a Undead Action. Every time one of your characters attacks an opposing character, “Dragul” heals 2 Health points. Turns 1 ,2 and 4: Two Undead Actions from your Hand become Necrosis.

New Caste: Archdemon

Abyss
Caste: Archdemon
Demon – Warrior - Marauder.
Spirit: 2
Attack: 9/10
Defense: 3
Life remaining: 15
Gain Chain if you play a demon card. All the opposing characters have + 1 to damage suffered. Turns 3, 4 and 6: The opposing Characters cannot heal Health points.

Great sacrifice of cursed Item – Action - only - (Ritual)
if there 3 or more cursed Item equipped to your characters, choose one of them. The becomes "Duragal".

Spirit: 3
Attack: 10/10
Defense: 4
Life remaining: her Health points are equal to those of your character + 5.

Gain Chain if you play a Cursed Item.
All objects played by your characters are activated immediately.
Even Turns: A card attached to an opposing character is discarded.

_________________
http://i48.tinypic.com/oqjdzk.jpg

Por mi se va a la ciudad doliente, por mi se ingresa al dolor eterno, por mi se pierde toda esperanza.


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Message Publié : 24 Octobre 2016, 22:22 
Eminence
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Inscription : 01 Février 2013, 17:46
Message(s) : 1317
Bonsoir à tous,

le poste de GL Kotoba est également à pourvoir...
Je viens de lâcher pour le poste pour diverses raisons^^

_________________
Guilde ConSorTium
http://consortium.forumsactifs.net/


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Message Publié : 26 Novembre 2016, 04:11 
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Inscription : 04 Février 2013, 18:04
Message(s) : 1524
Sa-lu-tations, my friends!

I'm a old player & collector (In game since Act3) who wants to make a little contribution to one of my favorite games and what better way to do it than being a Guild Leader. I know the game need some balance, many forgotten cards and a couple of... lovely OP cards but i'm sure that listening to the opinion of the players (as some already do) and an "appropriate" exchange of ideas is the best way to keep the game afloat. OMG, this sounds a presidential speech xD

I choose to present myself for the charge of GL Noz 'cause I think that certain new strategies must be completed and others not too old, revised. (Like WB "No game"). While it is not my most used guild, I would like to give what is necessary to help it.

Seeing and , I think the marauding dragon knights are linked to self-discard.
My ideas:

Citer :
NEW CHARACTER
Rare
Noz
Dragon Knight
Warrior/Marauder
Human/Dragon Guemelite
S 2
A 6/9
D 3
HP 14

Attack +2 against Craftsmens.
Can attach Swords and Axes to your characters.
At the beginning of the fight, you can discard a card from your hand. If you do, your other Marauders gains Attack and Spirit +1 until the end of the game.
Turns 2, 3 & 6: Your adversaries gains +1 to suffered damage until the end of the turn.


Citer :
Patch


Rare
Noz
Dragon Knight
Warrior/Marauder
Human/Dragon Guemelite
S 2
A 6/9
D 3
HP 15
Attack and Spirit +1 against Nehantists.
Gain Chain if you cast a Dragon Spell.
Your other Noz has Defense +1.
Your other Marauders has Attack +1.
At the end of the Fight, a Nehantic or a Shadow spell in play is discarded.
Turns 2, 4 and 6: Attack +1 for each Item in your Discard Pile. (MAX +4)


Uncommon
Spirit +1. Draw one extra card during the next Draw phase.
Mage: At the end of the Fight, if your Spirit is lower than your printed Spirit the opposing character suffers 6 magic damage points.
Marauder: Attack +2. At the end of the Turn, one Item from your deck is discarded and two Actions from your Discard Pile are placed in your Deck.
Permanent.


A card will be chosen at random in your Deck and be discarded. If this card is an Item, it is played. If not, the process is repeated up to 3 more times.
Marauder: Your Dragon Knights have Attack +1 for each card discarded until the end of the next turn.
Human: Choose a card from your Discard Pile, that card is placed on your hand.
Chain Action.


_________________
Guild Leader of the Nehantists
And it seems we weren't prepared... for a game that wasn't fair. Do we just go home? Can we follow through? When all hope is gone, there is one thing we can do. Let's just live!
BattleTag: Dekillerking#1139


Dernière édition par De Killer le 30 Novembre 2016, 23:36, édité 1 fois.

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Message Publié : 26 Novembre 2016, 22:59 
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Inscription : 19 Juillet 2013, 19:27
Message(s) : 2184
Localisation : Romania
Hey guys! Finally, we started to make moves :) We will decide soon about the players who will fill the following GL positions, (but you still have time to apply):
Noz, Kotoba, Nehantist, Stone Linker and Pirate.

However, if we find that if a candidate is not competent for the respective position, that position will not be filled.
I wish you luck and I'm looking forward to working with some of you ;)

_________________
Guild Leader of the Zil Warriors


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Message Publié : 27 Novembre 2016, 00:39 
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Message(s) : 261
I want participate to be the GL Noz, I can suggest ideas, I have a topic in the English forum with several ideas, I like much the Noz Guild, i think it have complete strategies that don't need of much updates, then can have some new strategies.
But other decks can back(like Marzhin-based deck), and other can have more updates(like Tamer, Marauder DK).

I have much experience, i play since the release of Silikat.

Some suggestions:

A Homchai that is the counterpart of Ash
Rare
Homchai - Dragon Guemelite
Warrior
Spirit = 1
Attack = 6/8
Defense = 3,
Life = 14

Chain with Shields.
Every time that one ally suffers damage, you decrease his damage in 1 and suffer this 1 decreased.
If you die, your allies heals 1 life point for each time that you suffered by your effect.
Turns 1, 5 and 6: Attack +2, additional of Defense +2 if you have an Armor or a Shield.

I thought that the Fragment of Onyrim needs one evolution, then using 3 Fragments you can evolve to The Onyrim, like Chimera.

- Unique
Spirit and Defense +3. Permanent.
Your characteristics can't be decreased, an your Impress Spirit and Defense increase in 1 or 2.

Patchs:

With a new evolution, the fragment need a patch:


Spirit and Defense +1. Permanent.
If your character carries at least two Fragments of the Onyrim, he gains Defense and Spirit = 5, and your characteristics can't be decreased.
One Fragment of the Onyrim from your deck is placed in your hand.


The Draconic Axiom need a patch too, no one uses it (much other axioms too).


Spirit +2. Chain. Permanent.
Noz: Deals 4 of Draconic Magic Damage to the opponent.
Golem: additional of Spirit +1.


and finally one trio that are abandoned today(only Prophet is used):


Spirit = 0
Attack = 7/9
Defense = 3
Life = 14
Chain with Jewels and Scrolls.
If Aerouant is one of your characters, Spirit +3 and receive the Compendium caste.
Every time that a "Draconia's Crystal" activates, Bomzar have Attack +0 or 1 until the end of the turn.

Turns 1, 4 and 6: Attack +3.


Spirit = 3
Attack = 3/6
Defense = 2
Life = 14
Your characters gain Defense +1, additionally Life Limit +1 if Prophet is in your team.
Each turn,randomly, 1 or 2 "Draconia's Crystals" are created and attached to your characters and every time thats one Draconic Spell activates, Aerouant heals between 0 and 2 life points.
Turns 2, 5 and 8: Spirit +2.


Spirit = 3
Attack = 4/5
Defense = 2
Life = 14
Your other Noz gain Spirit +1.
At start of the fight, if you play 2 spell and discard one, choose one card in game, his effect is cancelled until the end of the next turn.
If a "Draconia's Crystal" activates during the turn, Prophet gain -1 of suffered damage.

Turns 2, 4 and 7: Defense +2.

What is a Draconia's Crystal? Is one of this 4 cards:
ImageImage
ImageImage

_________________
Guild Leader Noz
>>>>> OLD NICK: BREOR DE GWAD <<<<<

How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


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Message Publié : 28 Novembre 2016, 05:13 
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Inscription : 04 Février 2013, 21:13
Message(s) : 625
Hello, I’m Luciano Olari, I’m a level 54 current player and Like very much the kotoba guild, my favorite deck is the imperial one but I have all the kotoba’s cards and decks.

I play every single day and work in the mornings so I have the evenings free, besides i check the forum from mi cellphone (even when i'm working XD). I write and read very well in English and I can understand the French.

I wanna be the Kotoba Guild Leader because I see a lot of potential in this guild. They have a lot of gameplay but is very hard try to put them at day, so my release would be focus in multicast character that get various gameplays, similar to Katori Kage or Popoki for example. And a lot of things can be done whith Toran, Hime and others...

My creación:
New character
Kotoba
Unncomon
Mage Marauder
Shadow guamelite war guamelite
Tsoutai crow
M2
A7/9
D2
LP15
Attack +0/+2 and Def +1 against warriors.
Gain chain if play a kotoba spell.
Turns 3, 4 and 5: a "protector flawseeker" from your deck is equiped to one of your allies.

My modifications:

Toran the regent
Rare
Kotoba
Mage - marauder
Human - war guamelite
Tsoutai - crow
Mind 2
Attack 6/9
Defense 3
Life point 14
At the start of the turn, your oponents have mind -1 for each crow card in play (max-3)
At the end of each of your character fights, they heals 1 life point for each "flawseeker" card atached to him.
Odd turns: chain kotoba action

Mark of the crow
Kotoba
Rare
Action
Attack +2 to +3
Your character deals a Magic attack instead of his next physical attack.
Crow: your character deals a extra Magic attack equal to his printed attack after his normal attack.

Kotoba shadow
Uncommon
Acción
Marauder
The atack penalties on your character and the defender bonuses on the opposing character are ignored.
Tracker: defense +2. Draw two extra cards during the next draw phase
Crow: the mind bonuses are ignored too.

_________________
Guild Leader Kotoba

Clan Sombra Blanca Rebirth


Dernière édition par Luciano_Olari le 28 Novembre 2016, 05:17, édité 1 fois.

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Message Publié : 02 Décembre 2016, 03:41 
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Inscription : 04 Février 2013, 16:37
Message(s) : 186
Hi. I'm DMadeiro. I am 35 years old and I play Eredan for at least 4 years. I participate in all events and I love to collect cards. Eredan got me right in the first match and because I love him so much I want to contribute to the growth of this game.
I am applying for the position of GL of Stone Linkers. Follow my ideas


Name: Master Laibe (Version 1)
Guild: Stone linkers
Class: Warrior
Caste: Tamer
Races: Human / Earth guemelite / Water guemelite
Rarity: Uncommom
Level: 4
Characteristics:
- Spirit: 2
- Attack: 6/9
- Defense: 3
- Life: 16
Description:
- Gain chain if you play an item other.
- Can play earth and water spells without restrictions.
- At the start of the fight, a pet present in your deck, hand or discard is played.
- Turns 1, 2 and 6: Your Elementals have Defense +1 and Spirit +1 until the end of the game


Name: Master Laibe (Version 2)
Guild: Stone linkers
Class: Warrior
Caste: Tamer
Races: Human / Fire guemelite / Air guemelite
Rarity: Uncommom
Level: 4
Characteristics:
- Spirit: 2
- Attack: 7/9
- Defense: 3
- Life: 15
Description:
- Gain chain if you play an item other.
- Can play earth and water spells without restrictions.
- At the start of the fight, a pet present in your deck, hand or discard is played.
- Turns 1, 2 and 6: Your Elementals have Attack +1 and Spirit +1 until the end of the game.


Name: Rubble (reedition)
Guild: Stone linkers
Type: Pet
Rarity: Uncommom
Description:
- Permanent. Defense +2
- Guemelite: This card becomes an earth magic.
- Earth guemelite: Defense +1
- At the start of the fight, deals X magic damage points to the opposing character where X equals the numbers of earth spells in your discard pile divided by 2 (rounded up, 6 maximum)


Name: Puddle
Guild: Stone linkers
Type: Pet
Rarity: Uncommom
Description:
- Permanent. Spirit +1 and -1 damage point suffered.
- Guemelite: This card becomes a water magic.
- Water guemelite: Spirit +1
- At the end of the fight you heal X health points where X equals the numbers of waters spells in your discard pile (3 maximum)


Name: Stormy
Guild: Stone linkers
Type: Pet
Rarity: Uncommom
Description:
- Permanent. Spirit +1 and Attack +1
- Guemelite: This card becomes an air magic.
- Air guemelite: Spirit +1
- At the end of the fight, this card is removed and reattached in other guemelite. If Rubble, Puddle and Blaze are attached on you they are removed and reattached together Stormy.


Name: Blaze
Guild: Stone linkers
Type: Pet
Rarity: Uncommom
Description:
- Permanent. Attack +1 and cause +1 damage point.
- Guemelite: This card becomes a fire magic.
- Fire guemelite: Attack +1
- At the start of the fight, a fire ring of your discard is played.

_________________
Lançamentos 2012 - 2013
Índice de traduções
Deck – Kaes maléfico


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