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Message Publié : 22 Janvier 2014, 00:32 
Aventurier
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Inscription : 04 Février 2013, 19:03
Message(s) : 81
card:
Modification: the damage from the spells is rounded half OR the rival's non-multiclass mages obtain defense +8
Justification:this card KILL the mages, you cant do anything against this and if your oponent use them when can kill you is a sure win

Card: (evo 3 from the draconic one)
Modification: +1 life point and 1 defense point to his printed stats
Justification: too weak in the actual meta and lord dragon alishk is used in diferents decks so don't replace him

Card:
Modification: activates after the fight. permanent. defense +2 spirit+1 and heal 2 life points
Justification: useless stats in the actual meta

card:
Modification: lose caste restriccion and armors in discard, deck or hand are placed
Justification: make the card usable to DK witch blades and other mages

_________________
si juegas algo solo para ganar eso no es mas un juego

mienbro de LFG

experto en magos noz


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Message Publié : 22 Janvier 2014, 01:49 
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Inscription : 04 Février 2013, 16:56
Message(s) : 750

At least this card schould stop the enemy from ignoring your def or atk bonuses.
Or make it a item for all classes includign craftsmen so you can attach it the the char you want.
Justification:realy an impractical card at the moment, most decks have a stat ignore card in it and can realy disable 1 char completele without any resistance


Can attach swords to any charakter
Also some minor strength
Justification: would be cool and fitting to this sword themed craftsman.
Could be introduced with a sword based kotoba tank


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Message Publié : 22 Janvier 2014, 03:28 
Golem

Inscription : 10 Mai 2013, 11:45
Message(s) : 878
carte: aez roi d'avalonie
VOS mercenaire ont defense +1
Vos autres mercenaire ont attaque +2 si vous portez "épée des 5 ancetres"
1 pts de vie supplementaire
raison : c'est le roi quand meme

carte: épée des 5 ancetres
s'active immediatement
attaque +2 defense +1
raison: trop long a jouer et inutile si n'est pas sur le roi

carte: pourfendeuse
s'active immediatement
raison : trop lent

carte: Lame sacrée d'avalonie
s'active immediatement
raison: trop lent

carte: heaume prestigieux
avalonien enchainement
raison : il a les couleur avalonienne mais tous le monde le joue pareil, c'est pas logique

carte: Johan protecteur d'avalonie
tour 2,3 et 4 une quete de votre deck ou de votre main est jouer sinon une quete de votre defausse est placer dans votre main.
raison: trop souvent bloquer a avoir les quete en main

carte: bonne fortune
enchainement action
raison: trop contraignant a mon gout ( deja qu'on choisi pas la carte)

carte: aelide reine d'avalonie
l'esprit de vos avalonien ne peut pas etre affecter par la capaciter d'un autre personnage
raison: dame izandra/noz m'a souler grave (dailleur c'est pas sa qui empeche de OS mais bon moins frustrant deja)

raison global: avalonien il ya de quoi avoir LU:
équipement pur (aez/pour le roi ect...)
pretre (il en manque 1 je pense et la lgd a revoir 1 pv de plus)
jeu type déséquipement/niveau up/triomphe et autres cartes liées au niveau
plutot que des LU +/- batarde

j'espere que c'est assez clair pour 1 premier post.
Avalonien come back Oo'

_________________
Champion de l'empire
Général Mercenaire

Le Cap'tain
Record elo perma: 3087


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Message Publié : 22 Janvier 2014, 04:25 
Marchand
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Inscription : 04 Février 2013, 20:46
Message(s) : 558
Card:
Modification: Printed life=14. Your allys have atk+1. Atk+2 against marauders. Gain chain if play a dagger
Justification: Is one of the most important characters of the game and is hard to get it, i think he deserve this buff.

Card:
Modification: Heal 3 to 4 LP at the end of the fight if your opposing casts a Spell or Theurgy. Play the last spell from your discard pile after play your cards. Turns 2,4,7: Defense and Spirit+1, choose 1 card in your discard pile, ir returns to your hand. Printed life=14, Printed Spirit=3.
Justification: For the actual meta this card is useless, with the buff will be another usable character for the Circus deck.

Card:
Modification: Printed defense=3. Defense+2 against golems and Spirit+1 against guemelite. Gains chain if play a jewel.
Justification: Was one of the first golem characters, and now is one of the more useless of them, he deserve it.

Card:
Modification: Printed attack=5/10, Printed Life=15. Turns 1,3,5,8: Atk+1 and heal 2 to 3 LP.
Justification: The Priest deck of the zil's is useless already, they need a buff of cards.

Card:
Modification: Attack +2 against Warriors and Mages. Turns 1,3,5,7: Atk+2 and Def+1. Printed Attack=7/11, Printed Life=13.
Justification: Even for the time he was drop, 14 (12 life+2 defense) is nothing to can survive! and now his attackis not too much, thanks for the metagame, as that time, he need and deserve a update.

Card:
Modification: Gain chain if you play a two handed weapon. Turns 2,4,6: The opposing character has Defense -2 and can't be healed. Printed Defense=3.
Justification: Right now him is not a good character without matter he is the most important for 'The Pack', with this update he will be a good character, not much resistence but a good attack.. Perfect!

Card:
Modification: Gain chain if you play a Sap Heart weapon. Odd turns: Attack +1 and the opposing character has Defense -1.
Justification: She was one of the first Sap Heart characters and for a while the best Elfine, now with luck somebody use her in a deck. Her round is useless in this meta.

Card:
Modification: Change the ''Spirit +1 against Priests'' for a ''Your Tsoutsaï have Spirit +1 until the end of the game if there's a opponent Priest'', and the other one too change it for a ''Your Marauders characters won Attack +1 until the end of the game if there's a opponent Mage''. Add the race Human. Printed Life=14
Justification: His effects aren't good and the human race is necessary to can use him.

Card:
Modification: Attack and Defense +1 if Kyoshiro cast a Spell. Turns 1,3,5,7: +2 Fire Spell Damage (non-AOE). Printed Spirit=3, Printed Attack=5/8, Printed Defense=2, Printed Life=14.
Justification: In one fight he is dead, is rarely if survive. And the effect if Ookoni is one of your characters is useless.

Card:
Modification: Your Crows have Atk+1 for each one handed weapon attached to them. Attack+1 against Marauder and Berzerker. Gain chain if you play a Kotoba weapon.
Justification: His effect is bad and now Tsume is useless, he urgently need a update.

Card:
Modification: Start the game with a 'Kusanagi' attached to him, if there's a copy of the card in your deck. Printed Life=15
Justification: C'mon is a legendary! His stats are good, but not the much for a legendary Kotoba card and Kusanagi is useless.

Card:
Modification: Add the caste Avalonian. Gain chain if you play a two handed weapon. Your Avalonian characters have Spirit+1. Turns 1,5,9: Attack +1, Defense +1 and increase his level by 1.
Justification: A very good attack, but without the Avalonian caste no body use him.

Card: (Male)
Modification: Spirit +2 and Attack +1 against Priests. Turns 2,4,6: The opposing character have +2 in damage he will suffer. Printed Spirit=2.
Justification: Not much attack and simple effects.

Card: (Female)
Modification: Spirit +1 and Attack +2 against Mages. Turns 1,3,5: Attack +2. Printed Spirit=2.
Justification: A good attack but simple turn and bad effect.

Card:
Modification: Spirit +1 against Mages or Spirit +2 against Priest. Turns 1,3 and 5: Spirit +2 and Defense +1. Printed Spirit=3, Printed Attack=4/7, Printed Life=13. Your others Mercenaries Mages have Defense +1
Justification: Is very powerful in the round 1 with his high spirit, but he not have too much resistance.

Card:
Modification: Gain chain if play a Sword. Your other Mercenaries have Defense +1, +1 Spirit additional if they're Avalonian. If Triumph is on your hand, it have 1/2 change to be played. Turns 1,4,6: Attack +1.
Justification: Sword of the 5 elders is useless, he need a update to re-join the Avalonian deck.

Card:
Modification: Change his race to golem. Turns 1,3,5: Attack +1, Turns 2,4,6: Choose an item in your Discard pile, it is put on your hand.
Justification: To take advantage of his chain effect.

Card:
Modification: Attack +1 against Mages or Attack +2 against Marauders. Attack +1 for each of your Noz'Dingard allies alive. Turns 1,3,6: Attack +1, An additional Attack +1 if the opposing character have more or equal than 8 Life Points. Printed Attack=5/10
Justification: She NEVER was usable, a random and bad attack, and a bad round effect.

Card:
Modification: Defense +2 against Marauders. Your Mages have Spirit +1 until the end of the game if there's an opposing Mage. Turns 3,5,7: Spirit +2.
Justification: He was a very good character, and was usable for a while, but the time makes him useless, he deserves an improve.

Card:
Modification: At the start of the game 4 non-Draconic Spell from your deck are put in your Discard pile. Turns 1 and 2: Defense=4 and Attack=4/5.
Justification: Makes faster the deck and with the turn increase his resistance.

Card:
Modification: Add: Armada and one opposing character choosen at random start the game with 3 Powder Tokens. Turns 1,3,5: Attack +1 and Armada won 2 Powder Tokens.
Justification: This makes her powerful and solves the problem of the needed of supplies.

Card:
Modification: Your Marauder Pirate characters have Attack +1, An additional Attack +1 if they're wearing a Powder weapon. Printed Life=14.
Justification: Right now the Marauder Pirate deck is really bad, they need some updates to back to the fight of the tournaments.

Card:
Modification: If your other characters are Marauder, Souchi gain chain if play a Craftsmen Item. Turns 1,3,4: Attack +2.
Justification: Her effect is useless and the round is too random.

Card:
Modification: If 'Admiral al Killicrew' dies, she rises again with 4 Health Points, Or 7 if there's a Fire Spell or Powder Weapon in your Discard pile. (Once per game)
Justification: Whit the overpower cards of the actual meta, she can die in just 1 fight, it would make more usable the Pirate decks and Admiral al Killicrew is the most important Pirate character, she deserve it.

Card:
Modification: Dagger Dual Wield. Attack +2 against Warriors. Gain chain if play a Dagger. Turns 1 and 6: Attack +2. Turns 2 and 5: Your opponent becomes Mercenary until the end of the turn. Printed Spirit=2, Printed Attack=7/11.
Justification: She is the face of Eredan and is useless, i don't know but i think that's wrong..

Card:
Modification: Your characters have Spirit +1 until the end of the game if there's an opposing Mage and Attack +1 if there's a Warrior. Printed Spirit=1, Printed Attack=6/10. Even Turns: Each opponent character suffers X direct damage where X equals to the number of cards he is wearing.
Justification: She never was usable, with the update can make very good Marauder Mercenary decks.

_________________
Clan Emisarios del Demiurgo

Vídeos de Eredan: https://www.youtube.com/user/2996nick


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Message Publié : 22 Janvier 2014, 11:52 
Marchand
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Inscription : 05 Février 2013, 00:21
Message(s) : 491
Card:
Modification: A "Vengeful liana" or an "unfortunate encounter" from your deck, from you hand or from your discard pile is attached to one of your World-Trees out of combat.
Dais: Chain.
Justificatione: When "Vengeful liana" or "unfortunate encounter" are in the hand become useless, and very often are discarted.

EDIT
Card:
Modification: ADD: Gain chain if you play a Sap Heart item.
Justification: He is a warrior; warriors enchain.

Card: (War)
Modification: ADD: If "The Hailwalker" is one of your characters, all opposing character have Defense -2 until the end of the game.
Justification: Kei'zan war is really little used.

Card: (War)
Modification: Gain chain if you play a Sap Heart item.
If "Kei'zan" is one of your characters, all opposing character have Attack -2 until the end of the game.
Justification: Not adapted to current meta.

_________________
NekrosisOR in game.

I miei mazzi:

Katla Tornado AoE <3


Dernière édition par Bleach s5 le 01 Février 2014, 23:54, édité 2 fois.

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Message Publié : 22 Janvier 2014, 14:57 
Eminence
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Inscription : 06 Février 2013, 23:05
Message(s) : 1147
Card:
Modification: Heal 3 to 4 LP at the end of the fight if your opposing casts a Spell or Theurgy. Play the last spell from your discard pile after play your cards. Turns 2,4,7: Defense and Spirit+1, choose 1 card in your discard pile, ir returns to your hand. Printed life=14, Printed Spirit=3.
Justification: For the actual meta this card is useless, with the buff will be another usable character for the Circus deck.
I Think it's too powerfull! If he can play the last spell from the discard pile, it would be too much powerfull. There's already the champion who have a similar effect, and there is already the card who allow you to play the last card playable on your discard... But playing the last spell would be too much! (and the discard deck would become a horrible...) For the rest of the card, ok!

Carte a modifier:
Modification du passif:Esprit 2, Attaque 2/4, défense 2, points de vie 14, Vos noz gagnent enchaînement s'ils jouent un familier. En début de combat, si un familier est attaché à un de vos personnage, il a esprit +1 et défense +2. Tour 1, 2 et 3, un familier de votre deck est attaché à chacun de vos personnages. Tours 4, 5 et 6, si un familier est attaché à un de vos personnages, il a défense +1 jusqu'à la fin de la parrtie.
Justification: Il deviendrai jouable, et ça créerai un nouveau type de jeu noz pas trop difficilement.

_________________
Consortium
Vivez l'expérience du système libre
Ex GL Pirate


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Message Publié : 22 Janvier 2014, 15:11 
Marchand
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Inscription : 05 Février 2013, 00:21
Message(s) : 491
Card:
Modification: Gain chain if you play an Armor and their effect is applied to all your characters.
All your characters have Defense +2 and -2 to magic damage point suffered.
Justification: This card is not adapted to current metagame. With this modification, is most interesting.

Card:
Modification: HP Base: 14
The characteristics of "Lady Yilith" and her opposing character cannot be enhanced or reduced more than 3 points.
Your allies have Defense +1 and Spirit +1.
Turns 3, 5, and 7: Gain chain if you play a Theurgy.
Justification: Is a LEGENDARY card!

Card:
Modification: ADD: Can play potion without restrictions.
Justification: To adapted to metagame. So he can play Pirate grenade

Card:
Modification: ADD: If your other characters are dead, all opposing characters have Attack -2, Defense -2 and Spirit -2.
Justification: This characters is very little used. To adapted to metagame.

Card:
Modification: If the opposing character's trait is superior to the "StoneEater", the trait is reduced by 1 until the end of the game.
HP Base: 14

Card:
Modification:
At the start of each turn, one of Valentyne's Items from your Deck or from your Discard Pile is attached to her.
Turns 1, 2 and 3: Defense and Spirit +4.
Justification: This characters is very little used. To adapted to metagame. With this modification, is more interesting. Defense and Spirit +4 because at the start of the game is easy kill her.

Card:
Modification: Gain chain if you play a Nehantist Weapon.
Starts the fight tapped.
Attack +3 for each Corruption in play at the start of the fight.
Turn 3,5 and 6: Attack +2.
Justification: This characters is very little used. To adapted to metagame. If him start tapped, have the time to increase Attack.

Card:
Modification:
Unique.
All the opposing characters have Attack -1, Spirit -1 and Defense -1.
If your character has "Armor of the Thunder king" or "Spear of the Thunder King" attached to himself, he has Attack +2, Defense +2 and Spirit +2. Permanent.
Justification: This card is very little used, Thunder King is little used. Is a RARE CARD.

Card:
Modification: Activates immediately.
Defense +3. Each time that a character deals magic damage towards you, he suffers 2 direct damage point.
Justification: This card is very little used, Thunder King is little used.

Card:
Modification: As this card activates and at the start of each fight, the opposing characters suffer X Lightning damage points where X equals your character's Spirit +2.
Justification: This card is very little used, Thunder King is little used.

Card:
Modification: Activates at the end of the fight.Permanent.
Attack +X where X equals the number of item cards in your Discard pile as this card activates (+6 Max).
Activates immediately if X is superior or equal to 6.
Justification: Is a Rare card, is very little used, to adapted to metagame.

_________________
NekrosisOR in game.

I miei mazzi:

Katla Tornado AoE <3


Dernière édition par Bleach s5 le 02 Février 2014, 00:36, édité 3 fois.

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Message Publié : 22 Janvier 2014, 19:40 
Vénérable
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Inscription : 04 Février 2013, 16:56
Message(s) : 750

All weapons in your discard pile are placed inside your deck
Justification:would be a good card again and realy usefull with the secrets of murasame


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Message Publié : 23 Janvier 2014, 02:27 
Archonte
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Inscription : 07 Février 2013, 22:33
Message(s) : 2546
Localisation : The demon of time


Ataque + X où X est égal au nombre de Points de vie que votre personnage e perdu ce tour-ci par les effets de vos cartes.
Le personnage adverse a Défense -X (points de vie que votre personnage a perdu ce tour-ci par les effets de vos cartes)

Image=Image


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Message Publié : 23 Janvier 2014, 04:47 
Immortel
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Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
to staff: im updating my first post

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CURRENT STATUS: OFFLINE / NOT MODERATING


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