Wolvos a écrit :
to be clear:
1º opponent played orbs, you got +7 def, you played orbs against enemies, you got +0 def: this is ok for me
2º same thing
3º if first victim is over your character you should die
this is because equip/attach cards in another character doesnt count as "play/activate" a card
1.Iron wall will give character defense when himself active item, but opposite play orb on me and I get the defense.
(ok, you can understand this.)
2.Sky Inhabitant make magic damage when opposite active card, then opposing play orb on me and he suffers damage.
1 and 2 are contrary situation.
1 is opposing play orb corruption then system counts I play orbs.
2 is opposing play orb corruption then system counts he plays orbs.
3.that is what I tested, first victim on opposing then he play orb corruption, nothing happen, and I play orb corruption, still nothing happen.
every cards have play>active>equip/attach/discard/remove, this is the standard process.