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Magius
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Publié : 03 Juillet 2013, 10:02 |
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Inscription : 04 Février 2013, 17:58 Message(s) : 226
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There are certainly aspects of the KoL that Eredan can easily implement. Paying players have more rewards, F2P supporting the amount of games that is being played (and a possibility to convert F2P to P2P) and a balanced economy.
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Zurga
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Publié : 03 Juillet 2013, 10:02 |
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Immortel |
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Inscription : 29 Janvier 2013, 19:02 Message(s) : 3537
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I remember that advertising for another game is forbidden. This subject switch from Kongregate to how cool is your spamming minion game.
Explaining some economy purpose is OK, advertising is wrong. The limit is thin, be aware of that.
_________________ Collectionneur de cartes
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Schrei_VonWeisheit
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Publié : 03 Juillet 2013, 20:01 |
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Inscription : 08 Avril 2013, 21:11 Message(s) : 522
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Magius a écrit : There are certainly aspects of the KoL that Eredan can easily implement. Paying players have more rewards, F2P supporting the amount of games that is being played (and a possibility to convert F2P to P2P) and a balanced economy. That's what the few who've actually stayed on the forums have said in the suggestions column. The one thing that's been dragging eredan down is how there is nothing really free about it whilst it's advertised as a free to play game. Many of the complaints are about how useless crystals are at growing your collection, or how most of the features in game are feez only. Even if there was a 4-5 card booster from all acts of the game that costs >5k crystals, that would still be enough to give casual players some kind of incentive to play, because currently, the biggest turnoff people have from the game is Feerik DEMANDS they pay real money, else they can enjoy the fruitless adventure mode, which outside of the 1st set of missions, requires specialized decks to win in. @Zurga: I'm only talking about the market, feature differences, and play count, because feerik wants money, and more players brings more payers, the growth of x game in the same category being monumental in comparison, once again, that game has that many plays in less than 6 months, while eredan's current standing is about 2 1/2 years since it's post on kongregate. The more active members of the English community have made suggestions, and many of the suggestions have been implemented in that game. It's a comparison that Feerik should make as well, given that these complaints, and many of the suggestions have been around since the start of the game, and feerik's only reason for not implementing our suggestions or changing their marketing plan is the fear of losing money. Their marketing team should be researching the competition, it shouldn't take a thread like this to show them, but since the "changes" feerik has made all follow the same path as how they've been, with one or two non-implemented features that should have been in the game since launch begrudgingly promised to us, this is something Developers should see. Most of that game's in game market system, actually mirrors many of the suggestions in our suggestions forum. We want this game to be better, not bring people to another game, hell, I've been with this game for the entire 3 years, it's one of the few games I enjoy that hasn't been shut off yet. I used to play a third person shooter, the most unique game of it's type, it was called Exteel, it was shut down because the devs never patched the game properly, never delivered on the features they promised, and never delivered the new content they promised, THEN HAD THE BALLS TO SAY IT DIDN'T MAKE ENOUGH MONEY, I don't want that kind of thing happening to eredan...The only player growth it really gets are the few that hang around for awhile and leave (even though there are plenty that would have invested had it not been completely DEMANDED of them) and there are the few that can and do spend lots of money into the game. After 3 years, the English forum community is now no more than 10-15 people, 5-6 truly active max, and the same can now be said for the french forums. I know that the forum community is only a fraction of the playing community, but seriously, what does that tell you of the rest of the player base? They either pay enough that they don't need to post here, or don't stick with the game long enough to even need to post here. There was no scale to measure eredan's approval and success rating before, now that there is, well, I'm pretty sure I'm not the only one who want's Feerik to see how they're doing.
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Zurga
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Publié : 03 Juillet 2013, 21:18 |
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Immortel |
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Inscription : 29 Janvier 2013, 19:02 Message(s) : 3537
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As far as I know this thread is open. As far as I know, I have reported this thread to the staff, in order they take information and idea. As far as I know, I agree with you on a lot of points. This not implies that I share all of your solution. As far as I know, I wait for 3 years for some of evolutions that I found mandatory to the game.
_________________ Collectionneur de cartes
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Schrei_VonWeisheit
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Publié : 03 Juillet 2013, 21:53 |
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Inscription : 08 Avril 2013, 21:11 Message(s) : 522
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I've only replied to you directly to make my intentions clear, I'd rather not get banned for defamation/advertising ^^" Updated uses: eredan: 663,1xx KoL: 921,9xx
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MerlinCross
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Publié : 04 Juillet 2013, 01:18 |
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Guémélite |
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Inscription : 05 Février 2013, 00:56 Message(s) : 243
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Off topic, surprised they let the name of another CCG on the forums. They tend to censor them.
On topic, yeah Eredan on Kongregate is kinda dying out. Has a few good posts and topics on the board but you think the english section is dead? Ha go see their board. However, I can't tell if this is Feerik's fault or Kon's.
Mainly due to the fact that I have no idea how the Kon version works compared to the one here. However, I will say that this info puts another dent in Feerik's figures. I say, how many people are playing this? No no no, I don't mean how many accounts your servers has I mean how many people are PLAYING the game.
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Schrei_VonWeisheit
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Publié : 06 Juillet 2013, 00:46 |
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Inscription : 08 Avril 2013, 21:11 Message(s) : 522
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Apollo Densin
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Publié : 13 Juillet 2013, 08:20 |
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Inscription : 05 Juillet 2013, 20:14 Message(s) : 35
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Honestly the numbers they are pulling over on Jon should be an eye opener. if only a small fraction of the players use Kon to play KoL then that should show a wide gap.
I can understand not wanting to upset your profit makers greatly and trying to switch everything over to a new system has its risks. will this new system work? Will it profit us? will new players come?
All these questions just seem to holding Ferik back from making big changes. However something needs to change because at the rate Feerick is going I suspect within a year the game will be completely dead. And for a game that has players in every country with only about 1k people signed up for tourneys now that just shows how small the player base has gotten.
There needs to be change within the next few months of Feeriks business model or they will go out of business especially with the new competition that is on the horizon getting funded on kickstarter.
Easiest way though for a change to happen is to just get some of the big payers and have them complain about the business model. That will probably change the game
_________________ Decks I am working on: Dragon Knight, Witchblade, Noz Blast, Avolarian, Elfine
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Schrei_VonWeisheit
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Publié : 15 Juillet 2013, 03:11 |
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Inscription : 08 Avril 2013, 21:11 Message(s) : 522
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The problem there is, we don't know who's considered a big spender, and even then, chances are they won't be able to communicate very well considering the language barrier between players. From what I've seen, there's only one person we know is an amnezy winner, because they posted it in the decks and strategies section of the french forums, otherwise, Eredan's draw rate in the boosters is so abysmally random, someone who's invested alot of money could have nothing more than a semi-decent deck and a few of the "Deck of the week" decks, while someone else could be really lucky and pull a legendary every time they decide to spend. Most of the players wealthy in-game, are very likely market banksters who use the market's fluctuation on high demand amnezy rares from the old acts to net large amounts of crystals. I know of several ways to be a market profiteer in eredan, having enough luck make around 500k crystals is all one needs. So far as we know, feerik doesn't listen to it's player base unless a moderator reports it to them, and even then, they've only implemented changes that would solely increase their revenue under their existing business model. The numbers and demographics are there, suggestions are here, the business models and designs of other games in the same genre are easily accessed and comparable, it seems like feerik just isn't interested in this input, and as time goes on, it just feels like they're milking all of the money they can out of Eredan's current players before it's demise. Not to mention that they announced EredanCCG:War of the Council. It feels like they're just going to pull a mulligan. Feerik's "about the business" lovingly posts the amount of registered users in eredanitcg, but neglects how many people actually play. The need to clean dead and inactive accounts from their servers, and the average player count online at any given time likely never breaks the 2000 people mark outside of update/event days. According to that, Feerik's main staff consists of thirty people, so we can be fairly certain that most of their devs need to multitask. Given the small network from which these things come from, there really isn't a reason for the developers to undermine what a strong community can do for an idea. Eredan itcg is one of their front page games, if it's really doing that bad, even with the immeasurable amount of content and depth it has, I'm really surprised that Feerik hasn't surmised that the content of Eredan isn't the issue. From launch, they've never considered the accessibility of their game, nor the limits and wants of the consumers that should be their target demographic. The "fixes" they've tried to enforce to help with the community outcry have often been one dimensional(stares at 30% Sales tax fiasco), where the systems themselves need to be tweaked, if not new ones to even out the old. If Eredan survives until it's fourth birthday without any changes, Kudos to the few people that don't live on budgets keeping it alive, and the many nameless turnovers who invested feez only to quit the game shortly thereafter. If feerik does give their business model and the in game economy a monumental overhaul, I'll gladly spend my gaming budget on their product, if they don't I'll continue to enjoy the artwork, and the game's play style until it dies, because for most, those are the only two redeeming factors. All feerik needs to do is have their developers actually play, with all of us, without the dev privileges of having all of the cards. Then, as human beings, they can ask themselves if this game fits into the budget of it's demographic. I'd truly love for a feerik developer to play their game for a week as a free player, and document their experience for the community to see, then tell us if they're willing to pay what feerik asks for,solely on the experience they had.
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Schrei_VonWeisheit
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Publié : 15 Juillet 2013, 21:39 |
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Inscription : 08 Avril 2013, 21:11 Message(s) : 522
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Only 1500 registered for the current standard, less than 2k currently registered for amnezy, whereas prior Amnezy tourney's usually have 2500 by this time, and rarely ever break 3k registered. This is not taking into account the players that are solely there to luck out their ten wins medallions, and players that register for the free medallions and leave: Amnezy:1938 players: 4 players with 1700 or more, the lowest of which having the highest amount of games played. 4/139 pages of close to or above 1600 33/139 pages of players with positive elo 64/139 pages of players that either played no games, or broke even at 1500 elo in less than 10 games. 40 pages of players with negative elo, last place being 1254, with over 30 games per person at that mark.
Quilingo: 1500 players 3 players >1650 22 players >1600 13/108 pages above 1500 75/108 pages are players with 1500, 0 games played 89-108 are negative elo, lowest score being 1363 with 18 games played.
Boasts about millions of players, and eredan's 2 million registry count... As a consumer, if you see how many people a company claims to be servicing, even taking the amount as face value of users solely registered, and the game's population is between 1.5-2% of the registrants stated, what would you think? Congratulations, your game's economy has done in less than 4 years what it took america 100 years to do with it's economy, favor the lowest possible percent of consumers.
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