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Message Publié : 30 Novembre 2013, 04:42 
Eminence
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the lesson: the game has its days numbered

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Message Publié : 01 Décembre 2013, 02:15 
Marchand
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the lesson: the game has its days numbered

better not spend your money on feez anymore

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Message Publié : 04 Décembre 2013, 15:19 
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This is all incredibly pedantic guys... "don't buy feez" and such.

I agree, some cards/combos are the sole reason for a deck to win sometimes and the truest thing said is if its down to that one card, then that is OP. But, not to be rude, how'd you know that your not just a walk over of an opponent anyway? Nerfs are going to be tough to decide on, its like putting a limiter on someones Ferrari and saying "well no one else can afford to go 200mph".

Feeriks change to the Quilingo is the best compromise. If you don't have a deck that can't fight back against OP cards like Thunderstroke then accept you wont win the Amnezy and concentrate your efforts on the Quilingo.

A great example is the previous post saying Hit by Love is OP... Is it?! REally... You play a card that does/saves no damage on the chance that the opponent doesn't one shot you and you have an invested advantage on the opposing chars second battle. That is not OP at all IMO, in fact id call it a risky card to play with the current trend of Marauders and Mages. But my point is its down to opinion with so many nerf requests.

We can say Thunderstroke is OP as it disadvantages ANY opponent that is hit with it, reducing attack and spirit whilst dealing damage. I hate nerfs but would nerf that card.

Other cards only seems OP because of the cards that accompany it in that deck. Eclipse curse is not an OP card IMO. But now paired with Feasting and Night Run (also to some extent Cobra Venom) you can ignore almost the entire opposing deck. That makes the deck OP and so what d'you nerf?

Nerfing is a dumb solution. Things like the load counting in Quilingo is a clever solution. I'm not clever... but maybe some clever people could try to think of some more creative solutions?


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Message Publié : 04 Décembre 2013, 19:31 
Immortel
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if a card/deck is an aberration, what would you do to fix that? do you would create a worse aberration? thats the answer to spell based decks, i played yesterday against a zil marauder deck (living shadow, dancing blade, arckam), with the pirate thunder updated (not the noz version) he owned me playing 3 cards, dark stone heart, teslarm and deflection, when he played teslarm, also he used the normal attack of dancing blade + an offensive action, when he played with arckam deflection, he chainned a tenebromancy and used a normal attack

you can do 100 damage or more with a thunderstroke and some extra buffs (coin/lesson), but what happens when you face a deck which can ignore your damage or silence your characters?

thunderstroke isnt op by itself, izandra and the amount of thunder spells you can play in 3 rounds made of that card abusive (same problem with naptyss mask)

if thunder decks are the ferrari of the cars, what is settlement of scoures then?

and you cant be agree on this, some decks go at the speed of light, while others barely have stone wheels

the noz thunderblast was a dumb idea:

1°because some decks have 1 update in 1 year
2°because all spell based decks arent like thunder pirates

---

(the "dont buy feez" stuff) menacing sky was a different way of laugh of the owners of attract lightning (im a classic thunder pirate)

they made a better card, which plays the older one (if the older one isnt in the deck) making this last card useless

so, i have to spend more money on the new card to be competitive and have to sell the old card for almost half the price

i would have preferred that the card was reprinted


---

i dont know right know (i left the game for 4 months) but some decks can take advantage of some cards better than others

centorium can chain hit by love in the first 3 rounds in the best case scenario

hit by love was a meta card in every non-pure mage deck and isnt hard to know why

play that card in the first 3 rounds against core characters like ourenos or card dependet decks, try to play flame of the phoenix with your last character equipped with that card, try to do something with classic pure mages

only 1 round of "silence" type effects is enough to win against certain type of decks

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Message Publié : 10 Décembre 2013, 07:17 
Aventurier
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Came back after some time off. Saw and thought 'Welp, at least they STILL don't know what the crap they're doing'.

Some things never change. :P


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Message Publié : 10 Décembre 2013, 13:27 
Guémélite

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Ryken a écrit :
Came back after some time off. Saw and thought 'Welp, at least they STILL don't know what the crap they're doing'.

Some things never change. :P


Given you've "had some time off" I guess it's not your fault your ignorance leaves you unaware something needed to be done about chains like this:

Image

...but it is your fault you decided to post with no idea what you were talking about. So there's that.

Then again, somewhat right conclusion for completely the wrong reasons... they "still don't" know what the crap they're doing... because mages CAN AND WILL win easily though a settlement (usually involving an equinox... or the pure fact that you usually can't play a settlement AND kill a mage on the same turn... and they WILL win on countback (see above)) and they continue to enable that (Izandra and Menacing Sky? Dafuq?)...


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Message Publié : 10 Décembre 2013, 14:35 
Immortel
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menacing sky was a bad idea, im playing with the classic thunder pirate (with this legendaries: vision, void and ANS) and tested that card, is unfair

BUT i have to say this: a full or competitive deck always have counters against mages, with this deck in particular, im being owned by almost every decent marauder deck, zil because of teslarms and dsh, trackers carry 3 teslarms and smoke bombs heal them 4 hp each one

every deck with dissidence just make you waste to 2 skies or more, and the next battle you can play thunderstroke or rain of death

playing warriors, i have settlement and deflection, i can win a game against mages with only 2 cards, you think thats is fair too? no, not for the rest of the non-noz/thunder deck mages/guemelites in the game

dumb cards like suspicion of treason, shape of a dragon, teslarms, never should have existed just like izandra or sky, thunder deck was fine as was

everybody plays what they want, so what you are going to do? you can play with your deck normally and being owned by mages/anti-mages or you can upgrade your decks

for my non-mages decks: i was sick of noz storms owning my decks in round 1, they will have to work if they want win

for my mages/guemelites: isnt fun that "2 rounds silence", but noz can play ice crystals and dragon eye, tempus can play celerity, courtiers have you wouldnt dare, but what happens with the other decks? they can do nothing

isnt fun for the enemy lose a match in 1 round (the first or the last one, dont care), but isnt fun cant play your strategy

yes, the caster of the settlement cant do much, but you have a team of 3 characters, also, you can equip some cards 1 fight before settlement

final words: if crappendium is a problem for you, you can always play
Image

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Message Publié : 10 Décembre 2013, 22:13 
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Damien_Bragg a écrit :
Ryken a écrit :
Came back after some time off. Saw and thought 'Welp, at least they STILL don't know what the crap they're doing'.

Some things never change. :P


Given you've "had some time off" I guess it's not your fault your ignorance leaves you unaware something needed to be done about chains like this:

Image

...but it is your fault you decided to post with no idea what you were talking about. So there's that.

Then again, somewhat right conclusion for completely the wrong reasons... they "still don't" know what the crap they're doing... because mages CAN AND WILL win easily though a settlement (usually involving an equinox... or the pure fact that you usually can't play a settlement AND kill a mage on the same turn... and they WILL win on countback (see above)) and they continue to enable that (Izandra and Menacing Sky? Dafuq?)...

So, you're basically you're saying that they keep releasing broken cards with no playtesting whatsoever, right? So...you're agreeing with me.

I mean, thanks. Sure, Mages can win through settlement. I've done it plenty of times as I play Noz Blast. Makes me no difference, really. But anyone with half a brain could have seen what my post really meant. Guess that counts you out. :P

EDIT #1: And that pic really screams "I'm butt-hurt cause Mages pooped all over my chest!" Just saying. :)

EDIT #2: Also, cards like Dissidence, Settlement, Magic Shield and the one Action that redirects magic attacks whose name I cannot remember can be well timed against a Mage deck to break them and make them humble. It's really up to you as the player to use them in such a fashion. I've played Cows that use Settlement on me and there was no way I could make it back due to their insanely high attack. A Comendium deck used it on me and waited me out as their Crystal Storm beat me to submission.

However, I would still argue that cards like that need not exist. But that's me. I'll just have fun pummeling folks with my cheap Noz deck and call it a day.


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Message Publié : 11 Décembre 2013, 02:40 
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Damien_Bragg a écrit :
Ryken a écrit :
Came back after some time off. Saw and thought 'Welp, at least they STILL don't know what the crap they're doing'.

Some things never change. :P


Given you've "had some time off" I guess it's not your fault your ignorance leaves you unaware something needed to be done about chains like this:

Image

...but it is your fault you decided to post with no idea what you were talking about. So there's that.

Then again, somewhat right conclusion for completely the wrong reasons... they "still don't" know what the crap they're doing... because mages CAN AND WILL win easily though a settlement (usually involving an equinox... or the pure fact that you usually can't play a settlement AND kill a mage on the same turn... and they WILL win on countback (see above)) and they continue to enable that (Izandra and Menacing Sky? Dafuq?)...

So, you're basically you're saying that they keep releasing broken cards with no playtesting whatsoever, right? So...you're agreeing with me.

I mean, thanks. Sure, Mages can win through settlement. I've done it plenty of times as I play Noz Blast. Makes me no difference, really. But anyone with half a brain could have seen what my post really meant. Guess that counts you out. :P

EDIT #1: And that pic really screams "I'm butt-hurt cause Mages pooped all over my chest!" Just saying. :)

EDIT #2: Also, cards like Dissidence, Settlement, Magic Shield and the one Action that redirects magic attacks whose name I cannot remember can be well timed against a Mage deck to break them and make them humble. It's really up to you as the player to use them in such a fashion. I've played Cows that use Settlement on me and there was no way I could make it back due to their insanely high attack. A Comendium deck used it on me and waited me out as their Crystal Storm beat me to submission.

However, I would still argue that cards like that need not exist. But that's me. I'll just have fun pummeling folks with my cheap Noz deck and call it a day.


No, I'm saying that maybe any deck that can chain 16 cards and do 106 damage in a turn could do with having some counters to it... and if anyone is butthurt it's the ignant player of that deck (or, a weaker version of it that makes them feel all super duper butthurt when the card meant to stop the big boys gets them) who just doesn't realise that.


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Message Publié : 11 Décembre 2013, 03:30 
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Damien_Bragg a écrit :
No, I'm saying that maybe any deck that can chain 16 cards and do 106 damage in a turn could do with having some counters to it... and if anyone is butthurt it's the ignant player of that deck (or, a weaker version of it that makes them feel all super duper butthurt when the card meant to stop the big boys gets them) who just doesn't realise that.


I know you're mentally challenged, so let me explain this to you. SLOWLY.

Settlement is an example of a card that should NOT have been printed. Like Menacing Sky, yes, and dozens of other cards. Read some of Wolvos' posts if you're confused (I'll wait)... Manage to stutter through it? Great.

Now, let's see if you can grasp this; if ANY amount of playtesting had been done it would NOT have been printed. Got it? GOOD. I'm glad we can agree on something, instead of you throwing around the word 'ignorant' like you know what that actually means.

And guess what? If you had Settlement and had thrown that out there before that 16 card chain? It wouldn't have been a 16 card chain. :P Seems like you could use that in a deck kid. Give it a shot.

My guess is that they're going for the 'everything is overpowered so nothing is' philosophy. Which, you know, fine. Do what you will to get that cash money. But beyond a single deck that can do this 16 Chain Combo of Doom make you run crying to the forums to complain about it, I bet you can name several OTHER decks that have made you grind your teeth in frustration but don't mention. Right now it's just that Mages make people stomp about in immature fashions. Though, in reality, Noz Blast has almost ALWAYS been able to do that. You just need some counter cards to help tip the odds in your favor. Not willing to run them? No ones fault but yours.

I don't care about Settlement, just like I don't care about that one witch that's immune to spells. Why? Cause it's just a card game. I go to the Level Rooms, play some games and see if any neat decks pop out at me that I would like to build. Or, right now, I'm going for the 1300 wins on a single guild to get that one Trophy Card.

I don't know if you're a newer player or not but my advice to you is this; get used to it. Odds are it's not going to change and if it does it only means something ELSE will come along to make you cry. Which will make you come waddling back to the forums, snot dribbling down your front while you blubber 'NERF!' in the nasally, high pitched whine we all know you have. And the cycle will continue.

And I will laugh. :)


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