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Nick_Shively
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Publié : 18 Octobre 2013, 09:58 |
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Inscription : 06 Juin 2013, 03:49 Message(s) : 67
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How is this card allowed in any tournament format!? It's completely broken.
Hey, lets make a card that completely shuts down an entire deck for 2 turns and stop any cards that could remove it from being played (except weather).
Where's the card that prevents all physical attacks for 2 turns and cancels all action cards?
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Zurga
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Publié : 18 Octobre 2013, 10:03 |
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Immortel |
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Inscription : 29 Janvier 2013, 19:02 Message(s) : 3537
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Where is the deck that kills all the entire line in 2 turns with only physical attack ?
_________________ Collectionneur de cartes
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Nick_Shively
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Publié : 18 Octobre 2013, 10:22 |
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Inscription : 06 Juin 2013, 03:49 Message(s) : 67
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Not an entire line, but usually 2 characters, and if you're on the last match (1v1) this card guarantees 2 fights without having to take more than 1-2 damage at most. It's basically a dissidence for an entire mage team.
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Magius
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Publié : 18 Octobre 2013, 12:24 |
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Inscription : 04 Février 2013, 17:58 Message(s) : 226
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Nick_Shively a écrit : Not an entire line, but usually 2 characters, and if you're on the last match (1v1) this card guarantees 2 fights without having to take more than 1-2 damage at most. It's basically a dissidence for an entire mage team. Yep.. agree with that. Especially Mages have squishy defense and cannot play any spells for TWO WHOLE TURNS. And not to mention other counter cards (which I shall not name  )
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Zurga
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Publié : 18 Octobre 2013, 12:30 |
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Immortel |
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Inscription : 29 Janvier 2013, 19:02 Message(s) : 3537
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Of course, mages aren't able to play others cards than spells.... Especially for the defences of themselves. You know that this card exists, you have to adapt. Like any guilded deck should adapt to , remember me, ah, yes, mage have a lot of not-guilded spells and dissidence is not a trouble for them....
_________________ Collectionneur de cartes
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Magius
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Publié : 18 Octobre 2013, 13:15 |
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Inscription : 04 Février 2013, 17:58 Message(s) : 226
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Zurga a écrit : Of course, mages aren't able to play others cards than spells.... Especially for the defences of themselves. You know that this card exists, you have to adapt. Like any guilded deck should adapt to , remember me, ah, yes, mage have a lot of not-guilded spells and dissidence is not a trouble for them.... Pray tell me what is the counter to counter in case I didn't encounter it. I'm very interested to know because if you are referring to , that card only counters one character in fight and even then for a Warrior/Marauder deck, they can still do something and have an attack based on their Attack Scores at the end of it. And you do know that powerful spells are Guild-based. But at the very least, Mages have the option to counter it by playing Guild-less spells (not as powerful but still the option to play) for . You do not have that when is in place. I'm happy to be proven wrong. It is only fair there is a hard counter for physical attack. List of hard counters: 1) Spells/Magic attacks: , 2) Healing: 3) Physical Attack: ?
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JarodG64
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Publié : 18 Octobre 2013, 17:50 |
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Marchand |
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Inscription : 04 Février 2013, 17:10 Message(s) : 533 Localisation : Parcourant les Terres de Guem
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Honestly Zurga how many non spell cards do you use in your mage decks ? And even if mage decks could have objects or actions for defense or counter they would be too slow. Every release leads to building decks that can kill quicker.
Counters should exist to mess with some decks but there also should be a balance. The fact that there are no drawbacks to using Settlement of Scores isn't right. It's even worse when played by a warrior since he will gain defense which in most cases ensures that he won't suffer any damages from physical attack.
Now since the staff are so hell bent on releasing broken cards here's one event card for mages to counter physical damages the way Settlement counters spells : Take , lose the direct damages penalty, make it work on all the opponents during 3 turns and add some defense to all the mages.
_________________ Le Consortium
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Nick_Shively
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Publié : 18 Octobre 2013, 22:28 |
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Inscription : 06 Juin 2013, 03:49 Message(s) : 67
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Seriously, it's not like there aren't enough hard mage counters already with Deflection, mental prison and Dark-Stone heart, but settlement of scores takes the cake.
I wasn't giving it enough credit when I called it an entire team dissidence because it's way stronger than dissidence (at least you could still play some slightly less direct damage, rain of death, or card removal with sliding or geyser), but this is worse than hit by love and dissidence combined and it buffs the character that plays it.
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Zurga
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Publié : 19 Octobre 2013, 12:21 |
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Immortel |
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Inscription : 29 Janvier 2013, 19:02 Message(s) : 3537
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JarodG64 a écrit : Honestly Zurga how many non spell cards do you use in your mage decks ?
Stone-linker mage deck ? A lot Others mage decks ? , , OK, this couldn't fit for your Black Witch deck. But this character is so OP that settlements of score is not really a trouble, you score enough perfect to lose from time to time. I don't say you have to put 20 non-spells cards in your deck, but 3 or 4 to manage this situation is not such a bad thing. is a spell, really stupid answer for a mage counter, non mage can't play it. is very limited to 2 guilds, the others do what ? is not really a counter, you take the damage on another random character, most likely one of yours.
_________________ Collectionneur de cartes
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Nick_Shively
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Publié : 19 Octobre 2013, 22:02 |
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Inscription : 06 Juin 2013, 03:49 Message(s) : 67
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I've never had one of the enemy characters take damage from deflection, because they're smart enough to save it until the last character.
So if you save Settlement of scores and deflection until you have 1 character left you essentially have 3 turns to do whatever you want.
Even gets shutdown and that's Noz's only real counter to spell damage prevention. So you suggest just stack items while settlement of scores is up and hope they can't kill me?
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