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Message Publié : 27 Février 2014, 21:53 
Immortel
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Inscription : 04 Février 2013, 17:01
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Zurga a écrit :
Actually the discussions with the staff are more on upping old cards than nerf recents ones.

If there is a nerf of a card, it will be an announcement and some compensation like it has always been the case.


no compensations at all. im wondering why...

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Message Publié : 28 Février 2014, 06:09 
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Inscription : 05 Février 2013, 02:40
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Nurvus a écrit :
I blew the 2 lines limit. Screw that anyway, they need proper feedback, not childish demands.

And that why no one takes you seriously.


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Message Publié : 28 Février 2014, 10:35 
Immortel
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Wolvos a écrit :
Zurga a écrit :
Actually the discussions with the staff are more on upping old cards than nerf recents ones.

If there is a nerf of a card, it will be an announcement and some compensation like it has always been the case.


no compensations at all. im wondering why...


No idea.
They changed their mind.

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Message Publié : 10 Mars 2014, 20:05 
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Oscar_Gomez a écrit :
Nurvus a écrit :
I blew the 2 lines limit. Screw that anyway, they need proper feedback, not childish demands.

And that why no one takes you seriously.


Because I'm the one who loses from it, right? Haha.
If something like that prevents Feerik from looking at constructive criticism, then no one can help Feerik.

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Message Publié : 03 Août 2014, 06:16 
Néophyte

Inscription : 05 Février 2013, 02:34
Message(s) : 18
Card to rework: (warrior form)

Modification: Gain chain if you play a dagger or whisper. At start of the game, If all your characters are World-tree warriors, all opposing characters have Min Attack -2 until the end of game. Moreover, each time the AT of one of your characters is decreased, all opposing characters have Min Attack -2 until the effect of decreasing AT is gone.

Turns 1, 3, 4 and 5: "The hailwalker" has AT-1 until the end of game, If there is in your field, a is created and played after your cards. If not, a is created and played after your cards.

Justification: This card is useless when compare to the other form "mage form". Until now, it cannot well fit any deck (but my most favourite character)


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Message Publié : 05 Août 2014, 11:49 
Néophyte

Inscription : 07 Février 2014, 16:42
Message(s) : 4
my suggessons are:
make some cards that used only by mercenaries avalonian
like

and

make belong to mercenary guild
this ll nor make weaker this cards
becouse they are used only buy avalonians, and all avas are merc guild
but it gets possible to use some guilds changes cards to disable avalonians
like divine sanction
and mb some cards in future
and remember that avas can also use divine law without penalty

thx


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Message Publié : 19 Août 2014, 20:50 
Néophyte

Inscription : 16 Août 2014, 15:03
Message(s) : 6
This topic is worth digging out...

Card to rework:
Modification suggestion: Add:
"Played by or : Chain"
Justification: It's Hares signature card.

Card to rework:
Modification suggestion: Add:
Caste: World-Tree

On lvl 4, on order bonus, add:
"Opponent can't chain cards"
Justification: +1 defense don't feel good enough for grinding for xp AND losing Root. Also, it's Dais.

Card to rework:
Modification suggestion:
Race: Nature Guemelite or Dais
Justification: Why creations of nature itself can't be one with nature?

Card to rework:
Modification suggestion: Add:
"Dais: This item is activated immediately"
Justification: This is card with Dais theme, there is even Dais on it.

Card to rework:
Modification suggestion:
Action - Marauder - Warrior
Justification: Warrior's Fury. Marauder only. Something went wrong here...

Card to rework:
Modification suggestion: Add at max lvl:
At turn 1, 3, 6 - Dionaea heal 1 point.
Justification: She is bit too weak.


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Message Publié : 30 Août 2014, 20:08 
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Localisation : Romania
I would re-edit . She needs 2 cards to be upgraded to level 3, but she is far less worthy to waste those cards for her

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Message Publié : 11 Juin 2016, 18:07 
Néophyte

Inscription : 05 Février 2013, 03:23
Message(s) : 6
Why is Sentence still in this game?

It is one of the most disruptive cards in the game. 1 card should not negate an entire type of deck. This card makes decks that have any sort of healing not viable to win when played. I am not aware of any other cards in the game that punish other deck types so severally. For example, there isn't a card that states deal double damage to any character that has dealt damage this game or, deal double damage due to how much magic damage or direct damage you have dealt during the entire game.

Possible fixes:
1. Ban the card forever.
2. Deal double damage to any healing done THIS TURN ONLY.
3. Deal double damage to any healing done this game (max 8).


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Message Publié : 11 Juin 2016, 19:28 
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Inscription : 03 Janvier 2015, 19:47
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well... funny that you mention it, because it holds "heal control type" decks in check and is the only card prevents priest or heal heavy strategies to steamroll all over the place.

...after reading your comment i get the feeling you yourself are playing such a deck type. tbh, it feels bad to get shot down by one card, that basicly says: "Lad, you're healin' up? Ney, doesn' it suck now to be ya!"
But such hard counters are somewhat needed.

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Suche nach einer neuen Pauper Eredan (Kupfer/Kupfer&Silber) und/oder Titan deck (50 Karten je eine Kopie) Spielgruppe! Wer Interesse hat, schreibt mir einfach eine PM. ^^


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