i played against same archetype of deck, cutting all the ties and runic trainning. i didnt played against trace.... i mean cat, but what i suggested i think is one of the best exits to lock decks, becuase in general nehant and runic decks have to keep playing their removals, but they work for 1 turn 1 card, while you have 1 or more fights disabled with halo and infiltration, 1 fight of duration of the effect or of the card itself is good enough
we already prove how good counters are in this game and we dont need to go further disabling players to play cards for several turns
game is about playing cards, if you cant why botter even play against it?
_________________
My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!!
CURRENT STATUS:
OFFLINE /
NOT MODERATING