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Calandra
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Publié : 17 Juillet 2016, 03:53 |
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Marchand |
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Inscription : 06 Juillet 2013, 03:38 Message(s) : 348
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aahhh its time for a rant post...
Everyone knows i m not directly what you would call a Noz-'fan' but there is one caste that i actually want to vomit when seeing on the screen... witchblades!
in my personal point of view they are way to overpowered... in quilingo they are strong but i admit at least beatable... i actually dont feel the need to 'join' them because i cant find a way around them
so why this post?
its masters that made decide to finally check on what other think about WBs... in clone, which is going on at this moment, the top is reserved for WBs and only for one reason it seems... they block my hand, totally... all the time... i cant do a thing against that and this is soooo damn frustrating
its a lot worse then nehant no hand strategy because after blocking a char they can do whatever... buff up, prepare for next turn, hit me to -20ish... its insane, and all i can do is watch
anyhow... what i want to do with you guys is to discuss whether WBs are too strong or just decent (and my personal cryptonite then)? lets have a chat and tell me please what you think about those BWs,... sorry WBs
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aflameinferno7
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Publié : 17 Juillet 2016, 04:13 |
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Inscription : 04 Février 2013, 21:44 Message(s) : 2233 Localisation : Peru
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Do not be burned because you can not in a tournament, the witchblades if they are strong, but already had their indirect nerf taking away , only now they were decent; in quilingo and non so strong, there are better decks now.
PD: With Google Translation
_________________ "El corazón roto es propio del hombre, la falla en su voluntad es donde nace la corrupción..."
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Cat_Wachter
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Publié : 17 Juillet 2016, 17:14 |
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Inscription : 08 Octobre 2013, 17:34 Message(s) : 657
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is buggy and gives more atk-bonus, than she should. When they fix the bugs, that gives WB to much atk, then WB may be decent.
But I totally agree that stopping the opponent from playing cards is very hard, even more since they can play that more than three rounds because of recycling and that makes opponent helpless (How often do I claim for an give-up-button to escape long but "unfair"-felt battles?)
_________________ /\_/\ >^,^< -/ \ (__)__, Al hail and glory to the Zil, the living Shadow and the Circus!
PS.: Right now I'm only on for calendar. Not playing activ. We lost the balance too bad since the damned sacred cards.
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GilgameshXII
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Publié : 18 Juillet 2016, 11:55 |
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Inscription : 04 Février 2013, 16:56 Message(s) : 750
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to be honest i find them to be beatable but yes, VERY strong. They have a lot of utility and some VERY strong cards with being able to negate items or eve nset the spirit and defence to 2, which ensures a ohko. But i aggre that the removing of lighning laces for them was a big enough hit.
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John_Sebastian1748
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Publié : 19 Juillet 2016, 17:19 |
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Eminence |
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Inscription : 01 Mai 2014, 05:17 Message(s) : 1356
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I think that the real problem is the duration of
_________________ Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun. Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls
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Calandra
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Publié : 19 Juillet 2016, 23:33 |
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Marchand |
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Inscription : 06 Juillet 2013, 03:38 Message(s) : 348
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absolutely... 5 turns is just way too long... it basically renders a fighter useless for the whole fight... i know the downturn argument is that the spell itself does not deal damage... BUT to counter that i would say WBs nowadays are working like full mages... they chain lightspells AND hit... and i consider this chainability plus this insane amount of damage simply broken
with this light stone that even halves the attack power of the enemy and plays another light spell from hand... well...
so but my question now is how to adress this topic... i would like to hear the noz guild leaders thoughts on this topic...
reducing the duration of halo of light would be a good thing... 3 turns ? 4 turns ? i m not a noz player and i dont want to appear just being interested in taking them apart so i hope someone with a good insight would give a better judgement...
i also want to adress the chainability of spells and this attack boost... WBs to me were always fighter mages... either boost damage or put out a spell... at this moment they do everything at the same time... sometimes even better then the specialist job just by itself
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John_Sebastian1748
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Publié : 21 Juillet 2016, 02:45 |
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Eminence |
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Inscription : 01 Mai 2014, 05:17 Message(s) : 1356
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Well ir would be good idea that the cards most powerfull for Noz mages have restriction for multiclass or witchblades in this scenario, because you lowering their power would make that were not the level of other very strong decks that frequented by Quilingo.
But that if halo of light have to reduce him duration 1 or 2 rounds.
_________________ Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun. Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls
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Wolvos
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Publié : 21 Juillet 2016, 18:26 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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it should be discarded after 1 battle of the disable effect or 3 or 4 turns (no 3 to 4, 3 or 4)
it allows the opponent to avoid double halo and you can keep using recycle or another halo in that character, maybe halo must be removed after being unequipped
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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Calandra
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Publié : 21 Juillet 2016, 18:47 |
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Marchand |
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Inscription : 06 Juillet 2013, 03:38 Message(s) : 348
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how about if the card states something like this...
duration: 2 turns choose a target enemy and attach this card to him... if there is another light spell attached to that char, he wont be able to play any cards... if not... cant chain
this way the time reduction is shortend drastically... 2 turns means you either already have a light spell attached to an out of combat char or you ought to play 2 halos at the same time thus not improving your stats endlessly...
to make up for the duration reduction you will get a 100% chain stop... this way you hinder the enemy but dont render him useless
its just an idea
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GilgameshXII
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Publié : 22 Juillet 2016, 11:08 |
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Inscription : 04 Février 2013, 16:56 Message(s) : 750
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I personally like the Idea of
"Thsi card is discarded at the end of a fight"
gives enough possibilits to reaply another halo and you have a nice benefit equal to when love strikes back.
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