Dr. Vlad a écrit :
Whatever manages to bring in some fresh blood and keeps the game alive longer would be a welcome sight; behind all the dumb balancing decisions, when it cames to raw gameplay it's still one of the best and most original CCGs available even after all these years. Because if things continue as they are I can't see this game surviving until its next anniversary; it's just sad not being able to find a match in Level rooms where awhile ago there were always 30+ people available to play with. Not to mention thousands of tournament players falling down to a meager few hundred.
And an alternate solution to Soul cards could be making Stones much more easily obtainable - a system already tried and implemented in form of Runes, another type of cards used only for upgrading and obtainable through Adventure mode. That would put everyone on even footing without just removing the system.
Just no. Feerik needs to STOP implementing ways to play 3+ cards on a turn. It is a thing that needs to be toned down. Nowadays when I try to play Amnezy my opponent usually plays 6-7 cards on turn one. (Something like, damned card + crystal of power + damned card that pulls something from your deck and so on).