Reproducibility: Sick of these bugs with NO official response. Producing lots of them. Get on it.
Recap: If there is a Uniblade Guard active when one is played, which is removed by trip up before the new one resolves, the new one STILL activates immediately.
Description: So, which is it? Is the ability to activate immediately GRANTED to the card BEFORE it resolves OR checked ON resolution... because if it's granted, then corrupted + SMR should keep the ability to activate immediately, while if it's a check on resolution... then uniblade should see no others.
Setup: Get really peeved at both the coding and lack of acknowledgement of the plethora of issues.
Screenshots:
|