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Trip Up Vs. Uniblade Guard
http://forums.eredan.com/viewtopic.php?f=41&t=11866
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Auteur :  Damien_Bragg [ 05 Janvier 2014, 08:25 ]
Sujet du message :  Trip Up Vs. Uniblade Guard

Reproducibility: Sick of these bugs with NO official response. Producing lots of them. Get on it.

Recap: If there is a Uniblade Guard active when one is played, which is removed by trip up before the new one resolves, the new one STILL activates immediately.

Description: So, which is it? Is the ability to activate immediately GRANTED to the card BEFORE it resolves OR checked ON resolution... because if it's granted, then corrupted + SMR should keep the ability to activate immediately, while if it's a check on resolution... then uniblade should see no others.

Setup: Get really peeved at both the coding and lack of acknowledgement of the plethora of issues.

Screenshots:

Auteur :  Zurga [ 08 Janvier 2014, 11:12 ]
Sujet du message :  Re: Trip Up Vs. Uniblade Guard

Bug here, indeed.

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